Player Matchup

Nox
Nox
 
Nox
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Crobatss
Nemesis
Level 62
God Stats
1W - 1L
1,722 SR
Queue Stats
74W - 104L
1,332 Elo+
Party 1
Neith
Neith
Ripazha1900
Neith
Level 123
God Stats
0W - 2L
1,741 SR
Queue Stats
156W - 149L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
VanishingDawn
Sun Wukong
Level 63
God Stats
6W - 6L
1,378 SR
Queue Stats
97W - 86L
1,447 Elo+
Solo
Bacchus
Bacchus
xVeteranXwolfx
Bacchus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 204L
1,434 Elo+
Solo
Team Averages
Level 76
1,568 SR
1,431 Elo+

VS

Team Averages
Level 52
1,336 SR
1,352 Elo+
Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Gothicsnowangel
Thanatos
Level 24
God Stats
4W - 20L
1,140 SR
Queue Stats
18W - 58L
1,236 Elo+
Party 2
Bellona
Bellona
XEnforcedX
Bellona
Level 58
God Stats
1W - 1L
1,271 SR
Queue Stats
102W - 98L
1,483 Elo+
Solo
Thor
Thor
Yrkh
Thor
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 20L
1,261 Elo+
Party 2
Poseidon
Poseidon
chaojungling
Poseidon
Level 92
God Stats
2W - 5L
1,269 SR
Queue Stats
11W - 34L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
5
0 / 1 / 1
3,825
425
1,599
2,435
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Crobatss
Nemesis
1
0 / 0 / 0
1,638
182
0
0
0
9
3 / 1 / 1
5,592
621
7,136
4,288
1,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
VanishingDawn
Sun Wukong
7
0 / 2 / 0
4,238
471
2,899
7,710
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 1 / 3
5,072
564
2,013
5,780
4,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 0 / 0
4,316
480
2,476
5,526
1,550
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
8
0 / 2 / 1
4,726
525
1,744
7,126
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
XEnforcedX
Bellona
10
2 / 0 / 0
5,855
651
4,277
5,408
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thor
Yrkh
Thor
8
2 / 3 / 0
5,027
559
2,830
7,140
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
chaojungling
Poseidon
9
1 / 0 / 0
5,399
600
538
2,376
726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
4
Kills
5
5
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
1
1
0.5
W
Hel
 
Hel
0
0
0
0
L
Nemesis
Crobatss
Nemesis
0
0
0
0
W
Thanatos
0
2
1
0.25
L
3
1
1
3.5
L
Sun Wukong
VanishingDawn
Sun Wukong
0
2
0
0
W
Bellona
XEnforcedX
Bellona
2
0
0
2
W
Thor
Yrkh
Thor
2
3
0
0.67
W
Poseidon
chaojungling
Poseidon
1
0
0
1
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,647
Damage
11,865
20,213
Taken
27,576
10,768
Mitigated
11,628
6,127
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,599
379
0
500
2,435
803
0
538
1,897
10,798
0
W
Hel
 
Hel
2,476
107
1,403
2,717
5,526
1,550
0
526
5,000
17,712
0
L
Nemesis
Crobatss
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
1,744
330
0
4,046
7,126
2,448
0
854
6,272
0
25,019
L
7,136
3,882
0
884
4,288
1,360
0
1,056
3,232
0
42,854
L
Sun Wukong
VanishingDawn
Sun Wukong
2,899
284
0
2,288
7,710
3,721
0
0
7,710
0
20,367
W
Bellona
XEnforcedX
Bellona
4,277
1,031
0
2,906
5,408
4,550
0
0
5,408
0
37,006
W
Thor
Yrkh
Thor
2,830
816
0
250
7,140
2,354
0
777
6,363
0
24,487
W
Poseidon
chaojungling
Poseidon
538
87
0
500
2,376
726
0
1,455
921
32,792
0
L
2,013
324
67
2,388
5,780
4,884
0
1,420
4,360
13,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,365
Gold Earned
25,323
128
Minions Killed
239
0
Camps Cleared
0
576,023
Distance Traveled
909,149
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
3,825
425
10
1
0
88,036
0
W
Hel
4,316
480
30
3
0
164,505
1
L
Nemesis
1,638
182
0
0
0
0
0
W
Thanatos
4,726
525
50
6
0
202,008
0
L
Neith
5,592
621
68
8
0
156,285
0
L
Sun Wukong
4,238
471
30
3
0
193,330
0
W
Bellona
5,855
651
66
7
0
176,980
0
W
Thor
5,027
559
37
4
0
186,907
0
W
Poseidon
5,399
600
56
6
0
178,749
0
L
Bacchus
5,072
564
20
2
0
138,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role