Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
MonstrosityX420
Guan Yu
Level 125
God Stats
3W - 3L
1,565 SR
Queue Stats
231W - 199L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
UltimateGamer904
Tsukuyomi
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 251L
1,281 Elo+
Party 2
Ymir
Ymir
YrnBarzzz
Ymir
Level 26
God Stats
30W - 55L
1,443 SR
Queue Stats
107W - 185L
1,325 Elo+
Party 2
Discordia
Discordia
skepticalwolf
Discordia
Level 83
God Stats
9W - 3L
1,732 SR
Queue Stats
44W - 56L
1,266 Elo+
Party 2
Team Averages
Level 68
1,548 SR
1,371 Elo+

VS

Team Averages
Level 78
1,451 SR
1,364 Elo+
Geb
Geb
GooBear09
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,221 Elo+
Party 3
Heimdallr
Heimdallr
Loru19
Heimdallr
Level 85
God Stats
7W - 10L
1,261 SR
Queue Stats
208W - 209L
1,387 Elo+
Party 1
Ah Puch
Ah Puch
MaBthree300
Ah Puch
Level 114
God Stats
46W - 30L
1,652 SR
Queue Stats
107W - 91L
1,492 Elo+
Solo
Fenrir
Fenrir
TeenJWolf
Fenrir
Level 118
God Stats
18W - 12L
1,572 SR
Queue Stats
247W - 223L
1,445 Elo+
Party 1
Bakasura
Bakasura
adogatemyorange
Bakasura
Level 44
God Stats
2W - 5L
1,268 SR
Queue Stats
6W - 14L
1,273 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 1 / 3
6,319
395
8,236
8,187
2,779
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 4 / 0
8,416
526
9,932
16,331
18,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
14
3 / 3 / 3
8,280
518
4,759
11,829
4,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
11
2 / 2 / 1
7,488
468
4,035
11,593
10,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
skepticalwolf
Discordia
13
0 / 6 / 1
7,343
459
4,330
9,426
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
6,858
429
3,961
9,393
7,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Loru19
Heimdallr
12
2 / 2 / 2
7,770
486
8,964
9,182
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
MaBthree300
Ah Puch
17
6 / 1 / 1
10,500
656
8,451
7,184
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
TeenJWolf
Fenrir
13
2 / 2 / 1
7,984
499
7,408
13,222
6,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
15
6 / 2 / 4
9,200
575
10,563
15,796
6,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
7
Kills
16
16
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
3
1.5
W
0
0
3
1.5
W
Heimdallr
Loru19
Heimdallr
2
2
2
1.5
W
Ah Puch
MaBthree300
Ah Puch
6
1
1
6.5
L
2
4
0
0.5
W
Fenrir
TeenJWolf
Fenrir
2
2
1
1.25
L
Tsukuyomi
3
3
3
1.5
L
Ymir
2
2
1
1.25
W
Bakasura
6
2
4
4
L
Discordia
skepticalwolf
Discordia
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,292
Damage
39,347
57,366
Taken
54,777
39,168
Mitigated
27,801
12,985
Healing
12,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,236
6,995
0
2,775
8,187
2,779
0
1,401
6,438
0
40,206
W
3,961
247
0
1,088
9,393
7,479
104
2,423
6,970
19,031
0
W
Heimdallr
Loru19
Heimdallr
8,964
3,308
0
0
9,182
4,221
903
1,278
7,904
0
56,628
W
Ah Puch
MaBthree300
Ah Puch
8,451
286
0
1,891
7,184
2,844
328
2,618
4,515
95,480
0
L
9,932
1,088
0
4,005
16,331
18,089
0
1,883
13,927
0
50,925
W
Fenrir
TeenJWolf
Fenrir
7,408
1,995
0
4,185
13,222
6,302
160
0
12,388
0
47,084
L
Tsukuyomi
4,759
940
0
2,641
11,829
4,629
0
2,232
8,739
0
46,633
L
Ymir
4,035
604
0
2,490
11,593
10,352
0
2,050
9,212
28,254
0
W
Bakasura
10,563
6,865
0
5,150
15,796
6,955
1,342
2,046
13,605
0
70,643
L
Discordia
skepticalwolf
Discordia
4,330
71
0
1,074
9,426
3,319
0
4,846
4,300
64,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,846
Gold Earned
42,312
335
Minions Killed
484
0
Camps Cleared
0
1,542,835
Distance Traveled
1,628,924
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,319
395
53
3
0
374,169
0
W
Geb
6,858
429
15
1
0
344,172
2
W
Heimdallr
7,770
486
92
6
0
292,808
0
W
Ah Puch
10,500
656
169
11
0
327,444
0
L
Guan Yu
8,416
526
79
5
0
278,105
0
W
Fenrir
7,984
499
78
5
0
306,917
2
L
Tsukuyomi
8,280
518
69
4
0
326,902
0
L
Ymir
7,488
468
38
2
0
308,642
0
W
Bakasura
9,200
575
130
8
0
357,583
0
L
Discordia
7,343
459
96
6
0
255,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role