Player Matchup

Bacchus
Bacchus
Ba2L
Bacchus
Level 25
God Stats
1W - 2L
1,537 SR
Queue Stats
12W - 18L
1,385 Elo+
Party 2
Sol
Sol
MahdiTheGoat
Sol
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 25L
1,403 Elo+
Party 2
Artemis
Artemis
Sysheek
Artemis
Level 22
God Stats
0W - 3L
1,277 SR
Queue Stats
2W - 8L
1,412 Elo+
Party 2
Team Averages
Level 31
1,438 SR
1,400 Elo+

VS

Team Averages
Level 74
1,543 SR
1,480 Elo+
Morgan Le Fay
Morgan Le Fay
Dariom
Morgan Le Fay
Level 81
God Stats
7W - 6L
1,543 SR
Queue Stats
92W - 93L
1,532 Elo+
Party 1
Nemesis
Nemesis
Habbit0770
Nemesis
Level 16
God Stats
10W - 9L
1,585 SR
Queue Stats
44W - 43L
1,539 Elo+
Party 1
Hercules
Hercules
MajorWilson
Hercules
Level 125
God Stats
8W - 7L
1,500 SR
Queue Stats
176W - 180L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ba2L
Bacchus
12
2 / 4 / 3
9,260
661
4,294
15,589
18,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 8 / 5
9,302
664
5,228
13,758
3,932
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Sysheek
Artemis
12
3 / 7 / 3
9,991
714
9,582
12,644
4,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dariom
Morgan Le Fay
16
13 / 0 / 5
12,928
923
23,753
7,387
3,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Habbit0770
Nemesis
15
6 / 2 / 11
11,647
832
11,145
10,752
5,516
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
MajorWilson
Hercules
12
0 / 4 / 16
10,208
729
4,076
14,365
16,306
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
6
Kills
19
19
Deaths
6
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ba2L
Bacchus
2
4
3
0.88
W
Morgan Le Fay
Dariom
Morgan Le Fay
13
0
5
15.5
W
Nemesis
Habbit0770
Nemesis
6
2
11
5.75
L
1
8
5
0.44
W
Hercules
MajorWilson
Hercules
0
4
16
2
L
Artemis
Sysheek
Artemis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,104
Damage
38,974
41,991
Taken
32,504
26,683
Mitigated
25,273
3,319
Healing
4,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ba2L
Bacchus
4,294
345
0
765
15,589
18,266
0
9,467
6,122
12,662
0
W
Morgan Le Fay
Dariom
Morgan Le Fay
23,753
869
0
859
7,387
3,451
1,503
3,051
4,336
72,900
0
W
Nemesis
Habbit0770
Nemesis
11,145
3,812
0
677
10,752
5,516
1,137
3,993
6,759
0
40,166
L
5,228
952
0
1,853
13,758
3,932
0
7,741
6,017
43,344
0
W
Hercules
MajorWilson
Hercules
4,076
651
0
2,499
14,365
16,306
0
2,633
11,732
0
22,695
L
Artemis
Sysheek
Artemis
9,582
2,945
0
701
12,644
4,485
0
6,990
5,654
0
30,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,553
Gold Earned
34,783
120
Minions Killed
160
0
Camps Cleared
0
655,716
Distance Traveled
749,971
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,260
661
13
1
0
248,917
0
W
Morgan Le Fay
12,928
923
84
6
0
255,366
0
W
Nemesis
11,647
832
46
3
0
271,098
0
L
Sol
9,302
664
65
5
0
194,017
2
W
Hercules
10,208
729
30
2
0
223,507
4
L
Artemis
9,991
714
42
3
0
212,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role