Player Matchup

Ymir
Ymir
IIIIlIIlIlx
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,579 Elo+
Party 1
Ullr
Ullr
IgGravy
Ullr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 111L
1,449 Elo+
Party 1
Chang'e
Chang'e
Iwillis20
Chang'e
Level 121
God Stats
3W - 5L
1,710 SR
Queue Stats
136W - 132L
1,445 Elo+
Solo
Hel
Hel
ShruikanOp
Hel
Level 89
God Stats
23W - 22L
1,568 SR
Queue Stats
125W - 113L
1,470 Elo+
Solo
Set
Set
Skemiet
Set
Level 41
God Stats
3W - 4L
1,288 SR
Queue Stats
274W - 272L
1,414 Elo+
Solo
Team Averages
Level 72
1,513 SR
1,471 Elo+

VS

Team Averages
Level 127
1,641 SR
1,494 Elo+
Hachiman
Hachiman
 
Hachiman
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
GOWmetzger65
Pele
Level 158
God Stats
3W - 2L
1,825 SR
Queue Stats
362W - 354L
1,522 Elo+
Solo
King Arthur
King Arthur
GuapoGinger
King Arthur
Level 98
God Stats
43W - 36L
1,621 SR
Queue Stats
196W - 186L
1,471 Elo+
Solo
Ah Puch
Ah Puch
zero132340
Ah Puch
Level 108
God Stats
30W - 12L
1,761 SR
Queue Stats
626W - 596L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,141
518
265
4,245
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
IgGravy
Ullr
8
0 / 2 / 1
4,198
525
1,786
5,645
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Iwillis20
Chang'e
10
1 / 0 / 1
5,269
659
2,759
5,566
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,379
672
3,573
5,253
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
6
1 / 2 / 1
4,313
539
3,280
5,743
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
3 / 1 / 0
5,321
665
2,791
5,208
1,600
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
 
Cu Chulainn
8
1 / 0 / 2
4,709
589
2,985
4,667
2,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 1
4,487
561
2,309
6,382
1,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
GuapoGinger
King Arthur
9
1 / 0 / 1
4,967
621
3,154
7,912
4,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
zero132340
Ah Puch
9
1 / 1 / 0
5,191
649
5,270
4,751
1,544
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
2
Kills
6
6
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
0
3
W
Cu Chulainn
 
Cu Chulainn
1
0
2
2
W
0
1
1
0.5
W
King Arthur
GuapoGinger
King Arthur
1
0
1
1.5
L
0
1
1
0.5
L
Ullr
IgGravy
Ullr
0
2
1
0.25
L
Chang'e
Iwillis20
Chang'e
1
0
1
1.5
L
0
1
0
0
L
Set
1
2
1
0.75
W
Ah Puch
zero132340
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,663
Damage
16,509
26,452
Taken
28,920
10,187
Mitigated
12,591
7,292
Healing
10,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,791
1,825
0
2,561
5,208
1,600
623
137
5,071
0
30,351
W
Cu Chulainn
 
Cu Chulainn
2,985
276
0
931
4,667
2,759
0
57
4,610
0
22,392
W
2,309
328
115
1,929
6,382
1,809
0
779
5,603
0
27,044
W
King Arthur
GuapoGinger
King Arthur
3,154
271
0
2,080
7,912
4,879
0
3,518
4,394
0
31,558
L
265
0
0
648
4,245
2,756
0
1,441
2,804
4,748
0
L
Ullr
IgGravy
Ullr
1,786
296
0
766
5,645
1,708
0
0
5,645
0
21,147
L
Chang'e
Iwillis20
Chang'e
2,759
264
160
2,252
5,566
1,923
0
3,102
2,464
35,460
0
L
3,573
342
0
2,806
5,253
1,736
104
0
5,253
43,462
0
L
Set
3,280
1,456
0
660
5,743
2,064
0
727
5,016
0
16,196
W
Ah Puch
zero132340
Ah Puch
5,270
289
0
2,858
4,751
1,544
0
2,106
2,645
36,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,300
Gold Earned
24,675
227
Minions Killed
235
0
Camps Cleared
0
753,625
Distance Traveled
806,994
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,321
665
42
5
0
129,241
0
W
Cu Chulainn
4,709
589
36
5
0
174,192
2
W
Pele
4,487
561
46
6
0
186,825
0
W
King Arthur
4,967
621
49
6
0
158,146
0
L
Ymir
4,141
518
7
1
0
136,241
0
L
Ullr
4,198
525
35
4
0
157,592
0
L
Chang'e
5,269
659
82
10
0
169,208
0
L
Hel
5,379
672
73
9
0
149,123
0
L
Set
4,313
539
30
4
0
141,461
0
W
Ah Puch
5,191
649
62
8
0
158,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role