Player Matchup

Bacchus
Bacchus
DoYouSwipe
Bacchus
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 169L
1,433 Elo+
Solo
Thor
Thor
EduZetina
Thor
Level 46
God Stats
1W - 2L
1,240 SR
Queue Stats
52W - 52L
1,411 Elo+
Party 1
Shiva
Shiva
FortiethPlot477
Shiva
Level 126
God Stats
14W - 6L
1,660 SR
Queue Stats
82W - 68L
1,474 Elo+
Party 1
Anubis
Anubis
SimplyLean
Anubis
Level 49
God Stats
6W - 10L
1,416 SR
Queue Stats
107W - 131L
1,447 Elo+
Solo
Charybdis
Charybdis
Victor__cabral
Charybdis
Level 43
God Stats
0W - 1L
1,403 SR
Queue Stats
11W - 6L
1,541 Elo+
Solo
Team Averages
Level 60
1,444 SR
1,461 Elo+

VS

Team Averages
Level 101
1,481 SR
1,443 Elo+
Awilix
Awilix
FrostyFreezyy
Awilix
Level 102
God Stats
10W - 4L
1,584 SR
Queue Stats
66W - 78L
1,496 Elo+
Solo
Ix Chel
Ix Chel
Jei Juicy
Ix Chel
Level 158
God Stats
20W - 17L
1,576 SR
Queue Stats
192W - 191L
1,527 Elo+
Solo
Ymir
Ymir
JokerXP420
Ymir
Level 112
God Stats
4W - 9L
1,261 SR
Queue Stats
93W - 99L
1,338 Elo+
Party 2
Surtr
Surtr
temp-921478
Surtr
Level 56
God Stats
5W - 6L
1,405 SR
Queue Stats
67W - 82L
1,355 Elo+
Party 2
Zeus
Zeus
xlivedonnodevilx
Zeus
Level 79
God Stats
25W - 22L
1,581 SR
Queue Stats
122W - 109L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DoYouSwipe
Bacchus
11
0 / 2 / 2
7,587
446
3,844
11,895
14,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
13
3 / 3 / 4
8,642
508
6,063
14,447
6,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 4 / 3
9,613
565
10,815
15,779
11,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
SimplyLean
Anubis
14
2 / 7 / 4
8,956
527
6,583
15,091
7,955
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Victor__cabral
Charybdis
14
4 / 6 / 2
9,228
543
8,292
13,956
5,670
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
9,176
540
9,549
10,875
4,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ix Chel
Jei Juicy
Ix Chel
15
6 / 1 / 1
9,269
545
6,959
9,830
4,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 12
9,956
586
13,858
17,178
11,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
4 / 4 / 5
9,254
544
8,335
13,670
7,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 3 / 5
9,486
558
10,465
9,188
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
13
Kills
22
22
Deaths
13
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DoYouSwipe
Bacchus
0
2
2
0.5
L
Thor
3
3
4
1.67
L
4
4
3
1.38
W
6
2
5
4.25
W
Ix Chel
Jei Juicy
Ix Chel
6
1
1
6.5
W
3
3
12
3
L
Anubis
SimplyLean
Anubis
2
7
4
0.57
L
Charybdis
Victor__cabral
Charybdis
4
6
2
0.83
W
4
4
5
1.63
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,597
Damage
49,166
71,168
Taken
60,741
45,700
Mitigated
30,181
14,892
Healing
14,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DoYouSwipe
Bacchus
3,844
466
0
1,971
11,895
14,359
0
6,075
5,820
18,674
0
L
Thor
6,063
1,209
0
2,015
14,447
6,111
0
4,046
10,401
0
50,679
L
10,815
2,124
165
3,267
15,779
11,605
0
6,408
9,371
886
62,291
W
9,549
3,822
0
1,379
10,875
4,196
0
2,568
8,307
0
68,014
W
Ix Chel
Jei Juicy
Ix Chel
6,959
599
686
5,342
9,830
4,206
698
2,053
7,777
57,653
6,251
W
13,858
3,656
219
4,012
17,178
11,068
564
3,065
14,113
56,361
0
L
Anubis
SimplyLean
Anubis
6,583
304
0
4,547
15,091
7,955
852
8,170
6,921
52,894
0
L
Charybdis
Victor__cabral
Charybdis
8,292
5,833
0
2,927
13,956
5,670
1,963
8,245
5,711
0
60,884
W
8,335
3,395
0
2,246
13,670
7,796
1,680
107
13,563
238
66,517
W
10,465
302
0
660
9,188
2,915
878
3,218
5,970
84,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,026
Gold Earned
47,141
365
Minions Killed
488
0
Camps Cleared
0
1,570,218
Distance Traveled
1,587,598
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,587
446
23
1
0
354,048
0
L
Thor
8,642
508
64
4
0
356,044
0
L
Shiva
9,613
565
112
7
0
300,407
0
W
Awilix
9,176
540
78
5
0
378,517
1
W
Ix Chel
9,269
545
109
6
0
272,554
3
W
Ymir
9,956
586
63
4
0
279,616
0
L
Anubis
8,956
527
84
5
0
268,515
0
L
Charybdis
9,228
543
82
5
0
291,204
0
W
Surtr
9,254
544
102
6
0
346,402
0
W
Zeus
9,486
558
136
8
0
310,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role