Player Matchup

Ares
Ares
DieselYoshi
Ares
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 62L
1,597 Elo+
Party 1
Ymir
Ymir
FoogaZi
Ymir
Level 140
God Stats
0W - 1L
1,133 SR
Queue Stats
11W - 14L
1,569 Elo+
Party 1
Eset
Eset
GetGoodKid1707
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,345 Elo+
Party 2
Mercury
Mercury
Neonownz123
Mercury
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,393 Elo+
Party 2
Surtr
Surtr
chezzbullz
Surtr
Level 48
God Stats
0W - 2L
1,167 SR
Queue Stats
12W - 18L
1,404 Elo+
Party 2
Team Averages
Level 71
1,360 SR
1,462 Elo+

VS

Team Averages
Level 101
1,604 SR
1,495 Elo+
Achilles
Achilles
DeadxMemories-
Achilles
Level 74
God Stats
3W - 3L
1,562 SR
Queue Stats
148W - 108L
1,506 Elo+
Party 3
Odin
Odin
HaterForHire
Odin
Level 111
God Stats
7W - 5L
1,711 SR
Queue Stats
100W - 81L
1,523 Elo+
Party 3
Ishtar
Ishtar
crisBonilla
Ishtar
Level 104
God Stats
3W - 1L
1,473 SR
Queue Stats
97W - 91L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
ohwutduh
Zhong Kui
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 99L
1,473 Elo+
Party 3
Cthulhu
Cthulhu
thinktwicz
Cthulhu
Level 151
God Stats
4W - 0L
1,773 SR
Queue Stats
395W - 432L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
7,146
715
4,434
11,164
11,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
FoogaZi
Ymir
12
3 / 5 / 2
7,163
716
5,204
12,395
13,070
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 6 / 0
6,595
660
2,888
8,828
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Neonownz123
Mercury
14
2 / 5 / 2
7,505
751
4,135
8,814
5,743
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Surtr
14
2 / 5 / 4
7,693
769
6,356
13,191
18,376
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
5 / 1 / 18
9,201
920
7,811
7,003
9,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 3 / 17
9,273
927
9,045
10,799
14,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
16
6 / 0 / 19
9,378
938
10,528
4,926
3,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
ohwutduh
Zhong Kui
15
5 / 3 / 19
9,105
911
12,437
7,962
8,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
thinktwicz
Cthulhu
16
4 / 3 / 18
9,663
966
8,553
10,276
9,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
117
9
Kills
26
26
Deaths
10
10
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
1
18
14
L
1
5
2
0.4
L
Ymir
FoogaZi
Ymir
3
5
2
0.8
L
1
6
0
0.17
W
6
3
17
4.83
L
Mercury
Neonownz123
Mercury
2
5
2
0.6
L
Surtr
2
5
4
0.8
W
Ishtar
6
0
19
15.5
W
Zhong Kui
ohwutduh
Zhong Kui
5
3
19
4.83
W
Cthulhu
thinktwicz
Cthulhu
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,017
Damage
48,374
54,392
Taken
40,966
52,533
Mitigated
45,809
5,124
Healing
15,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,811
1,188
1,121
2,338
7,003
9,657
560
2,196
4,543
0
12,268
L
4,434
153
507
940
11,164
11,049
0
3,481
7,683
10,744
0
L
Ymir
FoogaZi
Ymir
5,204
653
485
383
12,395
13,070
0
4,804
7,591
9,424
0
L
2,888
687
448
571
8,828
4,295
0
4,349
4,479
7,390
0
W
9,045
749
1,640
1,150
10,799
14,502
1,158
2,585
8,076
2,973
14,079
L
Mercury
Neonownz123
Mercury
4,135
1,847
0
415
8,814
5,743
0
4,013
4,801
0
9,718
L
Surtr
6,356
1,971
0
1,375
13,191
18,376
0
6,231
6,960
239
15,702
W
Ishtar
10,528
4,917
208
2,164
4,926
3,273
2,880
2,271
2,383
0
23,816
W
Zhong Kui
ohwutduh
Zhong Kui
12,437
2,101
1,095
2,649
7,962
8,774
1,516
2,115
5,682
22,162
0
W
Cthulhu
thinktwicz
Cthulhu
8,553
329
2,215
891
10,276
9,603
922
2,258
7,631
21,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
46,620
74
Minions Killed
136
0
Camps Cleared
0
797,922
Distance Traveled
894,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,201
920
14
1
0
190,462
0
L
Ares
7,146
715
13
1
0
169,556
0
L
Ymir
7,163
716
10
1
0
123,533
0
L
Eset
6,595
660
14
1
0
166,280
0
W
Odin
9,273
927
22
2
0
185,089
0
L
Mercury
7,505
751
13
1
0
172,090
0
L
Surtr
7,693
769
24
2
0
166,463
0
W
Ishtar
9,378
938
37
4
0
186,385
0
W
Zhong Kui
9,105
911
25
3
0
176,205
0
W
Cthulhu
9,663
966
38
4
0
156,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role