Player Matchup

Hun Batz
Hun Batz
GuruKing1008
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 85L
1,494 Elo+
Party 1
Ao Kuang
Ao Kuang
IamMRstump
Ao Kuang
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
403W - 382L
1,571 Elo+
Solo
He Bo
He Bo
Logome
He Bo
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 58L
1,504 Elo+
Solo
Charybdis
Charybdis
LuluBawds
Charybdis
Level 149
God Stats
0W - 2L
1,584 SR
Queue Stats
50W - 65L
1,481 Elo+
Solo
Yemoja
Yemoja
MrakKing
Yemoja
Level 136
God Stats
0W - 2L
1,314 SR
Queue Stats
92W - 91L
1,490 Elo+
Party 1
Team Averages
Level 139
1,480 SR
1,508 Elo+

VS

Team Averages
Level 141
1,406 SR
1,520 Elo+
He Bo
He Bo
AraQuorn
He Bo
Level 127
God Stats
2W - 1L
1,573 SR
Queue Stats
356W - 348L
1,512 Elo+
Solo
Izanami
Izanami
Borkinator
Izanami
Level 153
God Stats
3W - 3L
1,186 SR
Queue Stats
280W - 289L
1,489 Elo+
Solo
Skadi
Skadi
Canayo
Skadi
Level 156
God Stats
35W - 20L
1,640 SR
Queue Stats
1,475W - 1,501L
1,511 Elo+
Solo
Aphrodite
Aphrodite
Robber
Aphrodite
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,556 Elo+
Solo
Odin
Odin
bcExKasL
Odin
Level 121
God Stats
3W - 5L
1,133 SR
Queue Stats
255W - 268L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GuruKing1008
Hun Batz
15
4 / 5 / 6
8,899
685
11,930
11,727
7,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
IamMRstump
Ao Kuang
15
1 / 5 / 9
8,122
625
5,740
17,113
22,406
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
Logome
He Bo
16
2 / 3 / 6
8,764
674
13,168
10,516
4,665
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
LuluBawds
Charybdis
17
4 / 3 / 4
9,413
724
14,007
10,761
5,421
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
MrakKing
Yemoja
14
0 / 2 / 8
7,729
595
3,094
13,026
13,065
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AraQuorn
He Bo
18
7 / 2 / 6
10,383
799
12,908
9,012
4,344
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Borkinator
Izanami
16
4 / 4 / 12
9,611
739
18,811
12,189
6,179
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
Canayo
Skadi
16
6 / 3 / 4
9,958
766
12,893
10,679
5,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Aphrodite
Robber
Aphrodite
17
1 / 1 / 15
10,517
809
5,046
13,256
18,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Odin
16
0 / 2 / 13
8,808
678
8,692
14,640
16,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
68
11
Kills
18
18
Deaths
12
33
Assists
50
Player
Kills
Deaths
Assists
KDA
W
He Bo
AraQuorn
He Bo
7
2
6
5
W
Izanami
Borkinator
Izanami
4
4
12
2.5
W
Skadi
Canayo
Skadi
6
3
4
2.67
L
Hun Batz
GuruKing1008
Hun Batz
4
5
6
1.4
L
Ao Kuang
IamMRstump
Ao Kuang
1
5
9
1.1
L
He Bo
Logome
He Bo
2
3
6
1.67
L
Charybdis
LuluBawds
Charybdis
4
3
4
2
L
Yemoja
MrakKing
Yemoja
0
2
8
2
W
Aphrodite
Robber
Aphrodite
1
1
15
8.5
W
Odin
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,939
Damage
58,350
63,143
Taken
59,776
52,733
Mitigated
51,663
19,676
Healing
26,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AraQuorn
He Bo
12,908
455
1,306
806
9,012
4,344
406
3,093
5,829
28,658
0
W
Izanami
Borkinator
Izanami
18,811
10,425
664
2,669
12,189
6,179
2,002
3,905
8,198
0
37,093
W
Skadi
Canayo
Skadi
12,893
3,922
3,828
1,326
10,679
5,809
1,030
3,671
6,912
0
31,481
L
Hun Batz
GuruKing1008
Hun Batz
11,930
1,797
1,820
1,167
11,727
7,176
0
3,321
8,406
0
17,873
L
Ao Kuang
IamMRstump
Ao Kuang
5,740
1,251
0
2,628
17,113
22,406
0
5,298
11,815
7,978
0
L
He Bo
Logome
He Bo
13,168
706
676
243
10,516
4,665
0
4,749
5,767
24,012
0
L
Charybdis
LuluBawds
Charybdis
14,007
9,606
134
1,990
10,761
5,421
825
3,447
7,314
0
42,428
L
Yemoja
MrakKing
Yemoja
3,094
684
7,159
3,859
13,026
13,065
48
4,338
8,688
7,363
0
W
Aphrodite
Robber
Aphrodite
5,046
681
7,770
6,085
13,256
18,671
329
3,666
9,404
9,143
0
W
Odin
8,692
389
267
1,567
14,640
16,660
0
7,667
6,718
4,478
9,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,927
Gold Earned
49,277
126
Minions Killed
146
0
Camps Cleared
0
1,109,595
Distance Traveled
1,261,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,383
799
40
3
0
287,873
0
W
Izanami
9,611
739
41
3
0
215,865
0
W
Skadi
9,958
766
45
3
0
235,595
0
L
Hun Batz
8,899
685
16
1
0
247,678
0
L
Ao Kuang
8,122
625
7
1
0
183,894
0
L
He Bo
8,764
674
28
2
0
231,534
0
L
Charybdis
9,413
724
70
5
0
214,729
0
L
Yemoja
7,729
595
5
0
0
231,760
0
W
Aphrodite
10,517
809
8
1
0
296,185
0
W
Odin
8,808
678
12
1
0
226,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role