Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Bronze III
ArcEthereal
Vulcan
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,546 MMR
Solo
Tyr
Tyr
Silver I
NRGtrel
Tyr
Silver I
Level 115
God Stats
14W - 13L
1,425 SR
Queue Stats
27W - 28L
1,251 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,475 SR
1,432 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,702 SR
1,433 MMR
Cerberus
Cerberus
Silver II
Dannsair-gaoithe
Cerberus
Silver II
Level 158
God Stats
1W - 0L
1,729 SR
Queue Stats
32W - 40L
1,095 MMR
Solo
Danzaburou
Danzaburou
Gold III
MrsRangs
Danzaburou
Gold III
Level 69
God Stats
13W - 4L
1,819 SR
Queue Stats
186W - 198L
1,568 MMR
Party 1
Ix Chel
Ix Chel
Platinum V
NITAHANJAAB
Ix Chel
Platinum V
Level 66
God Stats
68W - 68L
1,556 SR
Queue Stats
209W - 210L
1,636 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 6 / 1
8,881
634
7,294
11,630
3,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
14
2 / 4 / 1
10,406
743
10,867
8,958
3,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
13
1 / 2 / 1
9,905
708
7,001
14,254
12,039
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AchillesAo KuangAtlasNe ZhaAnubis

VS

Bans
VamanaAresBacchusMauiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
10,153
725
3,917
15,860
16,142
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
MrsRangs
Danzaburou
14
6 / 2 / 3
11,917
851
11,358
15,940
7,107
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ix Chel
NITAHANJAAB
Ix Chel
15
6 / 0 / 6
11,683
835
15,547
8,882
3,565
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
12
12
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
1
0.08
L
Vulcan
2
4
1
0.63
W
0
1
6
3
W
Danzaburou
MrsRangs
Danzaburou
6
2
3
3.75
W
Ix Chel
NITAHANJAAB
Ix Chel
6
0
6
9
L
Tyr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
30,822
34,842
Taken
40,682
18,618
Mitigated
26,814
4,373
Healing
15,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,294
2,561
0
1,809
11,630
3,389
0
6,725
4,905
0
27,198
L
Vulcan
10,867
5,373
0
250
8,958
3,190
0
4,656
4,302
46,354
0
W
3,917
156
0
3,478
15,860
16,142
34
4,273
11,587
29,059
580
W
Danzaburou
MrsRangs
Danzaburou
11,358
4,579
0
6,532
15,940
7,107
2,720
3,696
12,244
0
61,395
W
Ix Chel
NITAHANJAAB
Ix Chel
15,547
1,301
2,116
2,877
8,882
3,565
232
3,919
4,963
59,393
0
L
Tyr
7,001
693
0
2,314
14,254
12,039
0
7,913
6,341
0
37,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,192
Gold Earned
33,753
143
Minions Killed
232
0
Camps Cleared
0
775,302
Distance Traveled
774,882
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,881
634
37
3
0
227,151
3
L
Vulcan
10,406
743
57
4
0
272,641
0
W
Cerberus
10,153
725
68
5
0
249,918
3
W
Danzaburou
11,917
851
91
7
0
246,170
2
W
Ix Chel
11,683
835
73
5
0
278,794
0
L
Tyr
9,905
708
49
4
0
275,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role