Player Matchup

Ymir
Ymir
DoomBringer1201
Ymir
Level 157
God Stats
1W - 1L
1,565 SR
Queue Stats
16W - 13L
1,500 Elo+
Solo
Anubis
Anubis
LittleLeo11
Anubis
Level 124
God Stats
4W - 2L
1,598 SR
Queue Stats
122W - 121L
1,468 Elo+
Party 3
Scylla
Scylla
TheLastIceberg
Scylla
Level 68
God Stats
7W - 3L
1,543 SR
Queue Stats
255W - 263L
1,446 Elo+
Party 3
Hera
Hera
TwerlyLightbulb
Hera
Level 63
God Stats
3W - 2L
1,772 SR
Queue Stats
188W - 189L
1,478 Elo+
Solo
Hades
Hades
ice_burg_slim89
Hades
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
128W - 117L
1,376 Elo+
Solo
Team Averages
Level 112
1,595 SR
1,454 Elo+

VS

Team Averages
Level 100
1,406 SR
1,445 Elo+
Scylla
Scylla
BigSneakyGoosey
Scylla
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 138L
1,504 Elo+
Party 1
Athena
Athena
BrsZeon
Athena
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,314 Elo+
Party 2
Pele
Pele
DarkSummerRain
Pele
Level 55
God Stats
0W - 1L
1,482 SR
Queue Stats
14W - 11L
1,410 Elo+
Party 2
Mulan
Mulan
Oo_Active_oO
Mulan
Level 95
God Stats
1W - 1L
1,257 SR
Queue Stats
113W - 113L
1,515 Elo+
Party 1
Rama
Rama
kobebean
Rama
Level 102
God Stats
0W - 2L
1,291 SR
Queue Stats
41W - 43L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 9
9,245
840
6,786
16,046
19,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
17
5 / 2 / 16
10,488
953
15,902
8,419
4,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
6 / 1 / 15
9,884
899
7,470
6,595
2,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 4 / 12
9,276
843
10,153
7,061
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 3 / 14
10,306
937
11,635
12,473
9,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
7,987
726
9,055
6,695
3,249
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
BrsZeon
Athena
12
1 / 6 / 5
7,775
707
3,879
13,630
16,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 6 / 6
7,983
726
7,686
10,985
7,493
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 5 / 1
7,709
701
6,748
13,419
7,916
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
17
5 / 4 / 5
9,245
840
9,846
12,293
14,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
35
25
Kills
12
15
Deaths
25
66
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
L
Athena
BrsZeon
Athena
1
6
5
0.58
L
1
6
6
0.67
W
3
5
9
1.5
W
Anubis
5
2
16
6.5
L
3
5
1
0.7
W
6
1
15
13.5
W
5
4
12
2.75
W
6
3
14
4.33
L
Rama
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,946
Damage
37,214
50,594
Taken
57,022
38,329
Mitigated
49,340
18,558
Healing
10,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,055
2,067
811
464
6,695
3,249
288
6,140
373
26,743
0
L
Athena
BrsZeon
Athena
3,879
857
413
906
13,630
16,374
23
12,577
954
6,025
0
L
7,686
980
323
508
10,985
7,493
312
9,681
1,238
0
14,887
W
6,786
1,082
925
3,251
16,046
19,473
912
2,996
12,499
12,603
0
W
Anubis
15,902
505
575
2,129
8,419
4,548
2,394
2,480
5,754
41,329
0
L
6,748
860
1,785
1,864
13,419
7,916
0
11,605
1,674
0
10,894
W
7,470
797
2,793
2,371
6,595
2,615
1,800
1,429
5,079
10,703
0
W
10,153
1,619
466
164
7,061
2,686
1,240
2,171
4,799
16,799
0
W
11,635
585
1,613
4,271
12,473
9,007
1,159
3,858
8,260
22,110
0
L
Rama
9,846
6,531
514
2,521
12,293
14,308
388
11,307
837
0
22,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,199
Gold Earned
40,699
127
Minions Killed
94
0
Camps Cleared
0
987,582
Distance Traveled
855,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,987
726
37
3
0
134,451
0
L
Athena
7,775
707
3
0
0
171,201
0
L
Pele
7,983
726
16
1
0
198,805
0
W
Ymir
9,245
840
12
1
0
166,270
0
W
Anubis
10,488
953
66
6
0
199,026
0
L
Mulan
7,709
701
11
1
0
172,240
0
W
Scylla
9,884
899
7
1
0
244,606
0
W
Hera
9,276
843
13
1
0
193,760
0
W
Hades
10,306
937
29
3
0
183,920
0
L
Rama
9,245
840
27
2
0
178,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role