Player Matchup

Medusa
Medusa
AFN Reckless
Medusa
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 72L
1,452 Elo+
Solo
Nike
Nike
Deathjunkie
Nike
Level 147
God Stats
5W - 0L
1,854 SR
Queue Stats
426W - 428L
1,472 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kane712
Morgan Le Fay
Level 106
God Stats
6W - 2L
1,635 SR
Queue Stats
214W - 220L
1,452 Elo+
Party 2
Hel
Hel
Thorganiz
Hel
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
275W - 269L
1,433 Elo+
Party 2
Skadi
Skadi
cristopher2556
Skadi
Level 159
God Stats
4W - 2L
1,625 SR
Queue Stats
484W - 512L
1,596 Elo+
Solo
Team Averages
Level 133
1,623 SR
1,481 Elo+

VS

Team Averages
Level 127
1,382 SR
1,448 Elo+
Set
Set
BearOfMalice
Set
Level 156
God Stats
0W - 2L
1,273 SR
Queue Stats
508W - 523L
1,492 Elo+
Party 1
Aphrodite
Aphrodite
Cynic Wolf
Aphrodite
Level 141
God Stats
5W - 4L
1,460 SR
Queue Stats
556W - 560L
1,543 Elo+
Party 1
Izanami
Izanami
DOGGYS666
Izanami
Level 159
God Stats
4W - 2L
1,286 SR
Queue Stats
294W - 308L
1,534 Elo+
Solo
Atlas
Atlas
EDOMUS PRIME
Atlas
Level 66
God Stats
20W - 9L
1,394 SR
Queue Stats
725W - 748L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
Nolack
Jing Wei
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 2 / 6
9,618
962
11,633
9,023
4,147
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 9
8,100
810
5,283
16,340
11,699
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Kane712
Morgan Le Fay
15
6 / 2 / 7
8,797
880
10,934
10,585
5,024
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 10
7,744
774
4,310
8,257
3,921
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
3 / 1 / 7
8,610
861
15,350
8,845
4,151
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,334
733
8,057
7,613
4,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Cynic Wolf
Aphrodite
12
1 / 2 / 6
7,127
713
6,438
8,362
7,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DOGGYS666
Izanami
12
2 / 6 / 4
7,204
720
4,886
9,451
3,831
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 4 / 5
8,527
853
10,853
20,694
15,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
Nolack
Jing Wei
14
0 / 2 / 5
7,080
708
3,656
6,632
3,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
18
Kills
8
8
Deaths
18
39
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
2
6
4
L
2
4
3
0.88
L
Aphrodite
Cynic Wolf
Aphrodite
1
2
6
2
L
Izanami
DOGGYS666
Izanami
2
6
4
0.67
W
3
2
9
3.75
L
3
4
5
1.38
W
Morgan Le Fay
Kane712
Morgan Le Fay
6
2
7
4.75
L
Jing Wei
Nolack
Jing Wei
0
2
5
1.25
W
1
1
10
6
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,510
Damage
33,890
53,050
Taken
52,752
28,942
Mitigated
34,416
30,417
Healing
18,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,633
6,200
391
2,488
9,023
4,147
2,324
2,625
6,398
0
28,025
L
8,057
1,467
344
658
7,613
4,356
0
1,987
5,626
0
10,870
L
Aphrodite
Cynic Wolf
Aphrodite
6,438
374
3,823
4,356
8,362
7,006
0
2,027
6,335
14,123
0
L
Izanami
DOGGYS666
Izanami
4,886
3,129
281
818
9,451
3,831
0
3,537
5,914
0
11,881
W
5,283
359
754
4,545
16,340
11,699
32
2,539
13,801
0
8,420
L
10,853
3,429
23
6,119
20,694
15,955
0
6,281
14,413
22,028
0
W
Morgan Le Fay
Kane712
Morgan Le Fay
10,934
1,907
2,358
1,318
10,585
5,024
712
3,457
7,128
22,608
0
L
Jing Wei
Nolack
Jing Wei
3,656
2,851
432
1,213
6,632
3,268
0
1,412
5,220
0
15,275
W
4,310
1,244
11,735
4,835
8,257
3,921
563
4,635
3,622
5,454
0
W
15,350
5,202
924
1,069
8,845
4,151
893
4,035
4,810
0
32,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,869
Gold Earned
37,272
117
Minions Killed
89
0
Camps Cleared
0
919,078
Distance Traveled
814,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,618
962
49
5
0
207,918
0
L
Set
7,334
733
5
1
0
188,435
0
L
Aphrodite
7,127
713
15
2
0
123,888
0
L
Izanami
7,204
720
19
2
0
121,910
0
W
Nike
8,100
810
5
1
0
184,505
0
L
Atlas
8,527
853
17
2
0
191,806
0
W
Morgan Le Fay
8,797
880
31
3
0
178,074
0
L
Jing Wei
7,080
708
33
3
0
188,352
0
W
Hel
7,744
774
7
1
0
177,958
0
W
Skadi
8,610
861
25
3
0
170,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role