Player Matchup

Horus
Horus
CIHA24
Horus
Level 49
God Stats
17W - 12L
1,515 SR
Queue Stats
24W - 24L
1,373 Elo+
Party 1
Arachne
Arachne
Chef_BoiRsteve
Arachne
Level 56
God Stats
17W - 8L
1,633 SR
Queue Stats
63W - 55L
1,425 Elo+
Party 1
King Arthur
King Arthur
StraitNickel186
King Arthur
Level 88
God Stats
22W - 29L
1,311 SR
Queue Stats
223W - 211L
1,388 Elo+
Solo
Bacchus
Bacchus
high politician
Bacchus
Level 99
God Stats
5W - 4L
1,238 SR
Queue Stats
255W - 262L
1,347 Elo+
Party 2
Thoth
Thoth
playhardwinhard
Thoth
Level 122
God Stats
2W - 3L
1,300 SR
Queue Stats
228W - 235L
1,384 Elo+
Party 2
Team Averages
Level 83
1,399 SR
1,383 Elo+

VS

Team Averages
Level 63
1,556 SR
1,407 Elo+
Loki
Loki
DrFrankenstaine
Loki
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 80L
1,512 Elo+
Party 3
Bacchus
Bacchus
ScrubbyAshes
Bacchus
Level 24
God Stats
13W - 6L
1,921 SR
Queue Stats
90W - 81L
1,454 Elo+
Party 3
Surtr
Surtr
ThatisValid
Surtr
Level 65
God Stats
10W - 5L
1,661 SR
Queue Stats
25W - 16L
1,442 Elo+
Party 3
Chang'e
Chang'e
francisav
Chang'e
Level 77
God Stats
10W - 9L
1,397 SR
Queue Stats
345W - 324L
1,414 Elo+
Solo
Merlin
Merlin
ulqu10rra4930
Merlin
Level 47
God Stats
7W - 8L
1,303 SR
Queue Stats
78W - 98L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CIHA24
Horus
12
2 / 1 / 4
7,377
527
7,652
10,056
5,194
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 0 / 3
8,106
579
7,648
11,796
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
StraitNickel186
King Arthur
14
4 / 1 / 1
7,526
538
8,549
12,443
12,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 4 / 7
6,621
473
4,971
9,885
7,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
6 / 4 / 6
7,528
538
7,555
8,170
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
6,956
497
5,243
12,028
3,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
ScrubbyAshes
Bacchus
10
1 / 4 / 3
6,074
434
5,291
12,438
11,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 2 / 0
7,394
528
8,236
11,938
11,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
francisav
Chang'e
11
3 / 7 / 1
6,376
455
6,759
12,400
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 4 / 3
6,698
478
5,931
7,401
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
22
Kills
9
10
Deaths
22
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
CIHA24
Horus
2
1
4
4
W
7
0
3
8.5
L
2
5
1
0.5
L
Bacchus
ScrubbyAshes
Bacchus
1
4
3
0.63
W
King Arthur
StraitNickel186
King Arthur
4
1
1
4.5
L
1
2
0
0.5
L
Chang'e
francisav
Chang'e
3
7
1
0.5
W
3
4
7
1.63
W
6
4
6
2.25
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,375
Damage
31,460
52,350
Taken
56,205
32,957
Mitigated
32,593
11,665
Healing
12,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
CIHA24
Horus
7,652
4,058
470
2,410
10,056
5,194
1,198
3,893
6,163
0
44,134
W
7,648
6,019
0
3,565
11,796
4,614
0
3,152
8,644
0
46,073
L
5,243
1,588
0
3,540
12,028
3,646
0
1,444
10,548
0
45,019
L
Bacchus
ScrubbyAshes
Bacchus
5,291
1,061
0
1,339
12,438
11,145
0
5,156
6,856
21,832
0
W
King Arthur
StraitNickel186
King Arthur
8,549
209
0
270
12,443
12,430
198
902
11,541
688
54,136
L
8,236
3,642
0
4,264
11,938
11,232
0
245
11,693
451
50,727
L
Chang'e
francisav
Chang'e
6,759
469
911
2,587
12,400
4,153
712
2,875
9,332
37,065
0
W
4,971
794
370
2,573
9,885
7,761
246
5,580
4,305
20,421
0
W
7,555
635
0
2,007
8,170
2,958
0
4,710
3,460
45,842
0
L
5,931
1,346
0
250
7,401
2,417
761
2,394
4,937
29,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,158
Gold Earned
33,498
304
Minions Killed
284
0
Camps Cleared
0
1,337,395
Distance Traveled
1,292,128
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,377
527
53
4
0
274,339
0
W
Arachne
8,106
579
76
5
0
307,160
0
L
Loki
6,956
497
81
6
0
284,601
0
L
Bacchus
6,074
434
20
1
0
266,864
0
W
King Arthur
7,526
538
81
6
0
245,164
0
L
Surtr
7,394
528
86
6
0
248,366
0
L
Chang'e
6,376
455
46
3
0
249,940
0
W
Bacchus
6,621
473
28
2
0
258,054
4
W
Thoth
7,528
538
66
5
0
252,678
0
L
Merlin
6,698
478
51
4
0
242,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role