Player Matchup

Lancelot
Lancelot
DanStan
Lancelot
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 111L
1,516 Elo+
Party 2
Artemis
Artemis
Direflame
Artemis
Level 148
God Stats
4W - 5L
1,742 SR
Queue Stats
201W - 195L
1,588 Elo+
Party 2
Tiamat
Tiamat
ImDaBus
Tiamat
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Anhur
Anhur
KhaoticDoctor
Anhur
Level 161
God Stats
2W - 3L
1,479 SR
Queue Stats
171W - 179L
1,532 Elo+
Solo
Ne Zha
Ne Zha
McGuinnesss
Ne Zha
Level 135
God Stats
19W - 14L
1,617 SR
Queue Stats
703W - 691L
1,580 Elo+
Solo
Team Averages
Level 123
1,568 SR
1,543 Elo+

VS

Team Averages
Level 168
1,505 SR
1,505 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Ajsadowski22
Ares
Level 135
God Stats
31W - 16L
1,720 SR
Queue Stats
1,525W - 1,543L
1,520 Elo+
Solo
Neith
Neith
BigDurex
Neith
Level 217
God Stats
11W - 14L
1,474 SR
Queue Stats
1,033W - 992L
1,503 Elo+
Party 1
Mulan
Mulan
FancyCylinder52
Mulan
Level 157
God Stats
25W - 19L
1,332 SR
Queue Stats
864W - 935L
1,530 Elo+
Solo
Ravana
Ravana
Spinehair
Ravana
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
219W - 311L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DanStan
Lancelot
12
1 / 6 / 5
7,428
743
6,271
11,846
6,591
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Direflame
Artemis
14
3 / 7 / 3
8,287
829
14,052
12,483
5,456
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
ImDaBus
Tiamat
11
0 / 8 / 2
6,551
655
5,069
10,969
5,419
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 5
7,131
713
7,466
11,147
4,124
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ne Zha
15
5 / 6 / 1
9,344
934
10,916
12,880
9,895
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
4 / 2 / 19
9,346
935
6,762
15,363
23,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 2 / 20
10,311
1,031
6,938
12,304
18,497
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
BigDurex
Neith
15
8 / 1 / 17
9,496
950
14,545
9,141
5,572
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 2 / 18
9,108
911
12,181
12,910
11,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Ravana
Spinehair
Ravana
16
9 / 2 / 19
9,762
976
13,706
11,992
13,195
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
125
9
Kills
32
32
Deaths
9
16
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
2
19
6.75
W
6
2
20
8
W
Neith
BigDurex
Neith
8
1
17
16.5
L
Lancelot
DanStan
Lancelot
1
6
5
0.58
L
Artemis
Direflame
Artemis
3
7
3
0.64
W
5
2
18
7
L
Tiamat
ImDaBus
Tiamat
0
8
2
0.13
L
0
5
5
0.5
L
Ne Zha
5
6
1
0.92
W
Ravana
Spinehair
Ravana
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,774
Damage
54,132
59,325
Taken
61,710
31,485
Mitigated
71,976
7,593
Healing
16,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,762
299
1,862
2,586
15,363
23,116
1,185
1,315
14,048
18,980
0
W
6,938
237
77
1,813
12,304
18,497
1,256
1,860
10,444
9,517
0
W
Neith
BigDurex
Neith
14,545
3,829
1,089
2,034
9,141
5,572
2,407
477
8,664
0
31,119
L
Lancelot
DanStan
Lancelot
6,271
1,411
472
762
11,846
6,591
0
2,807
9,039
0
8,404
L
Artemis
Direflame
Artemis
14,052
5,701
284
1,577
12,483
5,456
0
3,494
8,989
0
19,475
W
12,181
2,240
1,771
3,645
12,910
11,596
1,150
811
12,099
0
21,610
L
Tiamat
ImDaBus
Tiamat
5,069
798
53
893
10,969
5,419
0
2,523
8,446
9,750
0
L
7,466
3,989
329
1,322
11,147
4,124
0
1,311
9,836
0
15,516
L
Ne Zha
10,916
1,933
162
1,739
12,880
9,895
0
3,565
9,315
0
26,387
W
Ravana
Spinehair
Ravana
13,706
3,824
590
1,338
11,992
13,195
1,306
606
11,386
0
23,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,741
Gold Earned
48,023
78
Minions Killed
102
0
Camps Cleared
0
802,198
Distance Traveled
914,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,346
935
20
2
0
164,798
0
W
Ares
10,311
1,031
3
0
0
180,769
0
W
Neith
9,496
950
31
3
0
183,595
0
L
Lancelot
7,428
743
5
1
0
183,231
0
L
Artemis
8,287
829
18
2
0
154,709
0
W
Mulan
9,108
911
26
3
0
183,772
0
L
Tiamat
6,551
655
10
1
0
142,349
0
L
Anhur
7,131
713
22
2
0
145,097
0
L
Ne Zha
9,344
934
23
2
0
176,812
0
W
Ravana
9,762
976
22
2
0
201,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role