Player Matchup

Ix Chel
Ix Chel
OmgRollie
Ix Chel
Level 124
God Stats
52W - 62L
1,576 SR
Queue Stats
188W - 171L
1,629 Elo+
Solo
Hun Batz
Hun Batz
SugarHighness
Hun Batz
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,556 Elo+
Party 1
Maui
Maui
rudeyv
Maui
Level 117
God Stats
3W - 5L
1,705 SR
Queue Stats
100W - 83L
1,615 Elo+
Party 1
Team Averages
Level 108
1,594 SR
1,600 Elo+

VS

Team Averages
Level 194
1,635 SR
1,603 Elo+
Hachiman
Hachiman
GORILLA RAGE 27
Hachiman
Level 191
God Stats
4W - 2L
1,525 SR
Queue Stats
110W - 101L
1,614 Elo+
Party 2
Fafnir
Fafnir
JoeKennedyFTW
Fafnir
Level 233
God Stats
32W - 17L
1,656 SR
Queue Stats
842W - 850L
1,635 Elo+
Party 2
Zhong Kui
Zhong Kui
PsychobillyTed
Zhong Kui
Level 157
God Stats
1W - 0L
1,726 SR
Queue Stats
31W - 32L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
OmgRollie
Ix Chel
15
6 / 4 / 2
12,034
752
17,916
13,112
7,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
SugarHighness
Hun Batz
12
1 / 7 / 4
10,567
660
6,771
17,340
10,109
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Maui
rudeyv
Maui
14
1 / 3 / 7
10,792
675
6,100
19,523
28,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
6 / 0 / 6
13,289
831
16,379
8,515
3,259
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 2 / 9
13,081
818
13,610
17,765
22,048
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
PsychobillyTed
Zhong Kui
16
4 / 6 / 8
12,595
787
12,278
17,724
11,863
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
8
Kills
14
14
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hachiman
6
0
6
9
W
4
2
9
4.25
L
Ix Chel
OmgRollie
Ix Chel
6
4
2
1.75
W
Zhong Kui
PsychobillyTed
Zhong Kui
4
6
8
1.33
L
Hun Batz
SugarHighness
Hun Batz
1
7
4
0.43
L
Maui
rudeyv
Maui
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,787
Damage
42,267
49,975
Taken
44,004
46,024
Mitigated
37,170
7,856
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
16,379
7,478
0
4,382
8,515
3,259
2,410
3,835
4,680
0
81,940
W
13,610
3,303
0
4,311
17,765
22,048
139
9,040
8,725
30,613
1,135
L
Ix Chel
OmgRollie
Ix Chel
17,916
1,686
2,798
4,308
13,112
7,044
550
5,404
7,708
71,369
0
W
Zhong Kui
PsychobillyTed
Zhong Kui
12,278
479
0
6,371
17,724
11,863
952
11,770
5,954
67,083
0
L
Hun Batz
SugarHighness
Hun Batz
6,771
873
0
250
17,340
10,109
0
10,771
6,569
0
37,308
L
Maui
rudeyv
Maui
6,100
1,227
0
500
19,523
28,871
0
8,992
10,531
19,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,393
Gold Earned
38,965
164
Minions Killed
217
0
Camps Cleared
0
827,127
Distance Traveled
857,770
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,289
831
105
7
0
307,924
0
W
Fafnir
13,081
818
28
2
0
276,739
0
L
Ix Chel
12,034
752
96
6
0
277,083
0
W
Zhong Kui
12,595
787
84
5
0
273,107
0
L
Hun Batz
10,567
660
43
3
0
283,484
0
L
Maui
10,792
675
25
2
0
266,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role