Player Matchup

Athena
Athena
DankHokage420
Athena
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,364 Elo+
Party 2
Anubis
Anubis
Larvee
Anubis
Level 99
God Stats
28W - 15L
1,692 SR
Queue Stats
61W - 62L
1,488 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MAN_EGgG
Cu Chulainn
Level 106
God Stats
3W - 3L
1,330 SR
Queue Stats
120W - 117L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
PopStarPetey
Danzaburou
Level 33
God Stats
2W - 8L
1,460 SR
Queue Stats
16W - 24L
1,373 Elo+
Party 2
Fenrir
Fenrir
Punksmasher
Fenrir
Level 87
God Stats
3W - 3L
1,678 SR
Queue Stats
28W - 26L
1,561 Elo+
Solo
Team Averages
Level 84
1,532 SR
1,462 Elo+

VS

Team Averages
Level 72
1,574 SR
1,483 Elo+
Bakasura
Bakasura
FalllenAngellss
Bakasura
Level 28
God Stats
5W - 3L
1,617 SR
Queue Stats
29W - 35L
1,432 Elo+
Party 1
Anhur
Anhur
Qmungus69
Anhur
Level 84
God Stats
7W - 3L
1,500 SR
Queue Stats
101W - 104L
1,563 Elo+
Solo
Cerberus
Cerberus
RyIsTheGuy
Cerberus
Level 103
God Stats
6W - 4L
1,755 SR
Queue Stats
347W - 373L
1,464 Elo+
Party 1
Agni
Agni
VenomRedtail98
Agni
Level 85
God Stats
6W - 2L
1,500 SR
Queue Stats
123W - 101L
1,489 Elo+
Party 3
Vamana
Vamana
XCSPEEDY1998
Vamana
Level 58
God Stats
22W - 5L
1,496 SR
Queue Stats
73W - 61L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
9,947
474
4,352
19,158
27,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Larvee
Anubis
16
7 / 7 / 5
11,448
545
20,554
19,871
11,411
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MAN_EGgG
Cu Chulainn
14
1 / 3 / 3
9,730
463
9,134
18,942
17,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
PopStarPetey
Danzaburou
14
1 / 5 / 6
9,648
459
5,524
13,839
5,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
17
6 / 7 / 6
11,363
541
10,573
24,368
11,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
8 / 5 / 9
12,977
618
15,734
19,683
8,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Qmungus69
Anhur
17
6 / 3 / 9
11,518
548
16,374
16,729
6,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
RyIsTheGuy
Cerberus
16
3 / 3 / 15
11,702
557
7,261
21,606
20,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
6 / 5 / 7
12,306
586
24,005
12,983
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
16
1 / 0 / 4
10,302
491
6,898
13,059
11,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
68
16
Kills
24
25
Deaths
16
27
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
W
Bakasura
8
5
9
2.5
L
Anubis
Larvee
Anubis
7
7
5
1.36
L
Cu Chulainn
MAN_EGgG
Cu Chulainn
1
3
3
0.83
L
Danzaburou
PopStarPetey
Danzaburou
1
5
6
0.8
L
Fenrir
6
7
6
1.29
W
Anhur
Qmungus69
Anhur
6
3
9
3.5
W
Cerberus
RyIsTheGuy
Cerberus
3
3
15
3.5
W
6
5
7
1.9
W
Vamana
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,137
Damage
70,272
96,178
Taken
84,060
71,932
Mitigated
52,435
14,269
Healing
24,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,352
1,229
0
1,561
19,158
27,081
0
5,462
13,458
24,145
0
W
Bakasura
15,734
12,503
0
4,783
19,683
8,613
4,039
4,199
15,484
0
114,634
L
Anubis
Larvee
Anubis
20,554
559
0
7,860
19,871
11,411
102
9,701
10,170
108,057
0
L
Cu Chulainn
MAN_EGgG
Cu Chulainn
9,134
1,240
0
319
18,942
17,110
368
5,274
13,668
5,678
66,701
L
Danzaburou
PopStarPetey
Danzaburou
5,524
2,067
0
2,031
13,839
5,145
0
2,323
11,433
0
70,154
L
Fenrir
10,573
3,384
0
2,498
24,368
11,185
171
9,269
14,729
0
81,873
W
Anhur
Qmungus69
Anhur
16,374
7,401
0
6,049
16,729
6,713
2,793
4,600
12,129
0
79,199
W
Cerberus
RyIsTheGuy
Cerberus
7,261
624
2,195
7,610
21,606
20,466
183
11,665
9,941
28,671
0
W
24,005
872
0
991
12,983
4,940
274
4,080
8,903
108,387
0
W
Vamana
6,898
4,629
0
2,584
13,059
11,703
323
3,638
9,421
0
68,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,136
Gold Earned
58,805
502
Minions Killed
543
0
Camps Cleared
0
2,017,090
Distance Traveled
2,143,294
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,947
474
34
2
0
424,690
3
W
Bakasura
12,977
618
178
8
0
480,951
0
L
Anubis
11,448
545
162
8
0
354,488
3
L
Cu Chulainn
9,730
463
99
5
0
402,908
2
L
Danzaburou
9,648
459
113
5
0
403,615
0
L
Fenrir
11,363
541
94
4
0
431,389
0
W
Anhur
11,518
548
82
4
0
380,123
4
W
Cerberus
11,702
557
57
3
0
442,875
10
W
Agni
12,306
586
137
7
0
406,943
7
W
Vamana
10,302
491
89
4
0
432,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role