Player Matchup

Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Baphometx
Janus
Level 182
God Stats
3W - 5L
1,396 SR
Queue Stats
514W - 473L
1,515 Elo+
Solo
Jing Wei
Jing Wei
Harkyyn
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,609 Elo+
Party 1
Merlin
Merlin
YakuZeus
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,509 Elo+
Party 1
Team Averages
Level 110
1,479 SR
1,527 Elo+

VS

Team Averages
Level 137
1,553 SR
1,497 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Fiambricio
Ares
Level 147
God Stats
26W - 10L
1,794 SR
Queue Stats
591W - 625L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
II_OVER_LORD_II_
Sun Wukong
Level 128
God Stats
2W - 2L
1,473 SR
Queue Stats
111W - 130L
1,510 Elo+
Solo
Charybdis
Charybdis
VampireSnake
Charybdis
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 47L
1,557 Elo+
Solo
Thoth
Thoth
eltorvic
Thoth
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 4 / 2
7,532
753
4,386
9,734
12,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
 
King Arthur
7
0 / 5 / 1
6,023
602
1,592
7,388
6,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Baphometx
Janus
16
2 / 0 / 2
8,295
830
12,905
4,038
1,943
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Jing Wei
Harkyyn
Jing Wei
14
1 / 3 / 1
7,144
714
4,590
6,407
2,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
YakuZeus
Merlin
14
0 / 3 / 2
7,502
750
6,393
5,777
2,891
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
1 / 1 / 12
8,290
829
5,209
9,316
10,161
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 7
8,420
842
5,281
13,119
14,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
II_OVER_LORD_II_
Sun Wukong
14
4 / 0 / 9
8,032
803
3,825
8,643
8,089
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
VampireSnake
Charybdis
13
4 / 2 / 6
8,029
803
6,835
7,042
3,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
eltorvic
Thoth
16
2 / 0 / 12
8,711
871
10,003
4,476
2,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
4
Kills
15
15
Deaths
4
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
2
0.5
L
King Arthur
 
King Arthur
0
5
1
0.1
W
Erlang Shen
 
Erlang Shen
1
1
12
7
L
Janus
Baphometx
Janus
2
0
2
3
W
4
1
7
7.5
L
Jing Wei
Harkyyn
Jing Wei
1
3
1
0.5
W
Sun Wukong
II_OVER_LORD_II_
Sun Wukong
4
0
9
8.5
W
Charybdis
VampireSnake
Charybdis
4
2
6
3.5
L
Merlin
YakuZeus
Merlin
0
3
2
0.33
W
Thoth
eltorvic
Thoth
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,866
Damage
31,153
33,344
Taken
42,596
27,201
Mitigated
39,190
6,282
Healing
19,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,386
332
344
1,501
9,734
12,743
0
5,510
4,224
0
8,010
L
King Arthur
 
King Arthur
1,592
350
87
186
7,388
6,632
0
2,671
4,717
0
2,610
W
Erlang Shen
 
Erlang Shen
5,209
706
987
3,216
9,316
10,161
66
5,106
3,969
3,424
8,587
L
Janus
Baphometx
Janus
12,905
406
1,064
876
4,038
1,943
0
2,328
1,710
34,613
0
W
5,281
22
203
2,997
13,119
14,728
208
4,473
8,436
7,653
0
L
Jing Wei
Harkyyn
Jing Wei
4,590
3,388
400
664
6,407
2,992
0
2,922
3,485
0
8,426
W
Sun Wukong
II_OVER_LORD_II_
Sun Wukong
3,825
313
3,454
2,842
8,643
8,089
0
3,428
4,991
0
9,859
W
Charybdis
VampireSnake
Charybdis
6,835
2,090
2,876
2,126
7,042
3,802
96
3,564
3,322
0
19,658
L
Merlin
YakuZeus
Merlin
6,393
120
851
309
5,777
2,891
0
2,723
3,054
23,284
0
W
Thoth
eltorvic
Thoth
10,003
294
493
184
4,476
2,410
0
2,727
1,608
30,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,496
Gold Earned
41,482
111
Minions Killed
111
0
Camps Cleared
0
973,010
Distance Traveled
1,087,683
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,532
753
3
0
0
228,550
0
L
King Arthur
6,023
602
3
0
0
107,007
0
W
Erlang Shen
8,290
829
13
1
0
218,324
0
L
Janus
8,295
830
66
7
0
228,082
0
W
Ares
8,420
842
13
1
0
224,737
0
L
Jing Wei
7,144
714
10
1
0
206,942
0
W
Sun Wukong
8,032
803
12
1
0
229,826
0
W
Charybdis
8,029
803
29
3
0
200,831
0
L
Merlin
7,502
750
29
3
0
202,429
0
W
Thoth
8,711
871
44
4
0
213,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role