Player Matchup

Janus
Janus
 
Janus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
BloomingSeraph
Mulan
Level 144
God Stats
7W - 7L
1,479 SR
Queue Stats
165W - 160L
1,513 Elo+
Solo
Loki
Loki
CrackedOutDex
Loki
Level 67
God Stats
3W - 12L
1,294 SR
Queue Stats
64W - 74L
1,446 Elo+
Solo
Jormungandr
Jormungandr
DUCKYKING142
Jormungandr
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,560 Elo+
Party 2
Cupid
Cupid
greatewhitejeck
Cupid
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 59
1,454 SR
1,504 Elo+

VS

Team Averages
Level 98
1,496 SR
1,463 Elo+
Xbalanque
Xbalanque
BrownStarfishh
Xbalanque
Level 118
God Stats
9W - 2L
1,721 SR
Queue Stats
27W - 24L
1,524 Elo+
Party 1
Ymir
Ymir
MarioBlueshoes
Ymir
Level 108
God Stats
5W - 4L
1,432 SR
Queue Stats
33W - 29L
1,496 Elo+
Party 1
Nemesis
Nemesis
Rep-xz
Nemesis
Level 9
God Stats
1W - 2L
1,263 SR
Queue Stats
4W - 7L
1,273 Elo+
Party 3
Scylla
Scylla
iRhya
Scylla
Level 107
God Stats
28W - 28L
1,561 SR
Queue Stats
566W - 524L
1,476 Elo+
Party 3
Bakasura
Bakasura
yoyogreer
Bakasura
Level 146
God Stats
6W - 5L
1,504 SR
Queue Stats
68W - 61L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 6 / 3
7,073
505
6,783
8,799
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 0
7,236
517
3,673
11,082
6,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 4 / 1
7,930
566
8,013
12,089
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
DUCKYKING142
Jormungandr
11
2 / 1 / 1
7,100
507
5,260
8,684
7,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 6 / 2
6,189
442
4,023
9,355
3,928
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BrownStarfishh
Xbalanque
14
8 / 1 / 2
8,729
624
13,604
8,165
3,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 3 / 6
6,846
489
3,057
9,210
7,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Rep-xz
Nemesis
14
4 / 2 / 2
8,386
599
4,548
9,963
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
iRhya
Scylla
13
5 / 3 / 2
8,103
579
7,203
8,806
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
yoyogreer
Bakasura
15
3 / 0 / 0
9,005
643
7,808
9,266
4,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
9
Kills
20
20
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
3
0.42
L
0
3
0
0
W
Xbalanque
BrownStarfishh
Xbalanque
8
1
2
9
L
5
4
1
1.38
L
Jormungandr
DUCKYKING142
Jormungandr
2
1
1
2.5
W
0
3
6
1
W
Nemesis
Rep-xz
Nemesis
4
2
2
2.5
L
1
6
2
0.33
W
Scylla
iRhya
Scylla
5
3
2
2
W
Bakasura
yoyogreer
Bakasura
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,752
Damage
36,220
50,009
Taken
45,410
27,041
Mitigated
21,510
10,682
Healing
15,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,783
619
0
0
8,799
3,444
0
6,451
2,348
41,031
0
L
3,673
496
0
4,479
11,082
6,763
0
0
9,605
0
53,693
W
Xbalanque
BrownStarfishh
Xbalanque
13,604
7,652
0
3,121
8,165
3,344
694
2,705
5,460
0
66,579
L
8,013
1,580
0
3,120
12,089
4,952
0
1,991
10,098
0
58,546
L
Jormungandr
DUCKYKING142
Jormungandr
5,260
1,754
0
1,314
8,684
7,954
0
936
7,748
37,150
0
W
3,057
401
0
2,856
9,210
7,341
0
3,493
5,550
17,313
0
W
Nemesis
Rep-xz
Nemesis
4,548
1,894
0
1,259
9,963
3,699
0
1,751
8,135
0
57,560
L
4,023
2,701
139
1,630
9,355
3,928
49
882
8,473
0
22,214
W
Scylla
iRhya
Scylla
7,203
931
0
1,078
8,806
2,644
0
3,657
4,956
48,025
0
W
Bakasura
yoyogreer
Bakasura
7,808
5,625
0
6,728
9,266
4,482
1,436
0
9,266
0
53,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,528
Gold Earned
41,069
360
Minions Killed
435
0
Camps Cleared
0
1,277,964
Distance Traveled
1,398,385
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,073
505
72
5
0
249,166
0
L
Mulan
7,236
517
109
8
0
255,298
4
W
Xbalanque
8,729
624
96
7
0
266,205
5
L
Loki
7,930
566
81
6
0
297,034
0
L
Jormungandr
7,100
507
51
4
0
241,194
3
W
Ymir
6,846
489
19
1
0
256,986
3
W
Nemesis
8,386
599
86
6
0
308,601
0
L
Cupid
6,189
442
47
3
0
235,272
0
W
Scylla
8,103
579
91
7
0
261,776
0
W
Bakasura
9,005
643
143
10
0
304,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role