Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
IncrociatoreZara
Serqet
Level 135
God Stats
5W - 3L
1,776 SR
Queue Stats
37W - 34L
1,541 Elo+
Party 1
Ah Puch
Ah Puch
RNGesusHIMSELF
Ah Puch
Level 153
God Stats
1W - 3L
1,783 SR
Queue Stats
67W - 61L
1,530 Elo+
Party 1
Amaterasu
Amaterasu
Xavius
Amaterasu
Level 144
God Stats
3W - 8L
1,421 SR
Queue Stats
382W - 401L
1,442 Elo+
Solo
Ix Chel
Ix Chel
salchicha_top76
Ix Chel
Level 78
God Stats
29W - 21L
1,539 SR
Queue Stats
146W - 139L
1,471 Elo+
Solo
Team Averages
Level 133
1,604 SR
1,497 Elo+

VS

Team Averages
Level 99
1,385 SR
1,461 Elo+
Surtr
Surtr
Dek Drolok
Surtr
Level 104
God Stats
21W - 18L
1,484 SR
Queue Stats
310W - 326L
1,518 Elo+
Party 2
Pele
Pele
Faded x Jay
Pele
Level 109
God Stats
4W - 8L
1,295 SR
Queue Stats
50W - 45L
1,357 Elo+
Solo
Heimdallr
Heimdallr
Jonvard
Heimdallr
Level 109
God Stats
3W - 1L
1,266 SR
Queue Stats
377W - 372L
1,488 Elo+
Party 2
Thoth
Thoth
Patriseid
Thoth
Level 78
God Stats
2W - 4L
1,311 SR
Queue Stats
331W - 340L
1,492 Elo+
Party 2
Ymir
Ymir
RMZ OTZ45
Ymir
Level 94
God Stats
11W - 7L
1,571 SR
Queue Stats
364W - 302L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 1
6,718
480
3,354
6,626
2,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
0 / 5 / 0
6,196
443
2,998
13,348
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 0
6,513
465
9,123
9,648
3,279
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
Xavius
Amaterasu
12
0 / 2 / 0
6,444
460
4,484
12,689
6,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 1 / 1
6,434
460
5,193
6,490
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
3 / 0 / 1
10,012
715
9,562
9,589
8,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 1 / 2
7,543
539
5,558
10,676
3,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
Jonvard
Heimdallr
12
1 / 1 / 4
7,824
559
4,962
6,406
2,856
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Patriseid
Thoth
13
1 / 0 / 2
7,718
551
2,892
6,629
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
2 / 1 / 2
7,830
559
3,969
13,616
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
1
1.5
W
Surtr
3
0
1
3.5
W
3
1
2
4
L
0
5
0
0
W
Heimdallr
Jonvard
Heimdallr
1
1
4
3
W
Thoth
Patriseid
Thoth
1
0
2
2
W
Ymir
2
1
2
3
L
0
2
0
0
L
Amaterasu
Xavius
Amaterasu
0
2
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,152
Damage
26,943
48,801
Taken
46,916
22,122
Mitigated
29,518
19,865
Healing
13,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,354
1,740
0
3,312
6,626
2,107
0
815
5,811
0
46,594
W
Surtr
9,562
5,968
0
1,853
9,589
8,796
480
0
9,589
1,970
79,189
W
5,558
1,333
0
1,684
10,676
3,632
774
2,251
8,185
0
55,044
L
2,998
547
0
4,412
13,348
5,305
0
1,057
12,291
0
38,904
W
Heimdallr
Jonvard
Heimdallr
4,962
1,972
0
2,724
6,406
2,856
2,654
3,323
3,083
0
53,241
W
Thoth
Patriseid
Thoth
2,892
144
0
2,932
6,629
2,459
1,363
3,982
2,467
48,129
0
W
Ymir
3,969
820
0
4,346
13,616
11,775
145
5,201
8,415
29,138
0
L
9,123
208
0
3,907
9,648
3,279
159
3,130
6,518
49,672
0
L
Amaterasu
Xavius
Amaterasu
4,484
2,321
0
5,635
12,689
6,333
184
261
12,428
0
49,482
L
5,193
309
481
2,118
6,490
5,098
0
1,948
4,542
23,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,305
Gold Earned
40,927
368
Minions Killed
471
0
Camps Cleared
0
1,421,506
Distance Traveled
1,415,871
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,718
480
87
6
0
313,799
5
W
Surtr
10,012
715
157
11
0
295,578
2
W
Pele
7,543
539
87
6
0
322,953
2
L
Serqet
6,196
443
64
5
0
319,250
0
W
Heimdallr
7,824
559
109
8
0
256,765
0
W
Thoth
7,718
551
96
7
0
255,565
4
W
Ymir
7,830
559
22
2
0
285,010
4
L
Ah Puch
6,513
465
92
7
0
251,714
0
L
Amaterasu
6,444
460
93
7
0
301,814
4
L
Ix Chel
6,434
460
32
2
0
234,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role