Player Matchup

Kukulkan
Kukulkan
Bronze III
ArcEthereal
Kukulkan
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,425 MMR
Solo
Nu Wa
Nu Wa
Gold II
BakedWithJesus
Nu Wa
Gold II
Level 179
God Stats
106W - 73L
1,716 SR
Queue Stats
401W - 437L
1,440 MMR
Solo
King Arthur
King Arthur
Gold II
HeavySetBox
King Arthur
Gold II
Level 149
God Stats
13W - 18L
1,663 SR
Queue Stats
757W - 897L
1,442 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 158
1,626 SR
1,436 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 72
1,602 SR
1,428 MMR
Charybdis
Charybdis
Bronze III
Adore Sloths
Charybdis
Bronze III
Level 45
God Stats
0W - 1L
1,597 SR
Queue Stats
1W - 10L
1,420 MMR
Party 1
Hera
Hera
Bronze III
Casual gamer681
Hera
Bronze III
Level 36
God Stats
0W - 1L
1,469 SR
Queue Stats
1W - 10L
1,420 MMR
Party 1
Maui
Maui
Silver I
TheDarkMessiahVI
Maui
Silver I
Level 134
God Stats
1W - 2L
1,740 SR
Queue Stats
8W - 17L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArcEthereal
Kukulkan
15
2 / 0 / 5
12,155
715
14,461
6,897
3,509
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 0 / 5
12,371
728
13,401
4,103
1,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
HeavySetBox
King Arthur
14
3 / 4 / 4
11,875
699
8,139
18,055
22,988
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaHorusAphroditeHachimanNeith

VS

Bans
Morgan Le FayFenrirKuzenboHerculesIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Adore Sloths
Charybdis
14
3 / 3 / 1
11,072
651
7,899
15,376
8,397
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 2 / 2
10,813
636
7,109
10,592
5,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 4
10,513
618
5,865
18,878
27,404
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
8
Kills
4
4
Deaths
8
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Adore Sloths
Charybdis
3
3
1
1.17
W
Kukulkan
ArcEthereal
Kukulkan
2
0
5
4.5
W
3
0
5
5.5
L
1
2
2
1
W
King Arthur
HeavySetBox
King Arthur
3
4
4
1.25
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,001
Damage
20,873
29,055
Taken
44,846
28,325
Mitigated
41,485
4,853
Healing
6,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Adore Sloths
Charybdis
7,899
5,326
0
3,831
15,376
8,397
0
10,316
5,060
0
59,104
W
Kukulkan
ArcEthereal
Kukulkan
14,461
388
0
1,270
6,897
3,509
1,007
3,295
3,602
76,799
0
W
13,401
4,429
65
1,703
4,103
1,828
1,714
2,833
1,270
60,439
0
L
7,109
1,071
0
1,960
10,592
5,684
0
7,584
3,008
51,095
0
W
King Arthur
HeavySetBox
King Arthur
8,139
526
0
1,815
18,055
22,988
242
6,991
11,064
0
40,053
L
5,865
1,340
0
608
18,878
27,404
0
10,530
8,348
25,574
445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,401
Gold Earned
32,398
196
Minions Killed
188
0
Camps Cleared
0
931,789
Distance Traveled
823,290
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,072
651
88
5
0
242,532
7
W
Kukulkan
12,155
715
90
5
0
327,413
0
W
Nu Wa
12,371
728
72
4
0
302,631
1
L
Hera
10,813
636
70
4
0
306,751
1
W
King Arthur
11,875
699
34
2
0
301,745
3
L
Maui
10,513
618
30
2
0
274,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role