Player Matchup

Chaac
Chaac
DextrousMars29
Chaac
Level 149
God Stats
5W - 5L
1,569 SR
Queue Stats
336W - 308L
1,550 Elo+
Solo
The Morrigan
The Morrigan
FrostTheMyth
The Morrigan
Level 115
God Stats
4W - 9L
1,053 SR
Queue Stats
283W - 267L
1,471 Elo+
Party 2
Chiron
Chiron
GoatThatIsElite
Chiron
Level 127
God Stats
1W - 2L
1,242 SR
Queue Stats
16W - 10L
1,612 Elo+
Party 1
Fenrir
Fenrir
VioletRobin
Fenrir
Level 112
God Stats
21W - 19L
1,497 SR
Queue Stats
426W - 408L
1,460 Elo+
Party 2
Sobek
Sobek
supergamerdad
Sobek
Level 93
God Stats
5W - 4L
1,525 SR
Queue Stats
310W - 273L
1,542 Elo+
Party 1
Team Averages
Level 119
1,377 SR
1,527 Elo+

VS

Team Averages
Level 131
1,511 SR
1,504 Elo+
Mercury
Mercury
Eusane
Mercury
Level 121
God Stats
10W - 7L
1,705 SR
Queue Stats
470W - 438L
1,503 Elo+
Solo
Hachiman
Hachiman
MasterDee8
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
Supermashbro20
Gilgamesh
Level 158
God Stats
10W - 8L
1,279 SR
Queue Stats
495W - 457L
1,523 Elo+
Solo
Bacchus
Bacchus
Ulti_YT_chicken
Bacchus
Level 128
God Stats
16W - 9L
1,586 SR
Queue Stats
916W - 838L
1,466 Elo+
Solo
Agni
Agni
心体技仁智勇
Agni
Level 159
God Stats
4W - 4L
1,484 SR
Queue Stats
561W - 530L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
9,002
643
12,865
15,010
16,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

The Morrigan
FrostTheMyth
The Morrigan
13
2 / 2 / 2
7,520
537
5,143
6,887
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 2 / 9
8,556
611
14,127
9,498
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
13
5 / 6 / 5
8,078
577
6,546
16,103
7,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
7 / 1 / 9
8,893
635
6,267
13,716
14,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Eusane
Mercury
13
4 / 4 / 2
7,700
550
9,661
13,688
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
MasterDee8
Hachiman
11
0 / 7 / 1
6,177
441
5,181
11,302
3,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Supermashbro20
Gilgamesh
11
1 / 5 / 0
6,869
491
7,168
16,054
19,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 3
6,941
496
4,475
15,239
16,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 4 / 3
7,827
559
14,291
9,754
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
26
Kills
12
12
Deaths
26
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Mercury
Eusane
Mercury
4
4
2
1.25
W
The Morrigan
FrostTheMyth
The Morrigan
2
2
2
1.5
W
7
2
9
5.75
L
Hachiman
MasterDee8
Hachiman
0
7
1
0.07
L
Gilgamesh
Supermashbro20
Gilgamesh
1
5
0
0.2
L
2
6
3
0.58
W
Fenrir
5
6
5
1.25
W
7
1
9
11.5
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,948
Damage
40,776
61,214
Taken
66,037
44,652
Mitigated
50,131
18,776
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,865
3,755
0
6,404
15,010
16,895
0
615
14,383
0
66,617
L
Mercury
Eusane
Mercury
9,661
4,077
0
2,076
13,688
5,621
246
1,448
12,240
0
66,292
W
The Morrigan
FrostTheMyth
The Morrigan
5,143
919
0
500
6,887
2,459
12
3,419
3,294
54,096
1,431
W
14,127
5,967
544
2,372
9,498
3,744
711
3,564
5,824
0
69,109
L
Hachiman
MasterDee8
Hachiman
5,181
3,216
0
2,483
11,302
3,971
0
1,488
9,814
0
39,401
L
Gilgamesh
Supermashbro20
Gilgamesh
7,168
3,159
0
2,138
16,054
19,770
0
857
15,197
0
43,988
L
4,475
631
0
3,249
15,239
16,829
9
4,279
10,960
16,062
0
W
Fenrir
6,546
1,850
0
4,091
16,103
7,485
0
5,486
10,375
0
41,991
W
6,267
782
0
4,865
13,716
14,069
128
5,020
8,526
18,359
0
L
14,291
988
0
600
9,754
3,940
128
2,294
7,460
60,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,049
Gold Earned
35,514
399
Minions Killed
359
0
Camps Cleared
0
1,373,418
Distance Traveled
1,331,479
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,002
643
104
7
0
248,425
1
L
Mercury
7,700
550
93
7
0
308,433
0
W
The Morrigan
7,520
537
103
7
0
264,956
3
W
Chiron
8,556
611
115
8
0
271,118
0
L
Hachiman
6,177
441
65
5
0
247,671
0
L
Gilgamesh
6,869
491
77
6
0
243,803
2
L
Bacchus
6,941
496
10
1
0
277,304
3
W
Fenrir
8,078
577
60
4
0
285,558
8
W
Sobek
8,893
635
17
1
0
303,361
0
L
Agni
7,827
559
114
8
0
254,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role