Player Matchup

Sun Wukong
Sun Wukong
Ast6143
Sun Wukong
Level 49
God Stats
2W - 2L
1,321 SR
Queue Stats
104W - 122L
1,428 Elo+
Solo
Medusa
Medusa
FreshlyBakedBuns
Medusa
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 7L
1,451 Elo+
Party 2
Sol
Sol
KingMeech10
Sol
Level 46
God Stats
2W - 0L
1,718 SR
Queue Stats
23W - 24L
1,474 Elo+
Party 2
Arachne
Arachne
SHORTBUS JANITR
Arachne
Level 62
God Stats
18W - 1L
1,974 SR
Queue Stats
71W - 56L
1,471 Elo+
Party 2
Aphrodite
Aphrodite
SHORTBUS RIDE4
Aphrodite
Level 68
God Stats
9W - 1L
2,005 SR
Queue Stats
90W - 77L
1,452 Elo+
Party 2
Team Averages
Level 54
1,704 SR
1,455 Elo+

VS

Team Averages
Level 68
1,576 SR
1,418 Elo+
Maui
Maui
Kkauzma
Maui
Level 68
God Stats
33W - 35L
1,492 SR
Queue Stats
135W - 126L
1,500 Elo+
Party 1
Artemis
Artemis
Mecca5678
Artemis
Level 108
God Stats
0W - 1L
1,855 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
NyeemaDoll
Izanami
Level 26
God Stats
3W - 7L
1,425 SR
Queue Stats
3W - 7L
1,360 Elo+
Party 1
Nu Wa
Nu Wa
gustavont
Nu Wa
Level 77
God Stats
146W - 134L
1,479 SR
Queue Stats
148W - 140L
1,405 Elo+
Solo
Set
Set
kiritoaslan
Set
Level 59
God Stats
0W - 1L
1,631 SR
Queue Stats
35W - 35L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ast6143
Sun Wukong
16
7 / 1 / 1
9,514
595
13,024
15,693
12,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 4
8,259
516
7,851
9,827
4,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 1 / 4
8,420
526
16,197
11,852
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 1 / 5
9,479
592
10,382
17,533
8,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
SHORTBUS RIDE4
Aphrodite
12
2 / 3 / 7
8,222
514
4,194
13,923
12,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Kkauzma
Maui
11
0 / 4 / 4
6,968
436
5,122
16,172
13,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Mecca5678
Artemis
13
2 / 2 / 1
7,479
467
7,487
10,786
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Izanami
NyeemaDoll
Izanami
10
1 / 5 / 1
6,774
423
7,967
14,019
5,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
gustavont
Nu Wa
13
1 / 5 / 0
7,035
440
14,142
14,223
5,393
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 5 / 2
7,623
476
7,309
14,475
6,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
20
Kills
7
7
Deaths
21
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ast6143
Sun Wukong
7
1
1
7.5
W
3
1
4
5
W
4
1
4
6
L
Maui
Kkauzma
Maui
0
4
4
0.5
L
Artemis
Mecca5678
Artemis
2
2
1
1.25
L
Izanami
NyeemaDoll
Izanami
1
5
1
0.3
W
4
1
5
6.5
W
Aphrodite
SHORTBUS RIDE4
Aphrodite
2
3
7
1.83
L
Nu Wa
gustavont
Nu Wa
1
5
0
0.2
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,648
Damage
42,027
68,828
Taken
69,675
42,278
Mitigated
35,502
26,427
Healing
13,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ast6143
Sun Wukong
13,024
2,442
0
4,906
15,693
12,910
372
5,125
10,568
0
82,325
W
7,851
2,746
0
1,845
9,827
4,355
1,398
2,848
6,979
0
59,232
W
16,197
5,633
0
2,873
11,852
4,372
1,254
2,570
9,282
70,907
0
L
Maui
Kkauzma
Maui
5,122
1,534
1,672
3,295
16,172
13,052
0
5,940
10,232
17,160
0
L
Artemis
Mecca5678
Artemis
7,487
2,437
0
1,839
10,786
5,434
0
2,126
8,660
0
53,600
L
Izanami
NyeemaDoll
Izanami
7,967
6,642
0
3,461
14,019
5,204
398
3,645
10,374
0
43,301
W
10,382
8,187
0
6,004
17,533
8,036
0
3,604
13,929
0
102,887
W
Aphrodite
SHORTBUS RIDE4
Aphrodite
4,194
821
3,372
7,427
13,923
12,605
686
5,117
8,806
30,863
0
L
Nu Wa
gustavont
Nu Wa
14,142
4,699
0
532
14,223
5,393
397
3,336
10,887
64,446
0
L
7,309
3,327
0
2,440
14,475
6,419
0
5,344
9,131
0
47,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,894
Gold Earned
35,879
504
Minions Killed
347
0
Camps Cleared
0
1,575,919
Distance Traveled
1,506,152
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,514
595
115
7
0
340,862
0
W
Medusa
8,259
516
87
5
0
311,153
0
W
Sol
8,420
526
109
7
0
281,449
0
L
Maui
6,968
436
19
1
0
324,552
5
L
Artemis
7,479
467
94
6
0
294,091
1
L
Izanami
6,774
423
77
5
0
280,021
0
W
Arachne
9,479
592
144
9
0
371,266
6
W
Aphrodite
8,222
514
49
3
0
271,189
2
L
Nu Wa
7,035
440
81
5
0
281,140
1
L
Set
7,623
476
76
5
0
326,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role