Player Matchup

Chang'e
Chang'e
Gold I
 
Chang'e
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
 
Kuzenbo
Platinum IV
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
DaddyNasteee
Fenrir
Gold I
Level 170
God Stats
2W - 1L
1,719 SR
Queue Stats
77W - 69L
1,710 MMR
Solo
Hachiman
Hachiman
Platinum III
ToastyBuns17
Hachiman
Platinum III
Level 127
God Stats
11W - 13L
1,669 SR
Queue Stats
304W - 298L
1,741 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,578 SR
1,590 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 166
1,559 SR
1,744 MMR
Eset
Eset
Platinum V
CallMeOcto
Eset
Platinum V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
376W - 361L
1,682 MMR
Solo
Chiron
Chiron
Platinum V
Shetty7
Chiron
Platinum V
Level 138
God Stats
1W - 4L
1,416 SR
Queue Stats
70W - 64L
1,723 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
Wiis_1021
Ao Kuang
Platinum II
Level 227
God Stats
4W - 7L
1,534 SR
Queue Stats
175W - 176L
1,779 MMR
Solo
Set
Set
Platinum III
YoshiLupus
Set
Platinum III
Level 158
God Stats
3W - 2L
1,670 SR
Queue Stats
118W - 119L
1,754 MMR
Solo
Terra
Terra
Platinum V
dicooo134
Terra
Platinum V
Level 159
God Stats
3W - 3L
1,678 SR
Queue Stats
207W - 207L
1,780 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
1 / 0 / 0
8,056
620
3,663
5,092
2,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
 
Scylla
13
0 / 1 / 2
7,390
568
2,789
5,552
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
 
Kuzenbo
10
1 / 0 / 2
6,384
491
3,908
7,309
6,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
12
2 / 2 / 2
6,855
527
3,568
10,724
4,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
ToastyBuns17
Hachiman
13
3 / 2 / 0
7,343
565
7,559
7,998
3,098
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AnubisAphroditeVamanaHorus

VS

Bans
MartichorasThe MorriganAgniAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,981
537
4,526
6,006
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Shetty7
Chiron
11
0 / 3 / 1
6,140
472
3,219
9,279
3,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Wiis_1021
Ao Kuang
11
0 / 1 / 0
6,018
463
1,631
6,731
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 0 / 1
7,486
576
3,284
7,041
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Terra
dicooo134
Terra
10
0 / 0 / 2
6,134
472
3,708
5,927
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
5
5
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
W
Scylla
 
Scylla
0
1
2
1
W
Kuzenbo
 
Kuzenbo
1
0
2
2
L
1
3
2
0.67
W
Fenrir
2
2
2
1.5
L
Chiron
Shetty7
Chiron
0
3
1
0.17
W
Hachiman
ToastyBuns17
Hachiman
3
2
0
1.5
L
Ao Kuang
Wiis_1021
Ao Kuang
0
1
0
0
L
4
0
1
4.5
L
Terra
dicooo134
Terra
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
16,368
36,675
Taken
34,984
18,870
Mitigated
16,431
10,856
Healing
10,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,663
419
174
2,669
5,092
2,767
1,492
1,773
3,319
64,598
0
W
Scylla
 
Scylla
2,789
249
0
500
5,552
1,779
0
2,224
3,328
72,050
0
W
Kuzenbo
 
Kuzenbo
3,908
1,604
1,230
1,525
7,309
6,847
0
1,781
5,528
15,083
0
L
4,526
542
254
978
6,006
2,391
0
2,745
3,261
59,578
0
W
Fenrir
3,568
529
0
1,545
10,724
4,379
0
1,889
8,835
0
48,554
L
Chiron
Shetty7
Chiron
3,219
1,612
277
1,738
9,279
3,595
0
1,257
8,022
0
47,992
W
Hachiman
ToastyBuns17
Hachiman
7,559
4,608
0
3,213
7,998
3,098
0
2,198
5,800
0
66,827
L
Ao Kuang
Wiis_1021
Ao Kuang
1,631
406
0
3,372
6,731
2,849
0
3,663
3,068
37,030
0
L
3,284
1,223
0
1,251
7,041
3,113
0
438
6,603
0
50,404
L
Terra
dicooo134
Terra
3,708
885
195
2,261
5,927
4,483
0
2,257
3,670
17,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,028
Gold Earned
32,759
453
Minions Killed
377
0
Camps Cleared
0
1,254,909
Distance Traveled
1,248,260
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,056
620
125
10
0
241,358
0
W
Scylla
7,390
568
121
9
0
231,471
3
W
Kuzenbo
6,384
491
16
1
0
275,881
2
L
Eset
6,981
537
103
8
0
247,288
3
W
Fenrir
6,855
527
82
6
0
277,765
2
L
Chiron
6,140
472
87
7
0
248,881
1
W
Hachiman
7,343
565
109
8
0
228,434
3
L
Ao Kuang
6,018
463
70
5
0
176,134
4
L
Set
7,486
576
89
7
0
290,340
2
L
Terra
6,134
472
28
2
0
285,617
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role