Player Matchup

Serqet
Serqet
 
Serqet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Affelix
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,286 Elo+
Party 2
Baron Samedi
Baron Samedi
JustBenL
Baron Samedi
Level 69
God Stats
5W - 14L
1,356 SR
Queue Stats
9W - 23L
1,298 Elo+
Party 2
Ra
Ra
SplixTheWolf
Ra
Level 148
God Stats
7W - 5L
1,683 SR
Queue Stats
40W - 58L
1,481 Elo+
Party 2
Aphrodite
Aphrodite
inittowinit1
Aphrodite
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,681 Elo+
Party 2
Team Averages
Level 92
1,508 SR
1,449 Elo+

VS

Team Averages
Level 81
1,493 SR
1,454 Elo+
Ah Muzen Cab
Ah Muzen Cab
Aldoldray
Ah Muzen Cab
Level 127
God Stats
10W - 8L
1,562 SR
Queue Stats
12W - 10L
1,554 Elo+
Solo
Yu Huang
Yu Huang
JOHN78965
Yu Huang
Level 129
God Stats
12W - 11L
1,643 SR
Queue Stats
59W - 64L
1,502 Elo+
Party 1
Ymir
Ymir
Ouyoyo
Ymir
Level 109
God Stats
1W - 7L
1,344 SR
Queue Stats
63W - 98L
1,394 Elo+
Party 1
Serqet
Serqet
bitesizebani
Serqet
Level 14
God Stats
4W - 4L
1,528 SR
Queue Stats
10W - 13L
1,474 Elo+
Solo
Anubis
Anubis
lRevenge1
Anubis
Level 27
God Stats
12W - 14L
1,390 SR
Queue Stats
13W - 19L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 1 / 5
7,313
813
7,957
6,533
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Affelix
Izanami
11
0 / 2 / 4
6,026
670
2,352
5,658
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
JustBenL
Baron Samedi
15
3 / 0 / 4
7,606
845
4,856
4,045
2,597
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
2 / 0 / 3
7,227
803
5,296
3,493
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
inittowinit1
Aphrodite
13
1 / 0 / 2
6,501
722
3,953
3,293
1,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aldoldray
Ah Muzen Cab
14
1 / 4 / 1
6,790
754
5,196
9,424
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
JOHN78965
Yu Huang
14
0 / 1 / 1
6,783
754
6,767
5,120
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Ouyoyo
Ymir
14
2 / 1 / 0
7,247
805
3,999
10,088
7,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
11
0 / 3 / 2
5,995
666
1,430
6,619
4,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
lRevenge1
Anubis
8
0 / 0 / 0
3,871
430
0
0
0

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
9
Kills
3
3
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
1
5
5.5
W
Izanami
Affelix
Izanami
0
2
4
1
L
Ah Muzen Cab
Aldoldray
Ah Muzen Cab
1
4
1
0.38
L
Yu Huang
JOHN78965
Yu Huang
0
1
1
0.5
W
Baron Samedi
JustBenL
Baron Samedi
3
0
4
5
L
Ymir
Ouyoyo
Ymir
2
1
0
2
W
2
0
3
3.5
L
Serqet
0
3
2
0.33
W
Aphrodite
inittowinit1
Aphrodite
1
0
2
2
L
Anubis
lRevenge1
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,414
Damage
17,392
23,022
Taken
31,251
12,286
Mitigated
17,152
8,838
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,957
2,228
0
436
6,533
4,260
1,049
1,103
5,270
0
23,377
W
Izanami
Affelix
Izanami
2,352
1,316
0
179
5,658
2,261
396
3,860
1,723
0
5,550
L
Ah Muzen Cab
Aldoldray
Ah Muzen Cab
5,196
1,458
0
0
9,424
3,871
646
4,016
5,063
0
32,464
L
Yu Huang
JOHN78965
Yu Huang
6,767
195
0
720
5,120
2,048
0
2,799
1,957
29,833
0
W
Baron Samedi
JustBenL
Baron Samedi
4,856
643
483
1,592
4,045
2,597
164
1,165
2,880
27,998
0
L
Ymir
Ouyoyo
Ymir
3,999
835
831
2,944
10,088
7,117
0
4,282
5,509
25,488
0
W
5,296
485
1,008
2,049
3,493
1,420
526
2,894
599
29,683
0
L
Serqet
1,430
348
0
119
6,619
4,116
0
2,073
4,017
0
5,954
W
Aphrodite
inittowinit1
Aphrodite
3,953
910
1,275
1,816
3,293
1,748
289
1,744
1,246
10,640
0
L
Anubis
lRevenge1
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,673
Gold Earned
30,686
207
Minions Killed
189
0
Camps Cleared
0
877,830
Distance Traveled
728,825
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,313
813
38
4
0
210,981
0
W
Izanami
6,026
670
7
1
0
143,455
0
L
Ah Muzen Cab
6,790
754
52
6
0
176,111
0
L
Yu Huang
6,783
754
69
8
0
186,406
0
W
Baron Samedi
7,606
845
62
7
0
179,404
0
L
Ymir
7,247
805
53
6
0
183,738
4
W
Ra
7,227
803
81
9
0
173,284
0
L
Serqet
5,995
666
15
2
0
182,570
0
W
Aphrodite
6,501
722
19
2
0
170,706
0
L
Anubis
3,871
430
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role