Player Matchup

Danzaburou
Danzaburou
GhstPants
Danzaburou
Level 63
God Stats
26W - 27L
1,490 SR
Queue Stats
150W - 153L
1,505 Elo+
Party 1
Cliodhna
Cliodhna
Hjöldir
Cliodhna
Level 129
God Stats
14W - 9L
1,630 SR
Queue Stats
118W - 89L
1,595 Elo+
Solo
Baron Samedi
Baron Samedi
PygmyShark
Baron Samedi
Level 63
God Stats
34W - 24L
1,528 SR
Queue Stats
130W - 129L
1,491 Elo+
Party 1
Shiva
Shiva
Spikenhydra
Shiva
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 149L
1,479 Elo+
Party 1
Chang'e
Chang'e
StVertical
Chang'e
Level 131
God Stats
24W - 18L
1,468 SR
Queue Stats
458W - 398L
1,523 Elo+
Solo
Team Averages
Level 99
1,523 SR
1,519 Elo+

VS

Team Averages
Level 86
1,583 SR
1,550 Elo+
Poseidon
Poseidon
 
Poseidon
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Aihara Yuzu
Tyr
Level 89
God Stats
4W - 5L
1,706 SR
Queue Stats
239W - 201L
1,487 Elo+
Party 3
Mercury
Mercury
Dayy
Mercury
Level 184
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 26L
1,795 Elo+
Party 2
Apollo
Apollo
SirDaydrickIX
Apollo
Level 109
God Stats
1W - 1L
1,709 SR
Queue Stats
227W - 194L
1,527 Elo+
Party 3
Athena
Athena
gortoo
Athena
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GhstPants
Danzaburou
14
2 / 4 / 7
9,522
560
10,666
13,621
6,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
Hjöldir
Cliodhna
17
7 / 1 / 6
10,541
620
8,424
15,187
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
PygmyShark
Baron Samedi
11
1 / 3 / 8
8,213
483
5,653
13,404
11,872
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 2 / 5
10,452
615
12,885
14,890
12,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
StVertical
Chang'e
18
8 / 0 / 6
11,838
696
13,208
11,980
5,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
0 / 5 / 0
8,115
477
7,118
8,059
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 1
8,135
479
5,548
19,074
24,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mercury
Dayy
Mercury
15
5 / 4 / 2
8,841
520
9,616
16,553
6,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 4 / 4
8,376
493
7,125
12,591
6,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
gortoo
Athena
12
1 / 4 / 6
8,145
479
5,849
16,780
21,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
19
Kills
8
10
Deaths
19
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
5
0
0
L
1
2
1
0.75
L
Mercury
Dayy
Mercury
5
4
2
1.5
W
Danzaburou
GhstPants
Danzaburou
2
4
7
1.38
W
Cliodhna
Hjöldir
Cliodhna
7
1
6
10
W
Baron Samedi
PygmyShark
Baron Samedi
1
3
8
1.67
L
1
4
4
0.75
W
1
2
5
1.75
W
Chang'e
StVertical
Chang'e
8
0
6
11
L
Athena
gortoo
Athena
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,836
Damage
35,256
69,082
Taken
73,057
43,132
Mitigated
62,044
26,469
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
7,118
585
0
430
8,059
2,689
0
2,974
5,085
71,868
0
L
5,548
541
0
4,569
19,074
24,845
0
2,026
17,048
4,349
49,725
L
Mercury
Dayy
Mercury
9,616
5,491
0
635
16,553
6,890
0
5,189
11,364
0
81,765
W
Danzaburou
GhstPants
Danzaburou
10,666
6,141
0
3,661
13,621
6,311
2,781
2,595
11,026
0
68,057
W
Cliodhna
Hjöldir
Cliodhna
8,424
1,496
0
3,247
15,187
7,002
127
1,553
13,634
0
88,051
W
Baron Samedi
PygmyShark
Baron Samedi
5,653
712
1,092
3,586
13,404
11,872
756
4,505
8,899
22,374
0
L
7,125
4,382
0
4,485
12,591
6,087
374
4,477
8,114
0
75,031
W
12,885
2,468
680
3,950
14,890
12,326
336
4,373
10,517
0
90,414
W
Chang'e
StVertical
Chang'e
13,208
848
3,444
6,809
11,980
5,621
1,130
2,441
9,539
105,192
0
L
Athena
gortoo
Athena
5,849
1,856
0
1,941
16,780
21,533
124
4,195
12,585
18,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,566
Gold Earned
41,612
596
Minions Killed
503
0
Camps Cleared
0
1,818,300
Distance Traveled
1,793,790
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,115
477
117
7
0
307,061
0
L
Tyr
8,135
479
104
6
0
352,862
0
L
Mercury
8,841
520
122
7
0
417,047
2
W
Danzaburou
9,522
560
114
7
0
314,449
0
W
Cliodhna
10,541
620
127
7
0
438,381
2
W
Baron Samedi
8,213
483
21
1
0
328,927
4
L
Apollo
8,376
493
133
8
0
334,731
2
W
Shiva
10,452
615
154
9
0
376,752
1
W
Chang'e
11,838
696
180
11
0
359,791
2
L
Athena
8,145
479
27
2
0
382,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role