Player Matchup

Artemis
Artemis
Gold I
Abudabix
Artemis
Gold I
Level 150
God Stats
8W - 7L
1,622 SR
Queue Stats
219W - 220L
1,707 MMR
Solo
Lancelot
Lancelot
Bronze III
AscenderGreyy
Lancelot
Bronze III
Level 35
God Stats
10W - 8L
1,992 SR
Queue Stats
102W - 64L
1,669 MMR
Solo
Bacchus
Bacchus
Platinum V
Iamawesomeyo
Bacchus
Platinum V
Level 102
God Stats
22W - 22L
1,718 SR
Queue Stats
442W - 444L
1,688 MMR
Solo
Nu Wa
Nu Wa
Gold II
STICKxTALK
Nu Wa
Gold II
Level 49
God Stats
2W - 1L
1,807 SR
Queue Stats
62W - 67L
1,710 MMR
Solo
King Arthur
King Arthur
Gold I
canyoubuckme_01
King Arthur
Gold I
Level 156
God Stats
22W - 39L
1,436 SR
Queue Stats
642W - 652L
1,690 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,715 SR
1,693 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,608 SR
1,693 MMR
Tyr
Tyr
Gold IV
DerekCraoner
Tyr
Gold IV
Level 175
God Stats
3W - 1L
1,492 SR
Queue Stats
23W - 15L
1,624 MMR
Party 2
Zeus
Zeus
Platinum III
IceAdapTwig
Zeus
Platinum III
Level 87
God Stats
26W - 11L
1,762 SR
Queue Stats
97W - 80L
1,798 MMR
Party 2
Rama
Rama
Platinum I
Rheca
Rama
Platinum I
Level 149
God Stats
4W - 5L
1,412 SR
Queue Stats
385W - 351L
1,874 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
Trexỵ
Ne Zha
Platinum IV
Level 128
God Stats
5W - 3L
1,658 SR
Queue Stats
89W - 80L
1,532 MMR
Party 1
Athena
Athena
Gold II
sfxmurtagh
Athena
Gold II
Level 126
God Stats
13W - 6L
1,714 SR
Queue Stats
135W - 135L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Abudabix
Artemis
8
0 / 3 / 1
4,932
493
3,036
5,822
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
AscenderGreyy
Lancelot
12
3 / 0 / 1
6,348
635
2,967
5,945
2,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
Iamawesomeyo
Bacchus
8
1 / 0 / 1
5,114
511
3,634
6,696
6,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
7
0 / 2 / 3
4,817
482
2,605
3,475
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
canyoubuckme_01
King Arthur
10
0 / 1 / 0
5,807
581
6,266
6,499
4,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
VamanaSerqetShivaJanusSun Wukong

VS

Bans
HachimanThorGuan YuMartichorasAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,105
611
1,925
10,721
9,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 0
7,633
763
4,109
4,110
1,295
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Rheca
Rama
9
1 / 2 / 2
5,398
540
2,359
6,432
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Trexỵ
Ne Zha
9
2 / 1 / 2
5,397
540
3,278
6,177
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
sfxmurtagh
Athena
7
0 / 1 / 3
4,995
500
2,329
8,002
4,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
6
6
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
Abudabix
Artemis
0
3
1
0.17
L
Lancelot
AscenderGreyy
Lancelot
3
0
1
3.5
W
0
0
1
0.5
L
Bacchus
Iamawesomeyo
Bacchus
1
0
1
1.5
W
3
0
0
3
W
Rama
Rheca
Rama
1
2
2
1
L
Nu Wa
0
2
3
0.75
W
Ne Zha
Trexỵ
Ne Zha
2
1
2
3
L
King Arthur
canyoubuckme_01
King Arthur
0
1
0
0
W
Athena
sfxmurtagh
Athena
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,508
Damage
14,000
28,437
Taken
35,442
16,518
Mitigated
19,513
6,521
Healing
15,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Abudabix
Artemis
3,036
990
0
1,565
5,822
1,958
0
1,192
4,630
0
26,358
L
Lancelot
AscenderGreyy
Lancelot
2,967
521
0
1,359
5,945
2,432
0
330
5,615
0
48,312
W
1,925
334
0
6,895
10,721
9,129
0
242
10,359
0
43,648
L
Bacchus
Iamawesomeyo
Bacchus
3,634
1,107
0
2,382
6,696
6,842
0
1,853
4,843
16,154
0
W
4,109
1,478
0
2,298
4,110
1,295
0
1,170
2,780
76,418
0
W
Rama
Rheca
Rama
2,359
1,850
0
2,787
6,432
2,052
245
1,757
4,555
0
35,475
L
Nu Wa
2,605
42
0
895
3,475
895
0
1,580
1,895
21,850
0
W
Ne Zha
Trexỵ
Ne Zha
3,278
626
0
1,101
6,177
2,428
0
741
5,284
0
34,051
L
King Arthur
canyoubuckme_01
King Arthur
6,266
1,570
0
320
6,499
4,391
0
1,483
5,016
0
44,476
W
Athena
sfxmurtagh
Athena
2,329
1,055
0
2,779
8,002
4,609
48
1,697
6,225
13,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,018
Gold Earned
29,528
283
Minions Killed
361
0
Camps Cleared
0
945,757
Distance Traveled
1,024,088
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,932
493
52
5
0
174,120
3
L
Lancelot
6,348
635
96
10
0
263,931
2
W
Tyr
6,105
611
79
8
0
193,290
0
L
Bacchus
5,114
511
13
1
0
207,611
0
W
Zeus
7,633
763
148
15
0
195,548
0
W
Rama
5,398
540
65
7
0
180,289
1
L
Nu Wa
4,817
482
44
4
0
109,075
0
W
Ne Zha
5,397
540
51
5
0
240,860
1
L
King Arthur
5,807
581
78
8
0
191,020
0
W
Athena
4,995
500
18
2
0
214,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role