Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
icey1083
Lancelot
Level 89
God Stats
1W - 0L
1,397 SR
Queue Stats
12W - 6L
1,557 Elo+
Party 1
Sol
Sol
kittiegh0st
Sol
Level 105
God Stats
23W - 20L
1,529 SR
Queue Stats
260W - 259L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
minko239
Sun Wukong
Level 142
God Stats
11W - 6L
1,580 SR
Queue Stats
489W - 479L
1,472 Elo+
Solo
Cerberus
Cerberus
saabbat
Cerberus
Level 78
God Stats
1W - 1L
1,391 SR
Queue Stats
15W - 7L
1,549 Elo+
Party 1
Team Averages
Level 104
1,479 SR
1,501 Elo+

VS

Team Averages
Level 90
1,391 SR
1,415 Elo+
Athena
Athena
Ayan_419
Athena
Level 159
God Stats
5W - 19L
1,288 SR
Queue Stats
378W - 397L
1,376 Elo+
Solo
Serqet
Serqet
Caferizgi
Serqet
Level 70
God Stats
0W - 2L
1,305 SR
Queue Stats
317W - 321L
1,406 Elo+
Party 2
Agni
Agni
Diimiitrii24_
Agni
Level 107
God Stats
6W - 5L
1,452 SR
Queue Stats
119W - 122L
1,451 Elo+
Party 3
Danzaburou
Danzaburou
FaZe_Sway45
Danzaburou
Level 8
God Stats
2W - 5L
1,292 SR
Queue Stats
9W - 11L
1,392 Elo+
Party 2
Osiris
Osiris
PaiintOx
Osiris
Level 108
God Stats
3W - 3L
1,620 SR
Queue Stats
120W - 122L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 1 / 1
7,100
546
5,920
6,741
2,459
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
icey1083
Lancelot
11
2 / 1 / 4
6,927
533
3,839
6,734
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 3
7,657
589
7,537
9,970
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
minko239
Sun Wukong
14
1 / 0 / 4
8,329
641
6,156
10,082
6,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
saabbat
Cerberus
11
2 / 0 / 4
6,508
501
3,120
8,744
6,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Ayan_419
Athena
9
1 / 2 / 0
5,165
397
4,916
9,207
5,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Caferizgi
Serqet
9
1 / 4 / 0
6,332
487
2,578
11,173
6,310
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 2 / 1
6,686
514
5,414
6,601
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
FaZe_Sway45
Danzaburou
9
0 / 1 / 1
5,470
421
5,737
6,933
2,644
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
PaiintOx
Osiris
11
0 / 1 / 1
6,378
491
3,322
9,058
6,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
1
3.5
L
Athena
Ayan_419
Athena
1
2
0
0.5
L
Serqet
Caferizgi
Serqet
1
4
0
0.25
L
0
2
1
0.25
L
Danzaburou
FaZe_Sway45
Danzaburou
0
1
1
0.5
L
Osiris
PaiintOx
Osiris
0
1
1
0.5
W
Lancelot
icey1083
Lancelot
2
1
4
4
W
2
0
3
3.5
W
Sun Wukong
minko239
Sun Wukong
1
0
4
3
W
Cerberus
saabbat
Cerberus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,572
Damage
21,967
42,271
Taken
42,972
21,694
Mitigated
22,714
13,171
Healing
7,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,920
1,801
0
1,687
6,741
2,459
0
1,740
4,833
0
37,393
L
Athena
Ayan_419
Athena
4,916
1,243
0
263
9,207
5,021
0
725
8,482
21,726
0
L
Serqet
Caferizgi
Serqet
2,578
555
0
2,976
11,173
6,310
0
2,586
8,587
0
20,905
L
5,414
413
0
750
6,601
2,622
0
3,379
3,222
52,817
0
L
Danzaburou
FaZe_Sway45
Danzaburou
5,737
2,912
0
1,708
6,933
2,644
130
1,645
5,288
0
34,083
L
Osiris
PaiintOx
Osiris
3,322
1,106
0
1,575
9,058
6,117
0
2,322
6,736
0
50,008
W
Lancelot
icey1083
Lancelot
3,839
339
0
333
6,734
2,457
353
527
6,166
0
41,208
W
7,537
2,347
0
7,153
9,970
3,574
1,104
4,806
4,934
59,857
0
W
Sun Wukong
minko239
Sun Wukong
6,156
1,287
0
3,101
10,082
6,391
1,515
2,141
7,561
0
70,305
W
Cerberus
saabbat
Cerberus
3,120
176
0
897
8,744
6,813
270
532
8,129
27,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,521
Gold Earned
30,031
370
Minions Killed
293
0
Camps Cleared
0
1,305,183
Distance Traveled
1,319,939
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,100
546
53
4
0
237,446
0
L
Athena
5,165
397
30
2
0
282,595
4
L
Serqet
6,332
487
26
2
0
282,388
0
L
Agni
6,686
514
88
7
0
250,777
7
L
Danzaburou
5,470
421
64
5
0
241,775
0
L
Osiris
6,378
491
85
7
0
262,404
2
W
Lancelot
6,927
533
60
5
0
314,645
0
W
Sol
7,657
589
88
7
0
251,915
0
W
Sun Wukong
8,329
641
112
9
0
240,379
0
W
Cerberus
6,508
501
57
4
0
260,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role