Player Matchup

Hercules
Hercules
ACanadianDude
Hercules
Level 159
God Stats
6W - 3L
1,739 SR
Queue Stats
107W - 106L
1,543 Elo+
Party 1
King Arthur
King Arthur
Agustus68
King Arthur
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 101L
1,547 Elo+
Party 1
Ah Puch
Ah Puch
Lionspirit08
Ah Puch
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
OutIier
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,703 Elo+
Party 1
Zhong Kui
Zhong Kui
Viharmadar
Zhong Kui
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,718 Elo+
Party 1
Team Averages
Level 111
1,548 SR
1,602 Elo+

VS

Team Averages
Level 20
1,451 SR
1,364 Elo+
Hercules
Hercules
Ac Bishop Br
Hercules
Level 28
God Stats
0W - 3L
1,255 SR
Queue Stats
48W - 49L
1,171 Elo+
Solo
Discordia
Discordia
Dusknoirmain
Discordia
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,552 Elo+
Solo
Thoth
Thoth
Limp MeatRod
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,464 Elo+
Solo
Nemesis
Nemesis
chinchompa
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,296 Elo+
Solo
Bastet
Bastet
xomissmaniac
Bastet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 129L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ACanadianDude
Hercules
13
6 / 2 / 16
8,220
1,174
6,699
7,784
7,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Agustus68
King Arthur
12
3 / 2 / 18
7,669
1,096
7,439
7,414
8,716
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
Lionspirit08
Ah Puch
12
3 / 2 / 12
7,355
1,051
5,291
5,085
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
OutIier
Merlin
13
6 / 2 / 13
7,687
1,098
9,027
5,440
2,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
Viharmadar
Zhong Kui
13
7 / 1 / 10
7,940
1,134
9,875
6,354
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ac Bishop Br
Hercules
12
2 / 4 / 1
6,449
921
4,479
10,791
10,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Dusknoirmain
Discordia
9
0 / 4 / 4
5,610
801
5,105
5,134
1,836
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 4
5,852
836
4,981
7,066
2,622
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
chinchompa
Nemesis
12
2 / 5 / 3
6,527
932
2,701
9,104
5,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
10
1 / 6 / 1
5,650
807
4,130
8,625
3,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
18
25
Kills
5
9
Deaths
25
69
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
ACanadianDude
Hercules
6
2
16
7
L
Hercules
Ac Bishop Br
Hercules
2
4
1
0.63
W
King Arthur
Agustus68
King Arthur
3
2
18
6
L
Discordia
Dusknoirmain
Discordia
0
4
4
0.5
L
0
6
4
0.33
W
Ah Puch
Lionspirit08
Ah Puch
3
2
12
4.5
W
Merlin
OutIier
Merlin
6
2
13
6.25
W
Zhong Kui
Viharmadar
Zhong Kui
7
1
10
12
L
Nemesis
chinchompa
Nemesis
2
5
3
0.7
L
Bastet
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,331
Damage
21,396
32,077
Taken
40,720
26,294
Mitigated
24,248
15,152
Healing
5,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ACanadianDude
Hercules
6,699
1,795
925
2,088
7,784
7,782
633
2,777
5,007
0
7,573
L
Hercules
Ac Bishop Br
Hercules
4,479
268
187
3,079
10,791
10,948
0
7,344
3,151
2,034
8,321
W
King Arthur
Agustus68
King Arthur
7,439
289
1,465
1,740
7,414
8,716
81
2,712
4,702
554
11,485
L
Discordia
Dusknoirmain
Discordia
5,105
366
93
620
5,134
1,836
0
2,829
2,222
11,972
0
L
4,981
508
0
0
7,066
2,622
0
3,482
3,460
8,834
0
W
Ah Puch
Lionspirit08
Ah Puch
5,291
833
391
787
5,085
2,356
982
1,623
3,462
12,844
0
W
Merlin
OutIier
Merlin
9,027
606
0
1,388
5,440
2,502
644
1,682
3,758
17,742
0
W
Zhong Kui
Viharmadar
Zhong Kui
9,875
2,654
2,716
3,652
6,354
4,938
1,499
2,528
3,826
17,676
914
L
Nemesis
chinchompa
Nemesis
2,701
1,385
0
965
9,104
5,418
0
5,376
3,512
0
7,454
L
Bastet
4,130
957
227
645
8,625
3,424
0
4,977
3,559
0
7,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,871
Gold Earned
30,088
84
Minions Killed
66
0
Camps Cleared
0
757,775
Distance Traveled
587,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,220
1,174
5
1
0
163,638
0
L
Hercules
6,449
921
20
3
0
133,846
0
W
King Arthur
7,669
1,096
13
2
0
168,423
0
L
Discordia
5,610
801
15
2
0
92,487
0
L
Thoth
5,852
836
11
2
0
103,448
0
W
Ah Puch
7,355
1,051
20
3
0
148,548
0
W
Merlin
7,687
1,098
20
3
0
135,285
0
W
Zhong Kui
7,940
1,134
26
4
0
141,881
0
L
Nemesis
6,527
932
10
1
0
133,065
0
L
Bastet
5,650
807
10
1
0
124,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role