Player Matchup

Baron Samedi
Baron Samedi
Lvl67Gengar
Baron Samedi
Level 141
God Stats
4W - 2L
1,583 SR
Queue Stats
40W - 39L
1,461 Elo+
Party 1
Ishtar
Ishtar
WebEmAllSpooder
Ishtar
Level 8
God Stats
4W - 6L
1,500 SR
Queue Stats
10W - 17L
1,367 Elo+
Party 1
King Arthur
King Arthur
temp-153444
King Arthur
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,374 Elo+
Party 1
Team Averages
Level 90
1,528 SR
1,401 Elo+

VS

Team Averages
Level 60
1,385 SR
1,454 Elo+
Neith
Neith
ATrueStark
Neith
Level 28
God Stats
4W - 9L
1,241 SR
Queue Stats
75W - 64L
1,461 Elo+
Party 2
Janus
Janus
KINGJIMENEZ51
Janus
Level 115
God Stats
1W - 1L
1,516 SR
Queue Stats
48W - 47L
1,481 Elo+
Solo
Chaac
Chaac
xasleyter
Chaac
Level 38
God Stats
8W - 5L
1,399 SR
Queue Stats
128W - 119L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lvl67Gengar
Baron Samedi
16
10 / 2 / 6
13,037
931
22,016
14,822
8,179
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 4 / 10
11,613
830
8,222
10,362
4,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
temp-153444
King Arthur
15
4 / 5 / 10
11,413
815
11,796
18,896
22,194
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 5 / 4
10,614
758
9,894
13,092
5,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 7 / 3
11,130
795
14,802
14,944
6,028
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
xasleyter
Chaac
11
2 / 5 / 4
9,684
692
4,642
18,075
22,494
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
17
Kills
10
11
Deaths
17
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
4
5
4
1.2
L
4
7
3
0.79
W
Baron Samedi
Lvl67Gengar
Baron Samedi
10
2
6
6.5
W
3
4
10
2
W
King Arthur
temp-153444
King Arthur
4
5
10
1.8
L
Chaac
xasleyter
Chaac
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,034
Damage
29,338
44,080
Taken
46,111
35,047
Mitigated
34,065
12,491
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
9,894
6,116
0
1,877
13,092
5,543
1,315
7,073
6,019
0
28,018
L
14,802
1,400
155
990
14,944
6,028
288
8,047
6,897
53,578
0
W
Baron Samedi
Lvl67Gengar
Baron Samedi
22,016
1,636
1,160
7,024
14,822
8,179
807
6,141
8,681
60,930
0
W
8,222
5,622
0
1,827
10,362
4,674
2,167
3,608
6,754
0
41,387
W
King Arthur
temp-153444
King Arthur
11,796
1,219
0
2,480
18,896
22,194
76
5,471
13,425
0
28,630
L
Chaac
xasleyter
Chaac
4,642
871
0
1,563
18,075
22,494
0
7,246
10,829
0
14,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,063
Gold Earned
31,428
147
Minions Killed
114
0
Camps Cleared
0
693,194
Distance Traveled
692,964
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,614
758
33
2
0
236,095
7
L
Janus
11,130
795
65
5
0
226,227
0
W
Baron Samedi
13,037
931
69
5
0
232,492
0
W
Ishtar
11,613
830
61
4
0
205,285
0
W
King Arthur
11,413
815
17
1
0
255,417
0
L
Chaac
9,684
692
16
1
0
230,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role