Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
DimeHugger
Ganesha
Level 127
God Stats
0W - 1L
1,761 SR
Queue Stats
23W - 30L
1,410 Elo+
Solo
Thoth
Thoth
staypillin
Thoth
Level 69
God Stats
3W - 4L
1,424 SR
Queue Stats
133W - 139L
1,562 Elo+
Party 1
Awilix
Awilix
xKillerEaglex
Awilix
Level 137
God Stats
7W - 3L
1,478 SR
Queue Stats
179W - 177L
1,533 Elo+
Party 1
Team Averages
Level 110
1,533 SR
1,501 Elo+

VS

Team Averages
Level 83
1,576 SR
1,476 Elo+
Sun Wukong
Sun Wukong
DONickk
Sun Wukong
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Party 2
Izanami
Izanami
FINGERTRIPZ
Izanami
Level 49
God Stats
20W - 20L
1,691 SR
Queue Stats
377W - 336L
1,225 Elo+
Solo
Scylla
Scylla
KillerKellar
Scylla
Level 69
God Stats
10W - 11L
1,536 SR
Queue Stats
266W - 234L
1,571 Elo+
Party 2
Bakasura
Bakasura
Koolz100
Bakasura
Level 107
God Stats
1W - 3L
1,269 SR
Queue Stats
85W - 88L
1,564 Elo+
Party 2
Baron Samedi
Baron Samedi
Pi11mog3r
Baron Samedi
Level 80
God Stats
8W - 1L
1,887 SR
Queue Stats
386W - 375L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
0 / 2 / 5
6,994
500
4,273
7,173
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
 
Osiris
12
0 / 2 / 0
6,782
484
7,209
16,495
18,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
DimeHugger
Ganesha
11
0 / 2 / 4
6,732
481
3,443
13,284
9,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
1
0 / 0 / 0
4,104
293
0
0
0
14
9 / 4 / 0
8,847
632
11,144
13,431
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DONickk
Sun Wukong
14
1 / 0 / 2
8,082
577
9,849
11,102
9,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
FINGERTRIPZ
Izanami
10
1 / 1 / 0
6,087
435
3,646
7,637
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
16
2 / 1 / 1
9,027
645
5,879
3,255
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Koolz100
Bakasura
14
6 / 4 / 1
8,562
612
11,776
15,667
6,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Pi11mog3r
Baron Samedi
11
0 / 3 / 5
7,040
503
4,408
8,121
5,694
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
9
Kills
10
10
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
2
5
1.25
L
Osiris
 
Osiris
0
2
0
0
W
Sun Wukong
DONickk
Sun Wukong
1
0
2
2
L
Ganesha
DimeHugger
Ganesha
0
2
4
1
W
Izanami
FINGERTRIPZ
Izanami
1
1
0
1
W
Scylla
2
1
1
2.5
W
Bakasura
Koolz100
Bakasura
6
4
1
1.63
W
Baron Samedi
Pi11mog3r
Baron Samedi
0
3
5
0.83
L
Thoth
0
0
0
0
L
9
4
0
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,069
Damage
35,558
50,383
Taken
45,782
35,747
Mitigated
24,537
12,086
Healing
12,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,273
2,325
0
2,448
7,173
2,486
0
1,711
5,278
0
48,187
L
Osiris
 
Osiris
7,209
4,165
0
5,661
16,495
18,338
0
1,990
14,505
0
52,306
W
Sun Wukong
DONickk
Sun Wukong
9,849
4,352
0
2,476
11,102
9,009
29
721
10,381
0
73,086
L
Ganesha
DimeHugger
Ganesha
3,443
561
0
2,654
13,284
9,723
0
4,705
8,384
31,094
0
W
Izanami
FINGERTRIPZ
Izanami
3,646
2,575
0
560
7,637
2,218
0
1,176
6,461
0
38,393
W
Scylla
5,879
1,325
0
1,002
3,255
1,000
302
237
3,018
90,720
0
W
Bakasura
Koolz100
Bakasura
11,776
9,167
0
4,662
15,667
6,616
0
663
15,004
0
56,883
W
Baron Samedi
Pi11mog3r
Baron Samedi
4,408
828
1,032
2,330
8,121
5,694
0
1,540
6,581
17,937
0
L
Thoth
0
0
0
0
0
0
0
0
0
0
0
L
11,144
5,360
0
1,323
13,431
5,200
0
1,881
10,374
0
64,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,459
Gold Earned
38,798
296
Minions Killed
479
0
Camps Cleared
0
1,064,004
Distance Traveled
1,440,340
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,994
500
99
7
0
237,050
1
L
Osiris
6,782
484
81
6
0
268,916
0
W
Sun Wukong
8,082
577
128
9
0
265,587
0
L
Ganesha
6,732
481
22
2
0
247,625
3
W
Izanami
6,087
435
56
4
0
290,068
4
W
Scylla
9,027
645
170
12
0
291,404
3
W
Bakasura
8,562
612
103
7
0
327,066
0
W
Baron Samedi
7,040
503
22
2
0
266,215
5
L
Thoth
4,104
293
0
0
0
0
0
L
Awilix
8,847
632
94
7
0
310,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role