Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
CaspianBorderCQ
Vamana
Level 158
God Stats
0W - 1L
1,803 SR
Queue Stats
13W - 20L
1,501 Elo+
Party 1
Geb
Geb
Eman2052
Geb
Level 211
God Stats
0W - 4L
1,555 SR
Queue Stats
12W - 19L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
Malave24
Nu Wa
Level 27
God Stats
1W - 1L
1,790 SR
Queue Stats
12W - 19L
1,499 Elo+
Party 1
Xbalanque
Xbalanque
bannedagainsorry
Xbalanque
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 116L
1,489 Elo+
Party 3
Team Averages
Level 120
1,629 SR
1,498 Elo+

VS

Team Averages
Level 119
1,606 SR
1,495 Elo+
Hachiman
Hachiman
ADuckOnQuack07
Hachiman
Level 111
God Stats
9W - 5L
1,504 SR
Queue Stats
167W - 176L
1,490 Elo+
Solo
Cthulhu
Cthulhu
Strombolex
Cthulhu
Level 82
God Stats
81W - 58L
1,592 SR
Queue Stats
503W - 465L
1,511 Elo+
Party 2
Ra
Ra
Thieving_Otter
Ra
Level 140
God Stats
6W - 5L
1,688 SR
Queue Stats
524W - 507L
1,475 Elo+
Party 2
Anubis
Anubis
WorldsOkayistADC
Anubis
Level 105
God Stats
10W - 6L
1,666 SR
Queue Stats
583W - 524L
1,505 Elo+
Party 2
Fenrir
Fenrir
f0246813579m
Fenrir
Level 159
God Stats
52W - 51L
1,578 SR
Queue Stats
237W - 225L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 3 / 0
5,480
548
2,525
10,176
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 0
5,211
521
3,088
6,986
5,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 2
5,096
510
2,675
10,129
6,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Malave24
Nu Wa
9
0 / 5 / 0
5,327
533
2,084
6,677
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
9
3 / 3 / 0
5,578
558
9,606
9,730
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
4 / 2 / 0
5,425
543
5,690
6,863
2,452
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Strombolex
Cthulhu
9
1 / 1 / 4
5,842
584
4,208
9,204
4,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 0 / 1
6,606
661
2,792
3,921
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 0 / 5
7,158
716
7,492
5,253
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
6 / 0 / 3
6,556
656
5,782
5,603
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
14
14
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
3
0
0
W
Hachiman
4
2
0
2
L
0
0
0
0
L
0
3
2
0.33
L
Nu Wa
Malave24
Nu Wa
0
5
0
0
W
Cthulhu
Strombolex
Cthulhu
1
1
4
3
W
1
0
1
1.5
W
2
0
5
4.5
L
Xbalanque
3
3
0
1
W
Fenrir
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,978
Damage
25,964
43,698
Taken
30,844
19,905
Mitigated
13,164
10,431
Healing
14,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,525
842
0
1,618
10,176
3,060
0
2,419
7,757
41,120
0
W
Hachiman
5,690
3,772
0
2,572
6,863
2,452
151
1,058
5,805
0
33,262
L
3,088
596
0
1,600
6,986
5,867
0
3,687
3,299
0
34,859
L
2,675
130
0
2,280
10,129
6,543
0
2,355
7,774
12,582
0
L
Nu Wa
Malave24
Nu Wa
2,084
223
0
618
6,677
1,398
0
4,212
2,465
37,283
0
W
Cthulhu
Strombolex
Cthulhu
4,208
277
1,083
3,289
9,204
4,705
0
2,090
7,114
26,496
0
W
2,792
260
144
2,621
3,921
1,223
0
230
3,274
50,290
0
W
7,492
499
0
2,703
5,253
2,467
0
3,160
2,048
65,860
0
L
Xbalanque
9,606
3,544
0
4,315
9,730
3,037
51
1,819
7,911
0
44,977
W
Fenrir
5,782
994
0
1,589
5,603
2,317
0
746
4,857
0
41,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,692
Gold Earned
31,587
285
Minions Killed
366
0
Camps Cleared
0
1,014,350
Distance Traveled
1,056,372
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,480
548
72
7
0
222,197
0
W
Hachiman
5,425
543
50
5
0
161,236
1
L
Vamana
5,211
521
62
6
0
228,693
0
L
Geb
5,096
510
7
1
0
185,119
3
L
Nu Wa
5,327
533
69
7
0
190,322
5
W
Cthulhu
5,842
584
50
5
0
223,263
2
W
Ra
6,606
661
90
9
0
233,568
0
W
Anubis
7,158
716
112
11
0
192,724
2
L
Xbalanque
5,578
558
75
8
0
188,019
0
W
Fenrir
6,556
656
64
6
0
245,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role