Player Matchup

Xing Tian
Xing Tian
Gold V
Always calii
Xing Tian
Gold V
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
148W - 144L
1,424 MMR
Party 1
Mercury
Mercury
Silver I
Chefbolardee
Mercury
Silver I
Level 106
God Stats
1W - 0L
1,734 SR
Queue Stats
26W - 18L
1,538 MMR
Party 2
Izanami
Izanami
Bronze III
Despaeir
Izanami
Bronze III
Level 119
God Stats
1W - 1L
1,194 SR
Queue Stats
26W - 23L
1,492 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
Immortal Don 1
Sun Wukong
Gold I
Level 155
God Stats
3W - 9L
1,058 SR
Queue Stats
569W - 577L
1,527 MMR
Solo
Anubis
Anubis
Gold III
Tv On Top
Anubis
Gold III
Level 81
God Stats
4W - 4L
1,635 SR
Queue Stats
136W - 124L
1,586 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,424 SR
1,513 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,510 SR
1,516 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
BSG_Bogsworth
Ah Muzen Cab
Gold IV
Level 125
God Stats
1W - 2L
1,349 SR
Queue Stats
387W - 397L
1,458 MMR
Party 3
Merlin
Merlin
Silver II
ChampionBenji
Merlin
Silver II
Level 163
God Stats
0W - 1L
1,365 SR
Queue Stats
8W - 8L
1,551 MMR
Solo
Poseidon
Poseidon
Gold IV
JuiceOlajuwon
Poseidon
Gold IV
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
43W - 43L
1,517 MMR
Party 3
Lancelot
Lancelot
Bronze III
MustyBBC
Lancelot
Bronze III
Level 129
God Stats
0W - 1L
1,834 SR
Queue Stats
2W - 1L
1,546 MMR
Solo
Khepri
Khepri
Gold III
Toastytoes722
Khepri
Gold III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 67L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Always calii
Xing Tian
13
0 / 1 / 13
9,567
504
4,948
19,883
20,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
Chefbolardee
Mercury
19
2 / 1 / 7
11,412
601
6,517
13,936
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Despaeir
Izanami
18
7 / 2 / 5
11,816
622
12,668
11,606
5,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Immortal Don 1
Sun Wukong
17
4 / 1 / 5
11,330
596
18,023
21,216
17,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Tv On Top
Anubis
17
7 / 2 / 6
11,490
605
19,183
18,861
10,671
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
He BoSerqetMartichoras

VS

Bans
VamanaHerculesArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BSG_Bogsworth
Ah Muzen Cab
15
0 / 5 / 2
9,362
493
8,032
13,145
4,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 6 / 1
9,031
475
14,058
11,682
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
JuiceOlajuwon
Poseidon
17
3 / 4 / 3
10,329
544
12,584
13,416
5,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
MustyBBC
Lancelot
15
1 / 2 / 0
9,233
486
13,937
19,995
23,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 4
9,030
475
5,497
18,048
15,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
20
Kills
7
7
Deaths
20
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Always calii
Xing Tian
0
1
13
6.5
L
Ah Muzen Cab
BSG_Bogsworth
Ah Muzen Cab
0
5
2
0.2
L
2
6
1
0.42
W
Mercury
Chefbolardee
Mercury
2
1
7
5.5
W
Izanami
Despaeir
Izanami
7
2
5
4.75
W
Sun Wukong
Immortal Don 1
Sun Wukong
4
1
5
6.5
L
Poseidon
JuiceOlajuwon
Poseidon
3
4
3
1.13
L
Lancelot
MustyBBC
Lancelot
1
2
0
0.5
L
1
3
4
1
W
Anubis
Tv On Top
Anubis
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,339
Damage
54,108
85,502
Taken
76,286
61,625
Mitigated
53,974
28,469
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Always calii
Xing Tian
4,948
461
0
4,680
19,883
20,621
0
10,127
9,756
21,181
0
L
Ah Muzen Cab
BSG_Bogsworth
Ah Muzen Cab
8,032
2,645
0
1,664
13,145
4,968
0
1,733
11,412
0
82,318
L
14,058
819
0
500
11,682
4,441
0
6,644
5,038
77,335
0
W
Mercury
Chefbolardee
Mercury
6,517
3,155
0
314
13,936
6,542
0
4,230
9,706
0
123,362
W
Izanami
Despaeir
Izanami
12,668
9,060
0
3,412
11,606
5,991
3,923
2,959
8,647
0
101,612
W
Sun Wukong
Immortal Don 1
Sun Wukong
18,023
3,223
0
7,979
21,216
17,800
118
6,283
14,933
0
89,595
L
Poseidon
JuiceOlajuwon
Poseidon
12,584
1,699
0
933
13,416
5,361
0
2,411
11,005
116,162
0
L
Lancelot
MustyBBC
Lancelot
13,937
2,779
0
2,160
19,995
23,256
0
3,703
16,292
198
73,741
L
5,497
345
86
2,990
18,048
15,948
0
9,640
8,408
27,081
0
W
Anubis
Tv On Top
Anubis
19,183
1,060
0
12,084
18,861
10,671
225
10,640
8,221
118,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,615
Gold Earned
46,985
660
Minions Killed
592
0
Camps Cleared
0
1,964,729
Distance Traveled
1,887,226
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,567
504
18
1
0
400,302
0
L
Ah Muzen Cab
9,362
493
150
8
0
344,918
1
L
Merlin
9,031
475
109
6
0
334,907
3
W
Mercury
11,412
601
163
9
0
473,326
1
W
Izanami
11,816
622
174
9
0
361,059
3
W
Sun Wukong
11,330
596
142
7
0
372,462
5
L
Poseidon
10,329
544
169
9
0
426,868
3
L
Lancelot
9,233
486
125
7
0
380,352
2
L
Khepri
9,030
475
39
2
0
400,181
6
W
Anubis
11,490
605
163
9
0
357,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role