Player Matchup

Jormungandr
Jormungandr
Andersan13
Jormungandr
Level 49
God Stats
6W - 7L
1,495 SR
Queue Stats
80W - 71L
1,509 Elo+
Party 2
Hachiman
Hachiman
monsieur800
Hachiman
Level 155
God Stats
5W - 2L
1,173 SR
Queue Stats
96W - 73L
1,472 Elo+
Party 2
Zeus
Zeus
penitrator272
Zeus
Level 118
God Stats
3W - 3L
1,711 SR
Queue Stats
7W - 6L
1,640 Elo+
Solo
Team Averages
Level 107
1,460 SR
1,540 Elo+

VS

Team Averages
Level 67
1,516 SR
1,594 Elo+
Sol
Sol
GodxReaI
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,635 Elo+
Solo
Da Ji
Da Ji
Squidman29
Da Ji
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
1,574 Elo+
Party 1
Surtr
Surtr
fireplace101
Surtr
Level 68
God Stats
4W - 3L
1,548 SR
Queue Stats
40W - 32L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Andersan13
Jormungandr
15
3 / 2 / 5
12,441
778
10,554
16,626
19,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
monsieur800
Hachiman
15
4 / 3 / 4
12,435
777
14,329
14,638
5,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 3 / 5
12,478
780
10,660
8,981
3,925
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 7
11,193
700
12,186
11,199
4,700
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Da Ji
14
4 / 5 / 3
11,457
716
8,376
13,582
6,931
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 3 / 4
11,634
727
10,068
16,506
15,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
11
Kills
8
8
Deaths
11
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Andersan13
Jormungandr
3
2
5
2.75
L
0
3
7
1.17
L
Da Ji
4
5
3
1.1
L
4
3
4
2
W
Hachiman
monsieur800
Hachiman
4
3
4
2
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,543
Damage
30,630
40,245
Taken
41,287
29,285
Mitigated
27,391
14,761
Healing
4,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Andersan13
Jormungandr
10,554
2,048
35
4,529
16,626
19,444
227
4,727
11,899
50,058
1,533
L
12,186
2,385
0
2,041
11,199
4,700
0
6,237
4,962
56,283
0
L
Da Ji
8,376
1,937
0
1,194
13,582
6,931
0
5,825
7,757
0
25,216
L
10,068
4,073
0
1,181
16,506
15,760
0
8,059
8,447
258
26,080
W
Hachiman
monsieur800
Hachiman
14,329
8,244
0
7,588
14,638
5,916
1,934
4,770
9,868
0
82,254
W
10,660
193
209
2,400
8,981
3,925
1,040
3,723
5,258
40,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,354
Gold Earned
34,284
220
Minions Killed
148
0
Camps Cleared
0
875,047
Distance Traveled
863,863
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,441
778
84
5
0
315,953
0
L
Sol
11,193
700
92
6
0
269,410
0
L
Da Ji
11,457
716
32
2
0
304,905
3
L
Surtr
11,634
727
24
2
0
289,548
0
W
Hachiman
12,435
777
93
6
0
286,779
0
W
Zeus
12,478
780
43
3
0
272,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role