Player Matchup

Neith
Neith
LadyDajena
Neith
Level 38
God Stats
5W - 17L
1,204 SR
Queue Stats
5W - 18L
1,146 Elo+
Party 1
Nu Wa
Nu Wa
Thabi_001
Nu Wa
Level 7
God Stats
2W - 2L
1,366 SR
Queue Stats
5W - 18L
1,146 Elo+
Party 1
Janus
Janus
domenik_21
Janus
Level 42
God Stats
3W - 3L
1,446 SR
Queue Stats
5W - 16L
1,163 Elo+
Party 1
Team Averages
Level 29
1,339 SR
1,152 Elo+

VS

Team Averages
Level 65
1,415 SR
1,049 Elo+
Surtr
Surtr
GrayFullbuster4-
Surtr
Level 18
God Stats
0W - 2L
1,414 SR
Queue Stats
0W - 6L
963 Elo+
Party 2
Ishtar
Ishtar
TillingBird9952
Ishtar
Level 128
God Stats
41W - 43L
1,331 SR
Queue Stats
1,270W - 1,666L
1,191 Elo+
Solo
Aphrodite
Aphrodite
Tohka_Yatogami_S
Aphrodite
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
993 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 1 / 11
10,389
799
7,432
8,286
3,333
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Thabi_001
Nu Wa
14
5 / 2 / 10
11,016
847
11,180
10,254
3,780
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
15
10 / 1 / 6
12,043
926
25,197
10,077
4,027
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 0
9,844
757
4,226
18,364
16,890
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 6 / 2
8,519
655
11,058
15,917
6,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
12
0 / 3 / 3
8,771
675
5,193
14,514
6,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
17
Kills
3
4
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
8
0
0.38
W
Neith
2
1
11
7.5
W
Nu Wa
Thabi_001
Nu Wa
5
2
10
5
L
0
6
2
0.17
L
Aphrodite
0
3
3
0.5
W
Janus
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,809
Damage
20,477
28,617
Taken
48,795
11,140
Mitigated
29,689
8,743
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,226
1,098
0
2,086
18,364
16,890
0
13,328
5,036
234
21,995
W
Neith
7,432
3,172
337
2,060
8,286
3,333
1,175
993
7,293
0
42,980
W
Nu Wa
Thabi_001
Nu Wa
11,180
2,652
0
1,495
10,254
3,780
1,003
2,347
7,907
38,944
0
L
11,058
5,515
0
2,435
15,917
6,151
0
10,689
5,228
0
29,446
L
Aphrodite
5,193
1,103
4,638
4,647
14,514
6,648
0
12,663
1,851
45,708
0
W
Janus
25,197
1,998
490
4,361
10,077
4,027
960
2,439
7,638
65,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,448
Gold Earned
27,134
172
Minions Killed
130
0
Camps Cleared
0
662,343
Distance Traveled
585,125
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,844
757
27
2
0
175,056
0
W
Neith
10,389
799
56
4
0
218,439
0
W
Nu Wa
11,016
847
41
3
0
216,557
0
L
Ishtar
8,519
655
35
3
0
191,267
2
L
Aphrodite
8,771
675
68
5
0
218,802
0
W
Janus
12,043
926
75
6
0
227,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role