Player Matchup

Cthulhu
Cthulhu
Chamo21
Cthulhu
Level 127
God Stats
2W - 1L
1,295 SR
Queue Stats
82W - 61L
1,559 Elo+
Solo
Cerberus
Cerberus
Indiedreams
Cerberus
Level 122
God Stats
4W - 1L
1,739 SR
Queue Stats
131W - 128L
1,511 Elo+
Party 2
Ares
Ares
Polar Buurrr
Ares
Level 149
God Stats
4W - 3L
1,311 SR
Queue Stats
290W - 266L
1,573 Elo+
Party 2
Cernunnos
Cernunnos
SwarmThunder
Cernunnos
Level 128
God Stats
6W - 2L
1,708 SR
Queue Stats
238W - 216L
1,530 Elo+
Party 2
Neith
Neith
lolilover21
Neith
Level 135
God Stats
3W - 4L
1,505 SR
Queue Stats
217W - 202L
1,544 Elo+
Party 2
Team Averages
Level 132
1,512 SR
1,543 Elo+

VS

Team Averages
Level 132
1,527 SR
1,532 Elo+
Morgan Le Fay
Morgan Le Fay
Masfooy
Morgan Le Fay
Level 148
God Stats
5W - 3L
1,763 SR
Queue Stats
151W - 138L
1,564 Elo+
Party 1
Geb
Geb
OperatorFook
Geb
Level 161
God Stats
12W - 13L
1,468 SR
Queue Stats
645W - 693L
1,561 Elo+
Solo
Loki
Loki
Syuviz
Loki
Level 108
God Stats
1W - 5L
1,363 SR
Queue Stats
408W - 394L
1,451 Elo+
Solo
Merlin
Merlin
l3rokenSky
Merlin
Level 157
God Stats
0W - 4L
1,195 SR
Queue Stats
228W - 226L
1,589 Elo+
Party 1
Shiva
Shiva
pawthead
Shiva
Level 86
God Stats
8W - 3L
1,847 SR
Queue Stats
203W - 192L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chamo21
Cthulhu
11
0 / 1 / 7
6,064
1,213
4,452
4,667
2,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Indiedreams
Cerberus
10
0 / 2 / 7
6,022
1,204
1,651
5,911
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 1 / 5
6,174
1,235
1,724
5,898
5,458
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
SwarmThunder
Cernunnos
12
2 / 1 / 5
6,895
1,379
5,746
5,216
2,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
7 / 1 / 4
7,129
1,426
6,888
5,122
2,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Masfooy
Morgan Le Fay
11
4 / 3 / 1
6,250
1,250
8,350
5,251
2,314
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 2 / 4
5,446
1,089
2,389
5,337
2,772
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
Syuviz
Loki
1
0 / 0 / 0
1,536
307
0
0
0
Merlin
l3rokenSky
Merlin
12
1 / 3 / 3
6,060
1,212
4,526
4,899
1,709
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
pawthead
Shiva
10
0 / 3 / 4
5,405
1,081
4,209
6,280
5,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
11
Kills
6
6
Deaths
11
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chamo21
Cthulhu
0
1
7
3.5
W
Cerberus
Indiedreams
Cerberus
0
2
7
1.75
L
Morgan Le Fay
Masfooy
Morgan Le Fay
4
3
1
1.5
L
1
2
4
1.5
W
2
1
5
4.5
W
Cernunnos
SwarmThunder
Cernunnos
2
1
5
4.5
L
Loki
Syuviz
Loki
0
0
0
0
L
Merlin
l3rokenSky
Merlin
1
3
3
0.83
W
7
1
4
9
L
Shiva
pawthead
Shiva
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,461
Damage
19,474
26,814
Taken
21,767
18,007
Mitigated
12,674
11,855
Healing
3,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chamo21
Cthulhu
4,452
222
1,554
909
4,667
2,939
340
3,122
1,519
10,259
0
W
Cerberus
Indiedreams
Cerberus
1,651
220
528
1,013
5,911
4,565
0
2,714
3,151
4,495
0
L
Morgan Le Fay
Masfooy
Morgan Le Fay
8,350
1,140
298
769
5,251
2,314
0
2,144
3,107
15,259
0
L
2,389
202
144
305
5,337
2,772
0
1,955
3,382
5,037
0
W
1,724
190
2,619
1,765
5,898
5,458
568
3,001
2,867
2,674
0
W
Cernunnos
SwarmThunder
Cernunnos
5,746
3,555
602
1,410
5,216
2,805
1,706
3,915
1,221
0
17,329
L
Loki
Syuviz
Loki
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
l3rokenSky
Merlin
4,526
79
322
434
4,899
1,709
0
1,060
3,839
10,377
0
W
6,888
1,559
85
1,370
5,122
2,240
1,442
2,236
2,791
0
10,950
L
Shiva
pawthead
Shiva
4,209
674
736
846
6,280
5,879
0
2,668
3,612
0
6,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,284
Gold Earned
24,697
70
Minions Killed
41
0
Camps Cleared
0
576,727
Distance Traveled
384,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,064
1,213
21
4
0
120,873
0
W
Cerberus
6,022
1,204
8
2
0
105,929
0
L
Morgan Le Fay
6,250
1,250
14
3
0
105,695
0
L
Geb
5,446
1,089
1
0
0
89,703
0
W
Ares
6,174
1,235
3
1
0
113,321
0
W
Cernunnos
6,895
1,379
29
6
0
113,145
0
L
Loki
1,536
307
0
0
0
0
0
L
Merlin
6,060
1,212
17
3
0
89,301
0
W
Neith
7,129
1,426
9
2
0
123,459
0
L
Shiva
5,405
1,081
9
2
0
100,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role