Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Finisterre10
Hera
Level 14
God Stats
2W - 2L
1,437 SR
Queue Stats
4W - 7L
1,458 Elo+
Party 1
King Arthur
King Arthur
MalditaFalopa
King Arthur
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 11L
1,279 Elo+
Party 1
Izanami
Izanami
Nockxz
Izanami
Level 3
God Stats
1W - 2L
1,700 SR
Queue Stats
1W - 4L
1,741 Elo+
Party 3
Nemesis
Nemesis
lRodras
Nemesis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,437 Elo+
Party 1
Team Averages
Level 21
1,528 SR
1,483 Elo+

VS

Team Averages
Level 97
1,439 SR
1,438 Elo+
Sol
Sol
AndrewGamer18
Sol
Level 99
God Stats
3W - 3L
1,540 SR
Queue Stats
34W - 39L
1,382 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Dudubemvenudo
Kumbhakarna
Level 54
God Stats
4W - 5L
1,425 SR
Queue Stats
18W - 30L
1,386 Elo+
Solo
Cupid
Cupid
Peixeytatu
Cupid
Level 109
God Stats
20W - 28L
1,385 SR
Queue Stats
279W - 307L
1,474 Elo+
Solo
Nu Wa
Nu Wa
ZeinWasHere
Nu Wa
Level 78
God Stats
8W - 4L
1,392 SR
Queue Stats
51W - 58L
1,497 Elo+
Solo
Serqet
Serqet
xKillaWP
Serqet
Level 146
God Stats
6W - 8L
1,451 SR
Queue Stats
80W - 82L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 4 / 0
7,080
1,011
3,093
9,719
9,774
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 0
7,403
1,058
5,035
8,072
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
MalditaFalopa
King Arthur
12
0 / 5 / 0
6,922
989
4,453
12,978
9,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Nockxz
Izanami
12
0 / 5 / 0
7,128
1,018
3,493
9,473
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
lRodras
Nemesis
12
0 / 4 / 0
6,872
982
2,544
7,371
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

239

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 11
9,231
1,319
11,967
4,062
1,998
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Dudubemvenudo
Kumbhakarna
14
0 / 0 / 16
8,568
1,224
3,525
5,853
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cupid
14
4 / 0 / 13
8,332
1,190
4,057
2,388
1,213
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 0 / 13
9,616
1,374
13,287
3,904
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
xKillaWP
Serqet
15
7 / 1 / 14
9,533
1,362
11,256
5,407
3,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
91
1
Kills
24
24
Deaths
1
0
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
W
7
0
11
12.5
W
Kumbhakarna
Dudubemvenudo
Kumbhakarna
0
0
16
8
L
1
6
0
0.17
L
King Arthur
MalditaFalopa
King Arthur
0
5
0
0
L
Izanami
Nockxz
Izanami
0
5
0
0
W
Cupid
4
0
13
10.5
W
6
0
13
12.5
L
Nemesis
lRodras
Nemesis
0
4
0
0
W
Serqet
xKillaWP
Serqet
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,618
Damage
44,092
47,613
Taken
21,614
28,443
Mitigated
14,985
664
Healing
3,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,093
171
0
0
9,719
9,774
0
5,904
3,786
16,829
0
W
11,967
4,326
0
851
4,062
1,998
0
2,113
1,949
26,540
0
W
Kumbhakarna
Dudubemvenudo
Kumbhakarna
3,525
274
0
987
5,853
6,877
0
1,897
3,956
10,328
0
L
5,035
1,561
0
0
8,072
2,876
0
4,287
3,669
25,013
0
L
King Arthur
MalditaFalopa
King Arthur
4,453
624
0
60
12,978
9,329
0
7,789
5,134
0
11,933
L
Izanami
Nockxz
Izanami
3,493
2,217
0
494
9,473
3,522
0
5,364
3,948
0
20,251
W
Cupid
4,057
1,950
1,169
242
2,388
1,213
0
1,498
890
0
8,081
W
13,287
3,863
0
80
3,904
1,599
0
725
3,179
33,864
0
L
Nemesis
lRodras
Nemesis
2,544
654
0
110
7,371
2,942
0
5,435
1,802
0
10,064
W
Serqet
xKillaWP
Serqet
11,256
1,004
0
402
5,407
3,298
0
1,895
3,512
0
18,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,405
Gold Earned
45,280
123
Minions Killed
121
4
Camps Cleared
6
609,185
Distance Traveled
767,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,080
1,011
16
2
1
124,074
0
W
Sol
9,231
1,319
35
5
0
150,583
0
W
Kumbhakarna
8,568
1,224
14
2
2
166,962
0
L
Hera
7,403
1,058
49
7
0
108,803
0
L
King Arthur
6,922
989
14
2
1
147,502
0
L
Izanami
7,128
1,018
29
4
0
132,323
0
W
Cupid
8,332
1,190
10
1
0
146,745
0
W
Nu Wa
9,616
1,374
44
6
3
141,205
0
L
Nemesis
6,872
982
15
2
2
96,483
0
W
Serqet
9,533
1,362
18
3
1
161,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role