Player Matchup

Merlin
Merlin
ComePeek
Merlin
Level 66
God Stats
9W - 10L
1,450 SR
Queue Stats
224W - 172L
1,532 Elo+
Party 2
Nox
Nox
HobitCribitRibit
Nox
Level 41
God Stats
3W - 2L
1,646 SR
Queue Stats
111W - 87L
1,528 Elo+
Party 2
Zeus
Zeus
PerryGonClap
Zeus
Level 26
God Stats
4W - 4L
1,691 SR
Queue Stats
150W - 135L
1,464 Elo+
Party 2
Sylvanus
Sylvanus
WWEstick355
Sylvanus
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 126L
1,783 Elo+
Solo
Jing Wei
Jing Wei
X Vepz X
Jing Wei
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 30L
1,519 Elo+
Solo
Team Averages
Level 55
1,557 SR
1,565 Elo+

VS

Team Averages
Level 78
1,430 SR
1,429 Elo+
Bacchus
Bacchus
UncleDadddy
Bacchus
Level 64
God Stats
2W - 2L
1,151 SR
Queue Stats
403W - 419L
1,385 Elo+
Solo
Chernobog
Chernobog
UnseenXIcem4nx
Chernobog
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,401 Elo+
Party 1
Horus
Horus
uhhhmason
Horus
Level 145
God Stats
2W - 2L
1,497 SR
Queue Stats
149W - 153L
1,509 Elo+
Party 1
Persephone
Persephone
vcj19
Persephone
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 132L
1,450 Elo+
Solo
Ares
Ares
whitechiId
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ComePeek
Merlin
17
1 / 4 / 4
9,609
601
22,516
14,029
6,726
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 6 / 5
9,012
563
8,415
13,689
7,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 7 / 6
10,179
636
12,260
15,237
6,781
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
WWEstick355
Sylvanus
19
4 / 7 / 4
10,597
662
8,616
22,630
21,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
X Vepz X
Jing Wei
16
2 / 5 / 4
10,033
627
9,893
14,230
7,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
UncleDadddy
Bacchus
17
6 / 5 / 14
12,181
761
17,140
21,478
35,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
UnseenXIcem4nx
Chernobog
20
4 / 0 / 19
11,796
737
12,279
13,327
9,740
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
uhhhmason
Horus
19
2 / 3 / 24
12,368
773
10,769
26,186
40,116
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Persephone
vcj19
Persephone
20
16 / 2 / 13
14,150
884
29,360
14,720
9,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 2 / 20
11,564
723
5,199
20,377
30,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
119
10
Kills
29
29
Deaths
12
23
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Merlin
ComePeek
Merlin
1
4
4
0.75
L
0
6
5
0.42
L
3
7
6
0.86
W
Bacchus
UncleDadddy
Bacchus
6
5
14
2.6
W
Chernobog
UnseenXIcem4nx
Chernobog
4
0
19
13.5
L
Sylvanus
WWEstick355
Sylvanus
4
7
4
0.86
L
Jing Wei
X Vepz X
Jing Wei
2
5
4
0.8
W
Horus
uhhhmason
Horus
2
3
24
4.67
W
Persephone
vcj19
Persephone
16
2
13
11.25
W
1
2
20
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,700
Damage
74,747
79,815
Taken
96,088
49,034
Mitigated
124,928
19,392
Healing
34,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ComePeek
Merlin
22,516
655
1,801
1,723
14,029
6,726
0
8,897
5,021
46,328
0
L
8,415
583
643
1,338
13,689
7,071
0
8,839
4,850
16,735
0
L
12,260
3,255
242
436
15,237
6,781
0
9,469
5,768
26,330
0
W
Bacchus
UncleDadddy
Bacchus
17,140
851
2,750
2,220
21,478
35,066
164
9,736
11,742
21,118
3,199
W
Chernobog
UnseenXIcem4nx
Chernobog
12,279
4,959
1,002
2,653
13,327
9,740
3,039
9,881
3,446
0
42,252
L
Sylvanus
WWEstick355
Sylvanus
8,616
2,043
6,150
4,839
22,630
21,196
0
13,023
9,420
19,162
1,845
L
Jing Wei
X Vepz X
Jing Wei
9,893
6,825
795
1,425
14,230
7,260
0
8,272
5,958
0
21,846
W
Horus
uhhhmason
Horus
10,769
3,226
6,158
8,657
26,186
40,116
591
10,897
15,289
0
13,574
W
Persephone
vcj19
Persephone
29,360
2,071
2,942
4,855
14,720
9,414
3,099
8,748
5,921
72,361
0
W
5,199
572
948
1,867
20,377
30,592
1,987
12,197
8,180
11,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,430
Gold Earned
62,059
161
Minions Killed
192
0
Camps Cleared
0
1,241,806
Distance Traveled
1,532,820
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,609
601
45
3
0
264,782
0
L
Nox
9,012
563
24
2
0
247,687
0
L
Zeus
10,179
636
31
2
0
235,871
0
W
Bacchus
12,181
761
13
1
0
271,331
0
W
Chernobog
11,796
737
60
4
0
337,427
0
L
Sylvanus
10,597
662
32
2
0
220,366
0
L
Jing Wei
10,033
627
29
2
0
273,100
0
W
Horus
12,368
773
12
1
0
343,921
0
W
Persephone
14,150
884
95
6
0
301,305
0
W
Ares
11,564
723
12
1
0
278,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role