Player Matchup

Ah Puch
Ah Puch
CheshireKitty x
Ah Puch
Level 147
God Stats
5W - 3L
1,726 SR
Queue Stats
275W - 269L
1,439 Elo+
Solo
Arachne
Arachne
LifeOfCJ_
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,740 Elo+
Party 2
Heimdallr
Heimdallr
PsYcHo RiVaL
Heimdallr
Level 155
God Stats
5W - 10L
1,411 SR
Queue Stats
589W - 600L
1,418 Elo+
Solo
Scylla
Scylla
Slightly W1CKED
Scylla
Level 128
God Stats
2W - 1L
1,633 SR
Queue Stats
77W - 51L
1,551 Elo+
Solo
Merlin
Merlin
macaulaykukulkan
Merlin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,740 Elo+
Party 2
Team Averages
Level 128
1,554 SR
1,578 Elo+

VS

Team Averages
Level 129
1,499 SR
1,484 Elo+
Ymir
Ymir
Knuggy 54
Ymir
Level 157
God Stats
5W - 5L
1,214 SR
Queue Stats
442W - 459L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
KriptoTargeryan
Kuzenbo
Level 127
God Stats
1W - 3L
1,733 SR
Queue Stats
320W - 330L
1,378 Elo+
Solo
Loki
Loki
ProphetPayne
Loki
Level 61
God Stats
5W - 3L
1,500 SR
Queue Stats
144W - 116L
1,582 Elo+
Party 1
Cernunnos
Cernunnos
Xi Wond3r iX
Cernunnos
Level 157
God Stats
5W - 7L
1,549 SR
Queue Stats
268W - 323L
1,469 Elo+
Solo
Hun Batz
Hun Batz
daedr1ckillah
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 233L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 11
8,265
827
8,676
8,869
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
LifeOfCJ_
Arachne
13
3 / 1 / 11
8,091
809
5,033
5,352
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
PsYcHo RiVaL
Heimdallr
15
4 / 2 / 14
8,714
871
9,100
8,195
3,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 1 / 10
9,357
936
10,850
5,116
1,785
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 12
9,189
919
13,029
7,653
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 3 / 3
7,199
720
1,032
14,366
14,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 6
7,449
745
5,399
11,829
19,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 5
7,328
733
9,858
8,490
4,097
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
Xi Wond3r iX
Cernunnos
12
1 / 4 / 2
7,067
707
4,143
9,545
4,321
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
daedr1ckillah
Hun Batz
13
6 / 4 / 0
8,015
802
9,795
9,567
4,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
19
Kills
9
10
Deaths
19
58
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
4
11
1.88
L
Ymir
0
3
3
0.5
L
1
4
6
1
W
Arachne
LifeOfCJ_
Arachne
3
1
11
8.5
L
1
4
5
0.88
W
Heimdallr
PsYcHo RiVaL
Heimdallr
4
2
14
5.5
W
4
1
10
9
L
Cernunnos
Xi Wond3r iX
Cernunnos
1
4
2
0.5
L
Hun Batz
daedr1ckillah
Hun Batz
6
4
0
1.5
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,688
Damage
30,227
35,185
Taken
53,797
14,896
Mitigated
48,174
14,669
Healing
12,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,676
287
549
2,222
8,869
3,097
732
1,869
7,000
17,437
0
L
Ymir
1,032
99
2,092
3,983
14,366
14,923
100
8,440
5,914
6,689
0
L
5,399
1,495
246
688
11,829
19,980
11
5,764
6,065
10,832
0
W
Arachne
LifeOfCJ_
Arachne
5,033
3,793
1,339
2,037
5,352
3,195
1,535
482
4,870
0
6,220
L
9,858
679
501
849
8,490
4,097
0
4,083
4,407
0
21,902
W
Heimdallr
PsYcHo RiVaL
Heimdallr
9,100
2,794
0
1,663
8,195
3,947
2,012
2,009
6,186
0
19,163
W
10,850
840
1,367
1,257
5,116
1,785
2,476
1,340
3,776
25,335
0
L
Cernunnos
Xi Wond3r iX
Cernunnos
4,143
1,867
383
1,718
9,545
4,321
0
7,611
1,934
0
18,753
L
Hun Batz
daedr1ckillah
Hun Batz
9,795
1,616
413
1,411
9,567
4,853
0
6,657
2,910
0
17,573
W
13,029
651
1,828
2,407
7,653
2,872
1,110
731
6,922
27,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,616
Gold Earned
37,058
127
Minions Killed
113
0
Camps Cleared
0
833,842
Distance Traveled
892,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,265
827
25
3
0
175,030
0
L
Ymir
7,199
720
12
1
0
170,202
0
L
Kuzenbo
7,449
745
8
1
0
203,403
0
W
Arachne
8,091
809
10
1
0
140,182
0
L
Loki
7,328
733
25
3
0
166,068
0
W
Heimdallr
8,714
871
18
2
0
162,967
0
W
Scylla
9,357
936
42
4
0
185,910
0
L
Cernunnos
7,067
707
43
4
0
169,315
0
L
Hun Batz
8,015
802
25
3
0
183,449
0
W
Merlin
9,189
919
32
3
0
169,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role