Player Matchup

Janus
Janus
 
Janus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Olenhylkio
Morgan Le Fay
Level 120
God Stats
15W - 6L
1,859 SR
Queue Stats
146W - 121L
1,544 Elo+
Solo
Ishtar
Ishtar
Schumachers5
Ishtar
Level 147
God Stats
426W - 447L
1,530 SR
Queue Stats
648W - 692L
1,463 Elo+
Solo
Neith
Neith
StabDaddy813
Neith
Level 16
God Stats
1W - 3L
1,260 SR
Queue Stats
4W - 15L
1,146 Elo+
Party 1
Scylla
Scylla
xB0N3H34Dx9852
Scylla
Level 188
God Stats
8W - 28L
1,461 SR
Queue Stats
167W - 297L
1,389 Elo+
Party 1
Team Averages
Level 117
1,522 SR
1,408 Elo+

VS

Team Averages
Level 102
1,537 SR
1,457 Elo+
Cthulhu
Cthulhu
ANTRAX2014
Cthulhu
Level 84
God Stats
58W - 48L
1,551 SR
Queue Stats
323W - 275L
1,474 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CroakiAesir
Tsukuyomi
Level 62
God Stats
6W - 8L
1,590 SR
Queue Stats
154W - 158L
1,441 Elo+
Party 3
Hel
Hel
Tony_So_Icy
Hel
Level 88
God Stats
4W - 8L
1,444 SR
Queue Stats
106W - 95L
1,431 Elo+
Solo
Skadi
Skadi
TylarzzSG
Skadi
Level 88
God Stats
17W - 17L
1,467 SR
Queue Stats
717W - 672L
1,430 Elo+
Party 2
Chaac
Chaac
vvv_ZODIAC77_vvv
Chaac
Level 189
God Stats
15W - 6L
1,634 SR
Queue Stats
314W - 285L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
3 / 1 / 2
5,917
455
3,462
3,673
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Olenhylkio
Morgan Le Fay
10
2 / 2 / 2
6,010
462
8,030
9,769
7,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
10
0 / 5 / 1
6,120
471
3,561
7,781
2,671
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 3
5,683
437
4,087
5,787
2,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 4
7,442
572
5,924
7,989
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANTRAX2014
Cthulhu
11
1 / 1 / 6
6,346
488
5,128
8,830
6,405
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
CroakiAesir
Tsukuyomi
14
4 / 3 / 1
8,035
618
5,845
10,258
4,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

1
0 / 0 / 0
2,580
198
0
0
0
Skadi
TylarzzSG
Skadi
11
3 / 3 / 1
6,904
531
5,526
10,781
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 0 / 2
8,543
657
6,605
6,826
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
7
Kills
13
13
Deaths
7
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
2
4
W
Cthulhu
ANTRAX2014
Cthulhu
1
1
6
4
W
Tsukuyomi
CroakiAesir
Tsukuyomi
4
3
1
1.5
L
Morgan Le Fay
Olenhylkio
Morgan Le Fay
2
2
2
1.5
L
Ishtar
0
5
1
0.1
L
0
2
3
0.75
W
0
0
0
0
W
Skadi
TylarzzSG
Skadi
3
3
1
1.17
W
5
0
2
6
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
23,104
34,999
Taken
36,695
16,536
Mitigated
18,802
4,246
Healing
8,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,462
617
0
1,424
3,673
890
0
182
3,491
18,003
0
W
Cthulhu
ANTRAX2014
Cthulhu
5,128
419
135
2,469
8,830
6,405
0
4,359
3,874
19,518
174
W
Tsukuyomi
CroakiAesir
Tsukuyomi
5,845
1,346
0
1,242
10,258
4,604
0
2,126
7,974
0
59,030
L
Morgan Le Fay
Olenhylkio
Morgan Le Fay
8,030
1,020
0
1,132
9,769
7,838
0
2,602
7,167
33,670
595
L
Ishtar
3,561
2,011
0
190
7,781
2,671
1,031
0
7,781
0
35,861
L
4,087
1,563
0
504
5,787
2,083
0
1,185
4,602
0
30,384
W
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
TylarzzSG
Skadi
5,526
2,630
0
853
10,781
4,098
369
5,709
4,502
0
40,175
W
6,605
1,081
0
3,591
6,826
3,695
0
2,991
3,524
0
62,951
L
5,924
704
0
996
7,989
3,054
0
985
7,004
57,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,172
Gold Earned
32,408
283
Minions Killed
297
0
Camps Cleared
0
1,035,655
Distance Traveled
1,065,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,917
455
41
3
0
133,684
0
W
Cthulhu
6,346
488
28
2
0
264,546
0
W
Tsukuyomi
8,035
618
102
8
0
233,057
0
L
Morgan Le Fay
6,010
462
34
3
0
247,911
0
L
Ishtar
6,120
471
57
4
0
175,542
0
L
Neith
5,683
437
63
5
0
243,325
0
W
Hel
2,580
198
0
0
0
0
0
W
Skadi
6,904
531
59
5
0
255,936
0
W
Chaac
8,543
657
108
8
0
311,475
0
L
Scylla
7,442
572
88
7
0
235,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role