Player Matchup

Vulcan
Vulcan
Bashbory
Vulcan
Level 128
God Stats
19W - 10L
1,624 SR
Queue Stats
625W - 621L
1,472 Elo+
Solo
Odin
Odin
ProleX5
Odin
Level 119
God Stats
1W - 0L
1,467 SR
Queue Stats
8W - 5L
1,681 Elo+
Solo
Zeus
Zeus
Retsbéw
Zeus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
Spoin
Jing Wei
Level 88
God Stats
2W - 0L
1,706 SR
Queue Stats
57W - 50L
1,555 Elo+
Party 2
Discordia
Discordia
lmeobta
Discordia
Level 80
God Stats
2W - 0L
1,723 SR
Queue Stats
41W - 36L
1,506 Elo+
Solo
Team Averages
Level 104
1,604 SR
1,549 Elo+

VS

Team Averages
Level 127
1,533 SR
1,466 Elo+
Ishtar
Ishtar
AperH2O
Ishtar
Level 158
God Stats
1W - 2L
1,466 SR
Queue Stats
78W - 82L
1,511 Elo+
Solo
Vamana
Vamana
Dushpank
Vamana
Level 128
God Stats
2W - 1L
1,642 SR
Queue Stats
96W - 86L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
Gasparades
Sun Wukong
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,504 Elo+
Party 1
Sol
Sol
Y3nnefer
Sol
Level 149
God Stats
6W - 4L
1,559 SR
Queue Stats
231W - 213L
1,499 Elo+
Solo
Khepri
Khepri
jwalkey
Khepri
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 114L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bashbory
Vulcan
20
4 / 5 / 14
12,486
832
21,192
11,973
6,446
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
ProleX5
Odin
20
4 / 4 / 17
12,257
817
11,194
20,347
29,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zeus
19
12 / 7 / 8
12,623
842
26,883
13,313
6,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Spoin
Jing Wei
18
5 / 6 / 14
11,683
779
22,355
17,349
9,059
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
lmeobta
Discordia
15
1 / 6 / 10
9,976
665
11,721
14,650
6,455
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AperH2O
Ishtar
17
5 / 8 / 11
11,238
749
13,218
16,508
9,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
Dushpank
Vamana
19
11 / 4 / 10
12,466
831
18,107
28,410
31,968
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Gasparades
Sun Wukong
19
4 / 6 / 14
11,552
770
16,480
32,333
30,476
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 3 / 12
11,704
780
16,822
17,388
9,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
jwalkey
Khepri
17
1 / 5 / 17
10,254
684
4,917
19,148
27,902
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
91
26
Kills
27
28
Deaths
26
63
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ishtar
AperH2O
Ishtar
5
8
11
1.31
W
Vulcan
Bashbory
Vulcan
4
5
14
2.2
L
Vamana
Dushpank
Vamana
11
4
10
4
L
Sun Wukong
Gasparades
Sun Wukong
4
6
14
1.83
W
Odin
ProleX5
Odin
4
4
17
3.13
W
Zeus
12
7
8
2.29
W
Jing Wei
Spoin
Jing Wei
5
6
14
2
L
6
3
12
4
L
Khepri
jwalkey
Khepri
1
5
17
1.9
W
Discordia
lmeobta
Discordia
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,345
Damage
69,544
77,632
Taken
113,787
57,565
Mitigated
109,687
18,020
Healing
38,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
AperH2O
Ishtar
13,218
5,936
803
1,973
16,508
9,973
1,813
7,921
8,587
0
24,376
W
Vulcan
Bashbory
Vulcan
21,192
8,013
1,968
2,080
11,973
6,446
1,653
2,619
9,158
51,651
0
L
Vamana
Dushpank
Vamana
18,107
7,808
1,091
7,947
28,410
31,968
29
15,810
12,600
0
31,237
L
Sun Wukong
Gasparades
Sun Wukong
16,480
1,384
1,396
8,520
32,333
30,476
507
19,288
13,045
0
34,978
W
Odin
ProleX5
Odin
11,194
1,778
536
3,944
20,347
29,202
432
7,213
12,586
1,287
24,333
W
Zeus
26,883
4,181
731
434
13,313
6,403
1,945
4,113
9,025
43,264
0
W
Jing Wei
Spoin
Jing Wei
22,355
18,808
1,395
2,535
17,349
9,059
3,373
3,989
12,832
0
36,427
L
16,822
3,519
1,949
8,992
17,388
9,368
2,601
7,676
9,712
37,705
0
L
Khepri
jwalkey
Khepri
4,917
198
2,770
2,767
19,148
27,902
209
9,943
9,205
16,329
0
W
Discordia
lmeobta
Discordia
11,721
546
2,222
2,175
14,650
6,455
758
3,805
10,634
26,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,025
Gold Earned
57,214
162
Minions Killed
183
0
Camps Cleared
0
1,431,654
Distance Traveled
1,408,684
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,238
749
31
2
0
229,553
0
W
Vulcan
12,486
832
69
5
0
306,312
0
L
Vamana
12,466
831
35
2
0
315,623
0
L
Sun Wukong
11,552
770
42
3
0
302,250
0
W
Odin
12,257
817
26
2
0
289,524
0
W
Zeus
12,623
842
20
1
0
254,261
0
W
Jing Wei
11,683
779
17
1
0
299,927
0
L
Sol
11,704
780
62
4
0
279,827
0
L
Khepri
10,254
684
13
1
0
281,431
0
W
Discordia
9,976
665
30
2
0
281,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role