Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
TankEngine96
Hachiman
Level 29
God Stats
1W - 1L
1,863 SR
Queue Stats
3W - 2L
1,656 Elo+
Party 2
Hel
Hel
tacohunta
Hel
Level 89
God Stats
26W - 30L
1,484 SR
Queue Stats
259W - 275L
1,411 Elo+
Party 2
Team Averages
Level 75
1,616 SR
1,523 Elo+

VS

Team Averages
Level 91
1,505 SR
1,547 Elo+
Hercules
Hercules
KivaMc
Hercules
Level 105
God Stats
11W - 4L
1,337 SR
Queue Stats
58W - 20L
1,532 Elo+
Party 1
Ah Puch
Ah Puch
Lordanghelo
Ah Puch
Level 122
God Stats
8W - 5L
1,516 SR
Queue Stats
64W - 31L
1,576 Elo+
Solo
Hou Yi
Hou Yi
QbittoTres
Hou Yi
Level 47
God Stats
9W - 7L
1,662 SR
Queue Stats
80W - 63L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 0 / 0
6,315
632
3,138
5,519
4,060
Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
TankEngine96
Hachiman
8
0 / 6 / 0
6,079
608
6,738
9,508
3,207
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 5 / 0
6,008
601
2,992
8,972
2,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KivaMc
Hercules
11
3 / 0 / 7
7,928
793
4,268
10,322
10,924
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Lordanghelo
Ah Puch
11
5 / 0 / 5
8,409
841
9,441
4,886
1,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
QbittoTres
Hou Yi
11
3 / 0 / 6
7,931
793
6,937
6,420
2,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
11
11
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
W
Hercules
KivaMc
Hercules
3
0
7
6.5
W
Ah Puch
Lordanghelo
Ah Puch
5
0
5
7.5
W
Hou Yi
QbittoTres
Hou Yi
3
0
6
6
L
Hachiman
TankEngine96
Hachiman
0
6
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,868
Damage
20,646
23,999
Taken
21,628
9,973
Mitigated
15,384
5,216
Healing
8,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,138
205
0
1,889
5,519
4,060
0
1,716
3,803
0
14,434
W
Hercules
KivaMc
Hercules
4,268
907
0
4,724
10,322
10,924
0
1,347
8,975
0
10,655
W
Ah Puch
Lordanghelo
Ah Puch
9,441
682
0
1,834
4,886
1,860
83
1,071
3,815
49,083
0
W
Hou Yi
QbittoTres
Hou Yi
6,937
3,340
0
2,050
6,420
2,600
1,344
1,088
5,332
0
31,721
L
Hachiman
TankEngine96
Hachiman
6,738
4,749
0
482
9,508
3,207
0
3,124
6,384
0
14,409
L
2,992
219
871
1,974
8,972
2,706
0
4,877
4,095
17,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,402
Gold Earned
24,268
51
Minions Killed
122
0
Camps Cleared
0
454,259
Distance Traveled
556,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,315
632
18
2
0
169,919
0
W
Hercules
7,928
793
21
2
0
206,634
0
W
Ah Puch
8,409
841
58
6
0
191,781
0
W
Hou Yi
7,931
793
43
4
0
158,065
0
L
Hachiman
6,079
608
17
2
0
150,751
0
L
Hel
6,008
601
16
2
0
133,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role