Player Matchup

Ravana
Ravana
BillyTheKxd27
Ravana
Level 110
God Stats
2W - 1L
1,845 SR
Queue Stats
171W - 90L
1,482 Elo+
Solo
Hercules
Hercules
TheManGrundle
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 87L
1,519 Elo+
Solo
Merlin
Merlin
fourya
Merlin
Level 88
God Stats
31W - 25L
1,540 SR
Queue Stats
178W - 177L
1,577 Elo+
Solo
Team Averages
Level 109
1,628 SR
1,526 Elo+

VS

Team Averages
Level 98
1,524 SR
1,513 Elo+
Fenrir
Fenrir
rideabiggoose
Fenrir
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
rusbuss
Sun Wukong
Level 128
God Stats
2W - 2L
1,533 SR
Queue Stats
91W - 98L
1,527 Elo+
Solo
Anubis
Anubis
santyango
Anubis
Level 69
God Stats
415W - 394L
1,540 SR
Queue Stats
479W - 479L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 9
9,834
702
6,559
9,297
2,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
TheManGrundle
Hercules
14
7 / 3 / 3
10,833
774
8,531
12,563
12,766
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
fourya
Merlin
15
5 / 0 / 7
11,060
790
15,843
6,521
2,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 4
9,642
689
5,695
13,007
5,590
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
rusbuss
Sun Wukong
13
2 / 3 / 3
9,860
704
6,396
15,500
12,905
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
santyango
Anubis
14
3 / 4 / 2
10,410
744
12,635
9,866
4,821
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
13
Kills
7
7
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
4
9
1.38
W
Hercules
TheManGrundle
Hercules
7
3
3
2.83
W
Merlin
fourya
Merlin
5
0
7
8.5
L
2
6
4
0.67
L
Sun Wukong
rusbuss
Sun Wukong
2
3
3
1.17
L
Anubis
santyango
Anubis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,933
Damage
24,726
28,381
Taken
38,373
17,908
Mitigated
23,316
5,202
Healing
4,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,559
2,163
0
2,177
9,297
2,661
0
4,421
4,876
0
25,088
W
Hercules
TheManGrundle
Hercules
8,531
1,827
0
2,525
12,563
12,766
0
6,179
6,384
69
26,540
W
Merlin
fourya
Merlin
15,843
1,714
0
500
6,521
2,481
0
2,171
4,350
69,816
0
L
5,695
1,796
0
781
13,007
5,590
128
6,351
6,656
0
22,959
L
Sun Wukong
rusbuss
Sun Wukong
6,396
1,616
0
1,202
15,500
12,905
0
5,837
9,663
0
26,806
L
Anubis
santyango
Anubis
12,635
322
0
2,940
9,866
4,821
0
4,133
5,733
52,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,727
Gold Earned
29,912
159
Minions Killed
140
0
Camps Cleared
0
744,640
Distance Traveled
731,883
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,834
702
31
2
0
237,703
0
W
Hercules
10,833
774
23
2
0
266,203
0
W
Merlin
11,060
790
105
8
0
240,734
0
L
Fenrir
9,642
689
34
2
0
238,664
0
L
Sun Wukong
9,860
704
32
2
0
263,494
3
L
Anubis
10,410
744
74
5
0
229,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role