Player Matchup

Bastet
Bastet
AngelofOmen
Bastet
Level 157
God Stats
6W - 4L
1,502 SR
Queue Stats
302W - 245L
1,613 Elo+
Party 1
Yemoja
Yemoja
ColonelBigRed035
Yemoja
Level 149
God Stats
1W - 1L
1,747 SR
Queue Stats
373W - 329L
1,592 Elo+
Party 1
Nox
Nox
Drew5225
Nox
Level 141
God Stats
0W - 2L
1,282 SR
Queue Stats
89W - 79L
1,602 Elo+
Solo
Bellona
Bellona
Rip_Ringo2011
Bellona
Level 145
God Stats
3W - 2L
1,705 SR
Queue Stats
124W - 132L
1,547 Elo+
Solo
Ne Zha
Ne Zha
Sirensnake
Ne Zha
Level 158
God Stats
3W - 3L
1,818 SR
Queue Stats
315W - 267L
1,623 Elo+
Party 1
Team Averages
Level 150
1,611 SR
1,595 Elo+

VS

Team Averages
Level 130
1,443 SR
1,545 Elo+
Hel
Hel
 
Hel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Coreman27
Zeus
Level 155
God Stats
1W - 3L
1,288 SR
Queue Stats
225W - 197L
1,608 Elo+
Solo
Kuzenbo
Kuzenbo
HowiePls
Kuzenbo
Level 96
God Stats
15W - 16L
1,495 SR
Queue Stats
440W - 419L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
Poor Ninjas
Jormungandr
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 142L
1,552 Elo+
Solo
Bastet
Bastet
RickyRomo
Bastet
Level 128
God Stats
4W - 7L
1,431 SR
Queue Stats
641W - 568L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
1 / 2 / 5
8,294
638
10,706
9,789
3,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 4
9,053
696
4,295
12,677
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

17
2 / 3 / 4
9,458
728
14,507
14,017
6,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
14
1 / 6 / 2
8,090
622
8,002
17,037
21,120
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
Sirensnake
Ne Zha
16
2 / 3 / 5
8,728
671
17,787
14,986
6,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 2 / 12
9,357
720
4,815
11,149
6,263
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
18
6 / 1 / 9
11,037
849
16,710
9,844
3,564
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
HowiePls
Kuzenbo
17
1 / 1 / 12
10,498
808
9,544
14,055
20,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Poor Ninjas
Jormungandr
18
4 / 2 / 10
10,440
803
17,301
17,461
20,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
RickyRomo
Bastet
16
3 / 1 / 11
9,508
731
14,918
13,182
6,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
70
7
Kills
16
16
Deaths
7
20
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
12
4
L
Bastet
1
2
5
1.75
L
1
2
4
1.5
W
Zeus
6
1
9
10.5
L
2
3
4
1.33
W
Kuzenbo
HowiePls
Kuzenbo
1
1
12
7
W
Jormungandr
Poor Ninjas
Jormungandr
4
2
10
4.5
W
Bastet
RickyRomo
Bastet
3
1
11
8.5
L
Bellona
1
6
2
0.33
L
Ne Zha
Sirensnake
Ne Zha
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,297
Damage
63,288
68,506
Taken
65,691
50,066
Mitigated
57,026
28,313
Healing
39,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,815
461
14,938
6,163
11,149
6,263
1,245
2,534
8,615
8,866
0
L
Bastet
10,706
2,381
469
1,038
9,789
3,618
0
5,995
3,597
0
18,691
L
4,295
1,157
10,753
4,258
12,677
12,184
0
9,089
3,196
8,495
0
W
Zeus
16,710
1,887
1,975
2,333
9,844
3,564
2,419
1,145
8,699
41,501
0
L
14,507
1,117
1,066
2,607
14,017
6,221
0
9,117
4,288
36,120
0
W
Kuzenbo
HowiePls
Kuzenbo
9,544
3,166
3,709
2,529
14,055
20,515
399
4,455
9,425
17,032
106
W
Jormungandr
Poor Ninjas
Jormungandr
17,301
2,067
1,006
2,718
17,461
20,330
238
7,890
9,501
43,039
0
W
Bastet
RickyRomo
Bastet
14,918
2,406
2,321
1,994
13,182
6,354
964
4,084
9,098
0
18,319
L
Bellona
8,002
340
164
1,599
17,037
21,120
0
12,073
4,574
2,080
16,312
L
Ne Zha
Sirensnake
Ne Zha
17,787
1,474
1,904
4,455
14,986
6,923
0
10,269
4,587
0
37,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,623
Gold Earned
50,840
165
Minions Killed
185
0
Camps Cleared
0
1,158,282
Distance Traveled
1,395,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,357
720
20
2
0
281,548
0
L
Bastet
8,294
638
27
2
0
252,767
0
L
Yemoja
9,053
696
15
1
0
202,164
0
W
Zeus
11,037
849
79
6
0
268,869
0
L
Nox
9,458
728
59
5
0
222,522
0
W
Kuzenbo
10,498
808
19
1
0
281,800
0
W
Jormungandr
10,440
803
54
4
0
274,039
0
W
Bastet
9,508
731
13
1
0
289,072
0
L
Bellona
8,090
622
29
2
0
238,352
0
L
Ne Zha
8,728
671
35
3
0
242,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role