Player Matchup

Nike
Nike
Gold IV
 
Nike
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold V
ConñoEscaldao
Bakasura
Gold V
Level 89
God Stats
3W - 1L
1,616 SR
Queue Stats
10W - 10L
1,631 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,539 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,545 SR
1,464 MMR
Xbalanque
Xbalanque
Gold III
Acitjooo
Xbalanque
Gold III
Level 108
God Stats
4W - 3L
1,550 SR
Queue Stats
66W - 74L
1,271 MMR
Party 1
Janus
Janus
Platinum V
Lock0310
Janus
Platinum V
Level 158
God Stats
9W - 10L
1,494 SR
Queue Stats
127W - 145L
1,606 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Pudgy109
Guan Yu
Gold V
Level 140
God Stats
4W - 4L
1,591 SR
Queue Stats
67W - 73L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
6 / 3 / 6
11,395
877
11,815
15,312
18,241
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
 
Aphrodite
14
2 / 3 / 6
10,839
834
8,543
11,146
6,258
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
13
4 / 3 / 5
11,010
847
10,339
16,180
13,287
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
HachimanAchillesHerculesThothAo Kuang

VS

Bans
KuzenboNe ZhaMartichorasChaacVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Acitjooo
Xbalanque
12
3 / 5 / 4
10,439
803
10,327
12,484
4,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Lock0310
Janus
12
3 / 5 / 2
9,974
767
12,418
10,366
3,752
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Guan Yu
Pudgy109
Guan Yu
12
3 / 2 / 6
10,057
774
10,217
14,926
17,150
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
12
Kills
9
9
Deaths
12
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
6
3
6
3
W
Aphrodite
 
Aphrodite
2
3
6
1.67
L
Xbalanque
Acitjooo
Xbalanque
3
5
4
1
W
Bakasura
4
3
5
2.17
L
Janus
Lock0310
Janus
3
5
2
0.8
L
Guan Yu
Pudgy109
Guan Yu
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,697
Damage
32,962
42,638
Taken
37,776
37,786
Mitigated
25,703
15,669
Healing
4,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
11,815
625
0
4,372
15,312
18,241
198
3,673
11,639
83
27,911
W
Aphrodite
 
Aphrodite
8,543
569
3,166
4,558
11,146
6,258
0
6,630
4,516
52,520
0
L
Xbalanque
Acitjooo
Xbalanque
10,327
6,268
0
1,398
12,484
4,801
0
2,980
9,159
0
36,799
W
Bakasura
10,339
7,534
0
3,573
16,180
13,287
3,173
4,233
11,947
0
34,396
L
Janus
Lock0310
Janus
12,418
179
0
955
10,366
3,752
0
1,850
8,115
42,766
0
L
Guan Yu
Pudgy109
Guan Yu
10,217
1,564
622
1,718
14,926
17,150
0
4,146
9,417
2,973
25,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,244
Gold Earned
30,470
175
Minions Killed
139
0
Camps Cleared
0
793,053
Distance Traveled
784,917
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,395
877
31
2
0
280,163
1
W
Aphrodite
10,839
834
79
6
0
252,014
0
L
Xbalanque
10,439
803
46
4
0
240,864
2
W
Bakasura
11,010
847
65
5
0
260,876
0
L
Janus
9,974
767
67
5
0
271,398
2
L
Guan Yu
10,057
774
26
2
0
272,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role