Player Matchup

Tyr
Tyr
LG Sweet YT
Tyr
Level 112
God Stats
1W - 2L
1,667 SR
Queue Stats
241W - 219L
1,523 Elo+
Solo
Danzaburou
Danzaburou
Malachai799
Danzaburou
Level 82
God Stats
1W - 5L
1,495 SR
Queue Stats
50W - 52L
1,416 Elo+
Party 2
Osiris
Osiris
ShoDan1991
Osiris
Level 139
God Stats
1W - 3L
1,242 SR
Queue Stats
12W - 27L
1,441 Elo+
Solo
Terra
Terra
Tra_uts
Terra
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 92L
1,415 Elo+
Party 2
Nox
Nox
duckyisbeast
Nox
Level 258
God Stats
53W - 44L
1,711 SR
Queue Stats
464W - 477L
1,576 Elo+
Solo
Team Averages
Level 141
1,523 SR
1,474 Elo+

VS

Team Averages
Level 110
1,437 SR
1,448 Elo+
Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Giggity2gOO11
Atlas
Level 145
God Stats
38W - 46L
1,551 SR
Queue Stats
216W - 286L
1,477 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IAMBEAST02
Cu Chulainn
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 48L
1,351 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SabotMusic
Ah Muzen Cab
Level 105
God Stats
2W - 1L
1,440 SR
Queue Stats
36W - 42L
1,503 Elo+
Solo
Fenrir
Fenrir
YaBoysNutZ
Fenrir
Level 126
God Stats
3W - 2L
1,195 SR
Queue Stats
216W - 273L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,527
502
4,165
9,822
4,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Malachai799
Danzaburou
10
3 / 2 / 0
6,125
557
4,544
7,789
2,789
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
ShoDan1991
Osiris
10
1 / 3 / 0
5,735
521
4,644
11,545
13,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
Tra_uts
Terra
8
0 / 2 / 2
5,435
494
1,239
10,734
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 2 / 1
6,200
564
2,949
5,730
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 1 / 1
6,835
621
6,337
7,578
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
4 / 1 / 4
6,764
615
7,480
8,595
7,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
IAMBEAST02
Cu Chulainn
12
3 / 1 / 1
6,838
622
7,110
8,073
8,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
SabotMusic
Ah Muzen Cab
10
2 / 0 / 0
5,830
530
4,246
3,613
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
YaBoysNutZ
Fenrir
12
2 / 2 / 7
6,779
616
6,123
7,432
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
14
14
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
1
1
3.5
W
4
1
4
6
W
Cu Chulainn
IAMBEAST02
Cu Chulainn
3
1
1
3.5
L
1
5
2
0.4
L
Danzaburou
Malachai799
Danzaburou
3
2
0
1.5
W
Ah Muzen Cab
SabotMusic
Ah Muzen Cab
2
0
0
2
L
Osiris
ShoDan1991
Osiris
1
3
0
0.33
L
Terra
Tra_uts
Terra
0
2
2
0.5
W
Fenrir
YaBoysNutZ
Fenrir
2
2
7
2.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,541
Damage
31,296
45,620
Taken
35,291
29,931
Mitigated
24,400
11,661
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,337
444
0
3,659
7,578
4,719
0
2,198
5,166
55,262
0
W
7,480
3,184
298
4,032
8,595
7,109
0
988
7,583
25,857
0
W
Cu Chulainn
IAMBEAST02
Cu Chulainn
7,110
1,717
0
1,380
8,073
8,018
65
0
8,073
0
38,981
L
4,165
490
0
971
9,822
4,586
0
2,408
7,373
0
24,949
L
Danzaburou
Malachai799
Danzaburou
4,544
1,402
0
2,695
7,789
2,789
0
2,794
4,995
0
37,252
W
Ah Muzen Cab
SabotMusic
Ah Muzen Cab
4,246
1,038
0
0
3,613
1,459
0
555
3,058
0
42,065
L
Osiris
ShoDan1991
Osiris
4,644
2,086
0
2,646
11,545
13,576
0
122
10,656
0
36,424
L
Terra
Tra_uts
Terra
1,239
96
432
3,127
10,734
7,012
0
5,349
5,385
12,405
0
W
Fenrir
YaBoysNutZ
Fenrir
6,123
1,706
0
1,057
7,432
3,095
0
199
7,223
0
46,325
L
2,949
195
0
1,790
5,730
1,968
0
3,144
2,586
41,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,022
Gold Earned
33,046
249
Minions Killed
300
0
Camps Cleared
0
1,102,224
Distance Traveled
1,120,371
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,835
621
82
7
0
211,819
5
W
Atlas
6,764
615
24
2
0
214,795
1
W
Cu Chulainn
6,838
622
41
4
0
198,679
4
L
Tyr
5,527
502
39
4
0
232,407
1
L
Danzaburou
6,125
557
52
5
0
233,634
0
W
Ah Muzen Cab
5,830
530
83
8
0
221,971
1
L
Osiris
5,735
521
45
4
0
192,367
2
L
Terra
5,435
494
30
3
0
220,752
4
W
Fenrir
6,779
616
70
6
0
273,107
0
L
Nox
6,200
564
83
8
0
223,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role