Player Matchup

Hachiman
Hachiman
Maneeuwu
Hachiman
Level 27
God Stats
2W - 5L
1,493 SR
Queue Stats
52W - 64L
1,458 Elo+
Party 1
Merlin
Merlin
PR1DEFUL
Merlin
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 47L
1,523 Elo+
Party 1
King Arthur
King Arthur
Riperuwu
King Arthur
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,416 Elo+
Party 1
Bakasura
Bakasura
Sonyumilk
Bakasura
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 71L
1,496 Elo+
Party 1
Yemoja
Yemoja
xTakú
Yemoja
Level 7
God Stats
1W - 5L
1,302 SR
Queue Stats
6W - 17L
1,299 Elo+
Party 1
Team Averages
Level 32
1,459 SR
1,438 Elo+

VS

Team Averages
Level 95
1,540 SR
1,491 Elo+
Cernunnos
Cernunnos
ArmedMojo
Cernunnos
Level 99
God Stats
51W - 49L
1,539 SR
Queue Stats
357W - 309L
1,562 Elo+
Solo
Athena
Athena
ForegoneBison70
Athena
Level 135
God Stats
17W - 8L
1,771 SR
Queue Stats
557W - 753L
1,356 Elo+
Party 2
Anubis
Anubis
IdiotRepellent
Anubis
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 92L
1,579 Elo+
Party 3
Bastet
Bastet
K9lyma
Bastet
Level 46
God Stats
4W - 4L
1,472 SR
Queue Stats
78W - 77L
1,560 Elo+
Party 3
Nike
Nike
TheTrueBunny
Nike
Level 39
God Stats
9W - 7L
1,417 SR
Queue Stats
93W - 93L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Maneeuwu
Hachiman
11
1 / 4 / 1
7,259
454
7,460
13,779
4,989
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
PR1DEFUL
Merlin
14
0 / 3 / 1
7,957
497
5,847
8,617
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Riperuwu
King Arthur
13
0 / 2 / 0
7,438
465
4,914
12,304
11,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
Sonyumilk
Bakasura
13
1 / 2 / 0
7,809
488
4,803
14,534
5,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
xTakú
Yemoja
11
0 / 2 / 2
7,323
458
1,793
7,786
4,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ArmedMojo
Cernunnos
15
3 / 1 / 2
8,999
562
8,330
11,948
6,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 4
8,529
533
6,209
14,178
14,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 0 / 0
10,852
678
7,767
7,384
4,181
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
K9lyma
Bastet
15
1 / 1 / 7
9,195
575
8,464
11,460
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 0 / 1
9,582
599
6,350
9,606
13,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
13
13
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ArmedMojo
Cernunnos
3
1
2
4
W
2
0
4
4
W
6
0
0
6
W
Bastet
K9lyma
Bastet
1
1
7
4.5
L
Hachiman
Maneeuwu
Hachiman
1
4
1
0.38
L
Merlin
PR1DEFUL
Merlin
0
3
1
0.17
L
King Arthur
Riperuwu
King Arthur
0
2
0
0
L
Bakasura
Sonyumilk
Bakasura
1
2
0
0.5
W
1
0
1
1.5
L
Yemoja
xTakú
Yemoja
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,817
Damage
37,120
57,020
Taken
54,576
29,930
Mitigated
41,999
13,426
Healing
24,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ArmedMojo
Cernunnos
8,330
4,429
0
5,967
11,948
6,314
1,612
968
10,980
0
78,131
W
6,209
2,239
0
4,502
14,178
14,043
94
3,467
10,431
31,098
0
W
7,767
176
0
5,688
7,384
4,181
0
2,702
4,623
106,175
0
W
Bastet
K9lyma
Bastet
8,464
3,160
0
5,838
11,460
4,406
80
1,022
10,308
0
88,906
L
Hachiman
Maneeuwu
Hachiman
7,460
4,734
0
3,963
13,779
4,989
0
3,610
10,169
0
56,728
L
Merlin
PR1DEFUL
Merlin
5,847
481
0
1,000
8,617
2,668
0
4,632
3,937
68,044
0
L
King Arthur
Riperuwu
King Arthur
4,914
558
0
250
12,304
11,764
0
1,321
10,183
383
46,417
L
Bakasura
Sonyumilk
Bakasura
4,803
3,169
0
2,955
14,534
5,531
0
2,216
12,318
0
54,112
W
6,350
1,182
0
2,482
9,606
13,055
197
669
8,937
1,756
72,494
L
Yemoja
xTakú
Yemoja
1,793
816
3,647
1,611
7,786
4,978
0
2,934
4,852
10,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,786
Gold Earned
47,157
432
Minions Killed
572
0
Camps Cleared
0
1,683,428
Distance Traveled
1,654,112
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,999
562
118
7
0
272,642
0
W
Athena
8,529
533
42
3
0
362,557
5
W
Anubis
10,852
678
163
10
0
332,517
3
W
Bastet
9,195
575
126
8
0
379,751
0
L
Hachiman
7,259
454
94
6
0
299,062
0
L
Merlin
7,957
497
126
8
0
312,603
0
L
King Arthur
7,438
465
73
5
0
328,138
0
L
Bakasura
7,809
488
121
8
0
421,582
0
W
Nike
9,582
599
123
8
0
306,645
1
L
Yemoja
7,323
458
18
1
0
322,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role