Player Matchup

Sol
Sol
Mosselsap
Sol
Level 103
God Stats
13W - 7L
1,658 SR
Queue Stats
249W - 283L
1,489 Elo+
Solo
Janus
Janus
TakaNe4
Janus
Level 129
God Stats
0W - 5L
1,500 SR
Queue Stats
139W - 143L
1,504 Elo+
Solo
Izanami
Izanami
TizzerMc
Izanami
Level 59
God Stats
3W - 4L
1,460 SR
Queue Stats
12W - 18L
1,410 Elo+
Party 2
Arachne
Arachne
atomrakete1337
Arachne
Level 68
God Stats
56W - 33L
1,669 SR
Queue Stats
183W - 163L
1,511 Elo+
Solo
Bellona
Bellona
xSaltyv
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 75
1,557 SR
1,483 Elo+

VS

Team Averages
Level 106
1,522 SR
1,492 Elo+
Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Jaexo
Xbalanque
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 232L
1,478 Elo+
Solo
Serqet
Serqet
Skrelokh
Serqet
Level 151
God Stats
2W - 1L
1,619 SR
Queue Stats
196W - 192L
1,537 Elo+
Solo
Ah Puch
Ah Puch
oblivonking
Ah Puch
Level 77
God Stats
11W - 13L
1,469 SR
Queue Stats
108W - 92L
1,453 Elo+
Solo
Horus
Horus
w_hiteyy
Horus
Level 108
God Stats
4W - 3L
1,523 SR
Queue Stats
654W - 686L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 2
10,603
589
15,774
10,512
3,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Janus
TakaNe4
Janus
16
1 / 5 / 1
9,624
535
4,820
11,424
4,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
TizzerMc
Izanami
13
0 / 6 / 2
8,334
463
5,354
11,628
4,091
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 5 / 0
7,607
423
5,420
16,175
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
xSaltyv
Bellona
14
0 / 3 / 1
8,842
491
13,255
19,767
19,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
7 / 0 / 2
10,630
591
15,868
20,181
20,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
Jaexo
Xbalanque
15
2 / 3 / 3
9,320
518
7,192
10,360
4,441
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Skrelokh
Serqet
15
8 / 1 / 6
9,845
547
11,368
14,316
6,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
oblivonking
Ah Puch
15
3 / 3 / 7
9,360
520
9,583
9,167
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
w_hiteyy
Horus
14
1 / 3 / 11
8,844
491
3,588
14,051
14,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
10
Kills
21
21
Deaths
10
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
0
2
8
W
Xbalanque
Jaexo
Xbalanque
2
3
3
1.17
L
7
2
2
4
W
Serqet
Skrelokh
Serqet
8
1
6
11
L
Janus
TakaNe4
Janus
1
5
1
0.3
L
Izanami
TizzerMc
Izanami
0
6
2
0.17
L
2
5
0
0.4
W
Ah Puch
oblivonking
Ah Puch
3
3
7
2.17
W
Horus
w_hiteyy
Horus
1
3
11
2.17
L
Bellona
xSaltyv
Bellona
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,623
Damage
47,599
69,506
Taken
68,075
37,567
Mitigated
49,140
13,673
Healing
23,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
15,868
2,613
0
9,358
20,181
20,096
572
2,255
17,902
0
77,618
W
Xbalanque
Jaexo
Xbalanque
7,192
3,784
0
4,950
10,360
4,441
1,725
2,808
7,552
0
72,299
L
15,774
6,330
0
5,644
10,512
3,557
946
1,426
8,979
92,293
0
W
Serqet
Skrelokh
Serqet
11,368
2,746
0
2,166
14,316
6,910
0
4,497
9,713
0
77,454
L
Janus
TakaNe4
Janus
4,820
245
0
750
11,424
4,572
0
3,204
8,009
78,286
0
L
Izanami
TizzerMc
Izanami
5,354
3,065
0
2,379
11,628
4,091
737
559
10,599
0
60,032
L
5,420
3,346
0
2,001
16,175
5,658
0
2,445
12,970
0
55,583
W
Ah Puch
oblivonking
Ah Puch
9,583
218
0
3,007
9,167
3,614
0
5,113
3,946
70,567
0
W
Horus
w_hiteyy
Horus
3,588
1,811
1,020
2,803
14,051
14,079
0
6,211
7,798
0
23,935
L
Bellona
xSaltyv
Bellona
13,255
3,624
0
2,899
19,767
19,689
102
1,949
16,693
0
74,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,010
Gold Earned
47,999
596
Minions Killed
515
0
Camps Cleared
0
1,650,455
Distance Traveled
1,854,736
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,630
591
128
7
0
342,220
2
W
Xbalanque
9,320
518
129
7
0
324,469
2
L
Sol
10,603
589
136
8
0
332,228
1
W
Serqet
9,845
547
115
6
0
434,973
5
L
Janus
9,624
535
162
9
0
335,465
0
L
Izanami
8,334
463
113
6
0
326,441
0
L
Arachne
7,607
423
78
4
0
341,513
0
W
Ah Puch
9,360
520
116
6
0
362,751
1
W
Horus
8,844
491
27
2
0
390,323
0
L
Bellona
8,842
491
107
6
0
314,808
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role