Player Matchup

Izanami
Izanami
Drazhoath
Izanami
Level 84
God Stats
1W - 0L
1,619 SR
Queue Stats
9W - 4L
1,513 Elo+
Party 2
Kukulkan
Kukulkan
F1uxContinuum
Kukulkan
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,271 Elo+
Solo
Eset
Eset
HosenMastermind
Eset
Level 80
God Stats
2W - 0L
1,405 SR
Queue Stats
5W - 1L
1,571 Elo+
Party 2
Mulan
Mulan
SSJ2TeenGohan
Mulan
Level 33
God Stats
2W - 0L
1,752 SR
Queue Stats
5W - 1L
1,571 Elo+
Party 2
Cerberus
Cerberus
zoroX12
Cerberus
Level 38
God Stats
5W - 1L
1,673 SR
Queue Stats
5W - 1L
1,571 Elo+
Party 2
Team Averages
Level 49
1,590 SR
1,500 Elo+

VS

Team Averages
Level 45
1,558 SR
1,476 Elo+
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Droví
Bacchus
Level 54
God Stats
0W - 1L
1,362 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Ermlop
Kukulkan
Level 26
God Stats
4W - 3L
1,740 SR
Queue Stats
37W - 51L
1,432 Elo+
Party 1
Hachiman
Hachiman
Noodlemeister9
Hachiman
Level 27
God Stats
2W - 2L
1,733 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Serqet
Serqet
bitesizebani
Serqet
Level 15
God Stats
4W - 4L
1,455 SR
Queue Stats
10W - 13L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Drazhoath
Izanami
10
1 / 0 / 7
5,167
1,033
2,978
2,801
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
F1uxContinuum
Kukulkan
11
0 / 1 / 7
5,392
1,078
1,213
2,463
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
6 / 1 / 1
5,457
1,091
4,064
2,344
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 5
5,404
1,081
3,777
3,198
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
zoroX12
Cerberus
10
2 / 0 / 9
5,648
1,130
2,879
6,489
3,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 2 / 0
5,124
1,025
4,569
4,278
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Droví
Bacchus
10
0 / 1 / 0
4,670
934
1,939
4,439
3,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Ermlop
Kukulkan
7
0 / 2 / 0
4,046
809
905
1,754
571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
9
0 / 2 / 1
4,355
871
1,530
3,538
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
9
0 / 5 / 1
4,423
885
1,185
5,190
2,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
12
Kills
2
2
Deaths
12
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
0
1
W
Izanami
Drazhoath
Izanami
1
0
7
4.5
L
Bacchus
Droví
Bacchus
0
1
0
0
L
Kukulkan
Ermlop
Kukulkan
0
2
0
0
W
Kukulkan
F1uxContinuum
Kukulkan
0
1
7
3.5
W
6
1
1
6.5
L
Hachiman
0
2
1
0.25
W
3
0
5
5.5
L
Serqet
0
5
1
0.1
W
Cerberus
zoroX12
Cerberus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,911
Damage
10,128
17,295
Taken
19,199
8,288
Mitigated
9,542
4,679
Healing
3,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,569
2,127
0
1,136
4,278
1,417
0
1,792
2,486
14,616
0
W
Izanami
Drazhoath
Izanami
2,978
1,690
0
1,158
2,801
1,007
1,136
1,350
1,451
0
19,502
L
Bacchus
Droví
Bacchus
1,939
164
0
1,566
4,439
3,863
0
1,735
2,704
10,095
0
L
Kukulkan
Ermlop
Kukulkan
905
78
0
0
1,754
571
0
871
883
2,754
0
W
Kukulkan
F1uxContinuum
Kukulkan
1,213
0
0
184
2,463
1,043
488
1,280
1,105
19,497
0
W
4,064
756
310
0
2,344
768
517
853
1,491
13,773
0
L
Hachiman
1,530
785
0
660
3,538
1,139
0
1,628
1,910
0
9,062
W
3,777
302
0
476
3,198
2,010
503
1,456
1,714
0
8,432
L
Serqet
1,185
396
0
28
5,190
2,552
0
2,130
3,060
0
6,450
W
Cerberus
zoroX12
Cerberus
2,879
181
826
1,725
6,489
3,460
342
2,474
4,015
6,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,068
Gold Earned
22,618
134
Minions Killed
83
0
Camps Cleared
0
578,672
Distance Traveled
463,487
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,124
1,025
31
6
0
116,824
0
W
Izanami
5,167
1,033
43
9
0
111,081
0
L
Bacchus
4,670
934
15
3
0
124,741
0
L
Kukulkan
4,046
809
8
2
0
37,887
1
W
Kukulkan
5,392
1,078
51
10
0
118,190
0
W
Eset
5,457
1,091
24
5
0
100,147
0
L
Hachiman
4,355
871
18
4
0
105,069
0
W
Mulan
5,404
1,081
7
1
0
122,598
0
L
Serqet
4,423
885
11
2
0
78,966
0
W
Cerberus
5,648
1,130
9
2
0
126,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role