Player Matchup

Set
Set
 
Set
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BK-PapasFritas-_
Raijin
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 158L
1,543 Elo+
Party 1
Ah Puch
Ah Puch
NambyPamby7517
Ah Puch
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
291W - 274L
1,451 Elo+
Solo
Scylla
Scylla
alexace246
Scylla
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 181L
1,545 Elo+
Party 1
Guan Yu
Guan Yu
nesko_nco
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,482 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,504 Elo+

VS

Team Averages
Level 116
1,608 SR
1,439 Elo+
Awilix
Awilix
Blaze79er
Awilix
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 102L
1,433 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DaHoodHero
Morgan Le Fay
Level 108
God Stats
1W - 0L
1,842 SR
Queue Stats
49W - 59L
1,465 Elo+
Solo
Sobek
Sobek
Foolish Genius
Sobek
Level 169
God Stats
8W - 4L
1,763 SR
Queue Stats
938W - 964L
1,498 Elo+
Solo
Chang'e
Chang'e
IIKayII
Chang'e
Level 117
God Stats
2W - 0L
1,466 SR
Queue Stats
23W - 35L
1,347 Elo+
Solo
Achilles
Achilles
Stay1nYourLayne
Achilles
Level 125
God Stats
2W - 2L
1,467 SR
Queue Stats
204W - 190L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
1 / 4 / 3
8,473
706
7,106
16,919
20,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 9 / 3
7,537
628
8,070
13,905
6,758
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 6 / 4
8,239
687
13,846
14,796
7,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
alexace246
Scylla
15
3 / 5 / 3
9,328
777
9,015
11,996
6,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
nesko_nco
Guan Yu
15
1 / 3 / 5
8,724
727
6,649
16,579
19,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Blaze79er
Awilix
15
7 / 3 / 12
9,567
797
14,527
10,691
5,050
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
DaHoodHero
Morgan Le Fay
18
7 / 1 / 17
10,470
873
24,884
10,720
5,768
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 1 / 18
10,870
906
11,496
17,736
22,026
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
IIKayII
Chang'e
16
4 / 1 / 11
9,594
800
5,887
8,044
4,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
16
4 / 1 / 15
9,442
787
12,662
16,095
21,799
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
100
6
Kills
27
27
Deaths
7
18
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
4
3
0.63
L
0
9
3
0.17
W
Awilix
Blaze79er
Awilix
7
3
12
4.33
W
Morgan Le Fay
DaHoodHero
Morgan Le Fay
7
1
17
15.5
W
5
1
18
14
W
Chang'e
IIKayII
Chang'e
4
1
11
9.5
L
1
6
4
0.5
W
Achilles
4
1
15
11.5
L
Scylla
alexace246
Scylla
3
5
3
0.9
L
Guan Yu
nesko_nco
Guan Yu
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,686
Damage
69,456
74,195
Taken
63,286
60,222
Mitigated
58,789
22,553
Healing
37,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,106
1,503
2,029
4,068
16,919
20,070
0
7,860
8,307
0
11,987
L
8,070
460
244
652
13,905
6,758
352
7,568
6,114
16,505
0
W
Awilix
Blaze79er
Awilix
14,527
4,733
1,779
1,166
10,691
5,050
525
4,090
6,601
0
21,952
W
Morgan Le Fay
DaHoodHero
Morgan Le Fay
24,884
2,957
979
2,693
10,720
5,768
2,919
6,325
4,395
45,003
0
W
11,496
113
1,049
6,212
17,736
22,026
468
6,934
10,802
23,730
0
W
Chang'e
IIKayII
Chang'e
5,887
569
13,424
4,468
8,044
4,146
2,370
6,128
1,916
21,895
0
L
13,846
570
529
2,288
14,796
7,461
46
9,856
4,718
31,010
0
W
Achilles
12,662
1,442
2,779
3,375
16,095
21,799
551
7,454
8,641
0
18,994
L
Scylla
alexace246
Scylla
9,015
644
700
1,108
11,996
6,487
42
7,835
4,071
22,937
0
L
Guan Yu
nesko_nco
Guan Yu
6,649
581
5,585
5,350
16,579
19,446
44
9,148
7,159
0
10,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,301
Gold Earned
49,943
110
Minions Killed
130
0
Camps Cleared
0
1,025,769
Distance Traveled
1,178,385
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,473
706
6
1
0
224,076
0
L
Raijin
7,537
628
17
1
0
170,087
1
W
Awilix
9,567
797
12
1
0
223,699
0
W
Morgan Le Fay
10,470
873
43
4
0
248,147
0
W
Sobek
10,870
906
16
1
0
217,899
0
W
Chang'e
9,594
800
44
4
0
230,252
0
L
Ah Puch
8,239
687
40
3
0
198,283
0
W
Achilles
9,442
787
15
1
0
258,388
0
L
Scylla
9,328
777
38
3
0
186,281
0
L
Guan Yu
8,724
727
9
1
0
247,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role