Player Matchup

Set
Set
 
Set
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BlueEagle92
Bakasura
Level 151
God Stats
2W - 0L
1,971 SR
Queue Stats
56W - 50L
1,416 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MidnightBOB
Ah Muzen Cab
Level 129
God Stats
6W - 2L
1,741 SR
Queue Stats
72W - 57L
1,512 Elo+
Solo
Atlas
Atlas
SpiderMorty
Atlas
Level 113
God Stats
19W - 39L
1,308 SR
Queue Stats
517W - 509L
1,513 Elo+
Solo
Nu Wa
Nu Wa
jonnyloco172
Nu Wa
Level 118
God Stats
51W - 29L
1,646 SR
Queue Stats
195W - 187L
1,466 Elo+
Solo
Team Averages
Level 127
1,633 SR
1,481 Elo+

VS

Team Averages
Level 105
1,513 SR
1,559 Elo+
Cupid
Cupid
HUSTLING30141
Cupid
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,571 Elo+
Party 1
Baba Yaga
Baba Yaga
Mr4verDark
Baba Yaga
Level 86
God Stats
1W - 1L
1,592 SR
Queue Stats
4W - 11L
1,555 Elo+
Party 1
Serqet
Serqet
RoadRegrets
Serqet
Level 119
God Stats
3W - 3L
1,329 SR
Queue Stats
265W - 247L
1,469 Elo+
Solo
Discordia
Discordia
SOLDIER-1stAss
Discordia
Level 147
God Stats
313W - 319L
1,617 SR
Queue Stats
432W - 473L
1,582 Elo+
Solo
Cerberus
Cerberus
Zekeratt
Cerberus
Level 111
God Stats
1W - 3L
1,527 SR
Queue Stats
5W - 9L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
5 / 0 / 5
10,349
1,035
7,664
9,224
4,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bakasura
BlueEagle92
Bakasura
16
4 / 0 / 4
11,027
1,103
8,302
10,076
6,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
MidnightBOB
Ah Muzen Cab
16
2 / 0 / 11
10,588
1,059
24,100
9,056
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

16
0 / 0 / 12
10,890
1,089
6,761
10,085
12,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 0 / 7
9,729
973
16,523
3,958
1,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

313

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,777
878
5,729
14,416
6,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Mr4verDark
Baba Yaga
14
0 / 2 / 0
8,882
888
7,809
10,344
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
14
0 / 1 / 0
8,917
892
3,254
12,694
7,174
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
SOLDIER-1stAss
Discordia
14
0 / 1 / 0
8,955
896
11,441
9,644
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Zekeratt
Cerberus
14
0 / 3 / 0
9,848
985
8,624
20,805
25,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
0
13
Kills
0
0
Deaths
13
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
0
5
7.5
W
Bakasura
BlueEagle92
Bakasura
4
0
4
6
L
0
6
0
0
W
Ah Muzen Cab
MidnightBOB
Ah Muzen Cab
2
0
11
7.5
L
Baba Yaga
Mr4verDark
Baba Yaga
0
2
0
0
L
Serqet
0
1
0
0
L
Discordia
SOLDIER-1stAss
Discordia
0
1
0
0
W
0
0
12
6
L
Cerberus
Zekeratt
Cerberus
0
3
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,350
Damage
36,857
42,399
Taken
67,903
28,985
Mitigated
48,463
6,055
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
7,664
2,776
0
534
9,224
4,899
0
5,800
3,424
0
18,063
W
Bakasura
BlueEagle92
Bakasura
8,302
6,647
0
3,535
10,076
6,251
0
5,547
4,529
0
24,511
L
5,729
3,083
449
892
14,416
6,000
0
5,583
8,753
0
20,306
W
Ah Muzen Cab
MidnightBOB
Ah Muzen Cab
24,100
9,196
0
0
9,056
3,894
0
5,615
3,201
0
54,676
L
Baba Yaga
Mr4verDark
Baba Yaga
7,809
605
0
923
10,344
5,223
0
2,937
7,297
36,124
0
L
Serqet
3,254
216
0
0
12,694
7,174
0
4,485
7,903
0
17,121
L
Discordia
SOLDIER-1stAss
Discordia
11,441
202
220
547
9,644
4,566
0
2,433
6,861
46,606
0
W
6,761
1,436
0
1,321
10,085
12,347
0
7,318
2,767
17,072
0
L
Cerberus
Zekeratt
Cerberus
8,624
439
0
1,546
20,805
25,500
0
7,846
12,469
20,464
0
W
16,523
4,197
504
161
3,958
1,594
0
3,594
364
32,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,583
Gold Earned
45,379
228
Minions Killed
256
15
Camps Cleared
3
1,041,374
Distance Traveled
906,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,349
1,035
26
3
3
222,502
0
W
Bakasura
11,027
1,103
66
7
8
214,967
0
L
Cupid
8,777
878
48
5
1
157,232
0
W
Ah Muzen Cab
10,588
1,059
79
8
3
228,246
0
L
Baba Yaga
8,882
888
62
6
0
181,974
0
L
Serqet
8,917
892
36
4
1
207,705
0
L
Discordia
8,955
896
73
7
1
174,319
0
W
Atlas
10,890
1,089
25
3
0
196,621
0
L
Cerberus
9,848
985
37
4
0
185,508
0
W
Nu Wa
9,729
973
32
3
1
179,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role