Player Matchup

Baron Samedi
Baron Samedi
FedLoki
Baron Samedi
Level 138
God Stats
1W - 3L
1,199 SR
Queue Stats
316W - 320L
1,392 Elo+
Party 1
Fenrir
Fenrir
JadenIsHim
Fenrir
Level 125
God Stats
6W - 10L
1,582 SR
Queue Stats
148W - 171L
1,428 Elo+
Party 1
Achilles
Achilles
Makeoutvalleys
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 161L
1,411 Elo+
Party 1
Cupid
Cupid
am13ros1a
Cupid
Level 65
God Stats
10W - 9L
1,555 SR
Queue Stats
54W - 64L
1,414 Elo+
Party 1
Ares
Ares
joshuanextdoor_
Ares
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
225W - 244L
1,425 Elo+
Party 1
Team Averages
Level 97
1,467 SR
1,414 Elo+

VS

Team Averages
Level 91
1,508 SR
1,507 Elo+
Achilles
Achilles
CorinnaCOUGH
Achilles
Level 118
God Stats
9W - 14L
1,532 SR
Queue Stats
268W - 268L
1,505 Elo+
Solo
Sol
Sol
Supersaiyandiab
Sol
Level 123
God Stats
1W - 7L
1,284 SR
Queue Stats
190W - 269L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
WH1TE-F2nG
Cthulhu
Level 78
God Stats
3W - 5L
1,333 SR
Queue Stats
144W - 150L
1,520 Elo+
Party 2
Awilix
Awilix
hamzeh123456997
Awilix
Level 26
God Stats
5W - 8L
1,500 SR
Queue Stats
82W - 122L
1,518 Elo+
Party 2
Hachiman
Hachiman
mudoyp2
Hachiman
Level 109
God Stats
7W - 2L
1,890 SR
Queue Stats
125W - 114L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FedLoki
Baron Samedi
8
0 / 3 / 0
4,858
486
4,814
6,112
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
JadenIsHim
Fenrir
10
0 / 2 / 0
5,457
546
4,099
8,897
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
10
1 / 3 / 0
5,801
580
4,817
9,526
7,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cupid
am13ros1a
Cupid
8
0 / 3 / 0
4,938
494
2,241
7,364
2,635
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 0
5,127
513
3,218
9,350
7,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CorinnaCOUGH
Achilles
12
3 / 1 / 1
6,357
636
5,537
8,217
7,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 5
6,448
645
5,081
6,800
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
WH1TE-F2nG
Cthulhu
10
3 / 1 / 5
6,506
651
5,536
5,830
3,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 0 / 2
6,340
634
4,935
7,966
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
mudoyp2
Hachiman
11
3 / 0 / 3
6,589
659
5,587
6,742
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
15
15
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
CorinnaCOUGH
Achilles
3
1
1
3.5
L
Baron Samedi
FedLoki
Baron Samedi
0
3
0
0
L
Fenrir
JadenIsHim
Fenrir
0
2
0
0
L
Achilles
1
3
0
0.33
W
1
0
5
3.5
W
Cthulhu
WH1TE-F2nG
Cthulhu
3
1
5
5.5
L
Cupid
am13ros1a
Cupid
0
3
0
0
W
5
0
2
6
L
1
4
0
0.25
W
Hachiman
mudoyp2
Hachiman
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,189
Damage
26,676
41,249
Taken
35,555
24,256
Mitigated
18,632
10,557
Healing
13,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CorinnaCOUGH
Achilles
5,537
1,221
0
2,915
8,217
7,307
355
0
7,504
0
36,915
L
Baron Samedi
FedLoki
Baron Samedi
4,814
83
188
1,023
6,112
3,277
0
2,697
3,415
30,974
0
L
Fenrir
JadenIsHim
Fenrir
4,099
709
0
1,751
8,897
3,515
0
2,333
6,564
0
38,776
L
Achilles
4,817
1,202
0
2,909
9,526
7,531
0
291
9,235
0
33,646
W
5,081
1,686
0
4,175
6,800
2,363
873
2,703
4,097
47,618
0
W
Cthulhu
WH1TE-F2nG
Cthulhu
5,536
395
1,394
1,358
5,830
3,819
8
1,846
3,984
20,483
0
L
Cupid
am13ros1a
Cupid
2,241
1,226
241
2,340
7,364
2,635
0
1,733
5,631
0
29,075
W
4,935
1,801
0
1,375
7,966
2,793
0
1,964
6,002
0
39,887
L
3,218
258
245
1,860
9,350
7,298
0
3,563
5,787
14,764
0
W
Hachiman
mudoyp2
Hachiman
5,587
2,928
0
2,479
6,742
2,350
68
1,519
5,223
0
44,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,181
Gold Earned
32,240
220
Minions Killed
312
0
Camps Cleared
0
1,065,381
Distance Traveled
1,099,935
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,357
636
57
6
0
224,621
0
L
Baron Samedi
4,858
486
40
4
0
187,881
3
L
Fenrir
5,457
546
66
7
0
247,814
1
L
Achilles
5,801
580
53
5
0
218,952
1
W
Sol
6,448
645
81
8
0
180,748
0
W
Cthulhu
6,506
651
41
4
0
230,943
3
L
Cupid
4,938
494
46
5
0
190,561
0
W
Awilix
6,340
634
65
7
0
258,476
0
L
Ares
5,127
513
15
2
0
220,173
5
W
Hachiman
6,589
659
68
7
0
205,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role