Player Matchup

He Bo
He Bo
Chazuru02
He Bo
Level 111
God Stats
3W - 8L
1,386 SR
Queue Stats
120W - 135L
1,562 Elo+
Party 2
Neith
Neith
Fanisha
Neith
Level 8
God Stats
0W - 2L
1,381 SR
Queue Stats
0W - 3L
1,230 Elo+
Party 2
Sylvanus
Sylvanus
PepeRmz
Sylvanus
Level 96
God Stats
2W - 2L
1,719 SR
Queue Stats
103W - 115L
1,565 Elo+
Party 2
Guan Yu
Guan Yu
Teanshi
Guan Yu
Level 108
God Stats
1W - 1L
1,900 SR
Queue Stats
179W - 161L
1,578 Elo+
Party 2
Nemesis
Nemesis
dsanchezbor
Nemesis
Level 128
God Stats
6W - 6L
1,741 SR
Queue Stats
108W - 154L
1,461 Elo+
Party 2
Team Averages
Level 90
1,626 SR
1,479 Elo+

VS

Team Averages
Level 121
1,518 SR
1,459 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DELTAForce632
Skadi
Level 153
God Stats
15W - 9L
1,557 SR
Queue Stats
45W - 44L
1,533 Elo+
Solo
Sol
Sol
Heitzey
Sol
Level 125
God Stats
5W - 9L
1,591 SR
Queue Stats
365W - 310L
1,532 Elo+
Solo
Tyr
Tyr
MattyySlice
Tyr
Level 155
God Stats
3W - 5L
1,444 SR
Queue Stats
104W - 102L
1,483 Elo+
Party 1
Kuzenbo
Kuzenbo
namechanged9671
Kuzenbo
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Chazuru02
He Bo
14
0 / 5 / 3
7,674
548
6,064
10,595
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Fanisha
Neith
7
0 / 5 / 0
5,218
373
215
5,455
1,568
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
PepeRmz
Sylvanus
11
0 / 2 / 1
6,575
470
3,422
11,103
9,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Guan Yu
Teanshi
Guan Yu
9
3 / 4 / 0
6,455
461
9,372
10,684
11,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
dsanchezbor
Nemesis
12
5 / 8 / 0
7,924
566
5,436
14,396
6,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
7 / 2 / 4
8,784
627
6,771
11,419
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 6
9,382
670
14,024
8,441
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
15
3 / 2 / 4
9,374
670
8,243
8,130
3,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 2 / 2
9,240
660
4,820
9,057
6,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
2 / 1 / 5
7,548
539
4,891
13,530
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
8
Kills
23
24
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
2
4
4.5
L
He Bo
Chazuru02
He Bo
0
5
3
0.3
W
6
1
6
9
L
Neith
Fanisha
Neith
0
5
0
0
W
Sol
3
2
4
2.5
W
5
2
2
3
L
Sylvanus
PepeRmz
Sylvanus
0
2
1
0.25
L
Guan Yu
Teanshi
Guan Yu
3
4
0
0.75
L
Nemesis
dsanchezbor
Nemesis
5
8
0
0.63
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,509
Damage
38,749
52,233
Taken
50,577
33,121
Mitigated
31,406
9,015
Healing
10,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,771
1,717
0
1,074
11,419
4,285
0
1,407
9,698
0
51,151
L
He Bo
Chazuru02
He Bo
6,064
281
0
1,000
10,595
4,096
0
5,851
4,744
67,895
0
W
14,024
5,997
0
1,620
8,441
3,067
3,575
1,246
7,151
0
87,986
L
Neith
Fanisha
Neith
215
84
0
56
5,455
1,568
0
323
5,132
0
8,805
W
Sol
8,243
2,765
0
1,350
8,130
3,093
2,595
3,954
4,176
75,896
0
W
4,820
643
0
3,684
9,057
6,925
0
360
8,360
0
62,653
L
Sylvanus
PepeRmz
Sylvanus
3,422
867
627
2,796
11,103
9,471
0
2,115
8,988
29,672
0
L
Guan Yu
Teanshi
Guan Yu
9,372
2,024
20
1,713
10,684
11,863
0
2,264
8,420
0
32,486
L
Nemesis
dsanchezbor
Nemesis
5,436
1,855
0
2,803
14,396
6,123
0
2,581
11,815
0
29,441
W
4,891
1,963
0
2,793
13,530
14,036
64
2,519
10,819
19,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,846
Gold Earned
44,328
288
Minions Killed
486
0
Camps Cleared
0
1,148,700
Distance Traveled
1,359,449
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,784
627
85
6
0
310,839
2
L
He Bo
7,674
548
121
9
0
256,999
0
W
Skadi
9,382
670
140
10
0
267,164
3
L
Neith
5,218
373
18
1
0
160,793
0
W
Sol
9,374
670
138
10
0
253,617
2
W
Tyr
9,240
660
105
8
0
279,288
1
L
Sylvanus
6,575
470
60
4
0
245,506
0
L
Guan Yu
6,455
461
42
3
0
205,161
1
L
Nemesis
7,924
566
47
3
0
280,241
0
W
Kuzenbo
7,548
539
18
1
0
248,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role